@skullandbonestools/snbdata
Version:
Inofficial data package for the Skull and Bones game by Ubisoft.
28 lines • 1.31 kB
TypeScript
import modificationsData from '../../data/modifications.json';
import { WeaponType } from '../types/ItemProperties';
import { DamageType, EffectType, Grade, RepairAccess } from '../types/ModificationProperties';
export type ModificationVariant = {
itemType: WeaponType[] | "armor";
range: number[];
};
export declare class Modification {
readonly id: string;
readonly effectType: EffectType | undefined;
readonly damageType: DamageType | undefined;
readonly requiredDamageType: DamageType | undefined;
readonly variants: ModificationVariant[];
readonly dropOnly: boolean;
readonly repairAccess: RepairAccess;
readonly grade: Grade;
readonly dateAdded: Date;
readonly lastUpdated: Date;
constructor(id: string, effectType: EffectType | undefined, damageType: DamageType | undefined, requiredDamageType: DamageType | undefined, variants: ModificationVariant[], dropOnly: boolean, repairAccess: RepairAccess, grade: Grade, dateAdded: Date, lastUpdated: Date);
static fromRawData(rawData: any): Modification;
static loadModifications(): Record<string, Modification>;
}
type Modifications = {
[K in keyof typeof modificationsData]: Modification;
};
export declare const Modifications: Modifications;
export {};
//# sourceMappingURL=modifications.d.ts.map