@skullandbonestools/snbdata
Version:
Inofficial data package for the Skull and Bones game by Ubisoft.
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TypeScript
export declare const CosmeticEffects: readonly ["emissive", "combatReactive", "killReactive", "bossKillReactive", "movementReactive", "animated"];
export type CosmeticEffect = (typeof CosmeticEffects)[number];
export declare const ShipCosmeticTypes: readonly ["sailsEmblem", "sailsPattern", "sailsColor", "hull", "crowsNest", "trophy", "wheel", "helmDecor", "ornaments", "figureHead", "nameplate", "pet", "crewLook", "aura", "shipSkin", "armorSkin", "firework", "culverinWeaponSkin", "demicannonWeaponSkin", "longGunWeaponSkin", "bombardWeaponSkin", "ballistaWeaponSkin", "torpedoWeaponSkin", "mortarWeaponSkin", "rocketWeaponSkin", "seaFireWeaponSkin", "springloaderWeaponSkin"];
export type ShipCosmeticType = (typeof ShipCosmeticTypes)[number];
export declare const PlayerOutfitTypes: readonly ["headwear", "faceAccessory", "torso", "neck", "forearm", "hand", "waist", "bottom", "footwear", "bodyCosmetics", "characterSuit", "emote"];
export type PlayerOutfitType = (typeof PlayerOutfitTypes)[number];
export declare const PlayerAppearanceTypes: readonly ["hair", "facialHair", "eyeColor"];
export type PlayerAppearanceType = (typeof PlayerAppearanceTypes)[number];
//# sourceMappingURL=CosmeticProperties.d.ts.map