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@skullandbonestools/snbdata

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Inofficial data package for the Skull and Bones game by Ubisoft.

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/** * Grade overview based on weapon rarity: * - Common: Basic, Basic, Advanced, Special * - Uncommon: Basic, Advanced, Special * - Rare: Basic, Advanced, Special * - Epic: Basic, Advanced, Advanced */ export declare const ModificationGrades: readonly ["basic", "advanced", "special"]; export type Grade = (typeof ModificationGrades)[number]; export type RepairAccess = "none" | "shared" | "exclusive"; export type EffectType = "ignoreResistance" | "bonusElementalDamage" | "addElementalDamage" | "increaseDamage" | "increaseReloadSpeed" | "extraElementalDamage" | "extraDamage" | "increaseProjectileSpeed" | "increaseProjectileRange" | "reduceTimeToTarget" | "increaseCritDamage" | "increaseSiegeDamage" | "increaseSailDamage" | "increaseBlastRadius" | "increaseBuoyOperationTime" | "increaseBuoyHealth" | "increaseArmor" | "reduceDamageWhileBracing" | "increaseElementalResistance" | "increaseHullHealth" | "increaseBraceStrength" | "increaseStamina" | "hullRepairPerSecond" | "increaseBraceStrengthRecovery" | "increaseRepairAmountOfRepairKits"; export declare const DamageTypes: readonly ["piercing", "electric", "explosive", "flooding", "burning", "tearing", "toxic", "overall", "base"]; export type DamageType = (typeof DamageTypes)[number]; //# sourceMappingURL=ModificationProperties.d.ts.map