@skullandbonestools/snbdata
Version:
Inofficial data package for the Skull and Bones game by Ubisoft.
59 lines • 3.66 kB
TypeScript
import itemsData from '../../data/items.json';
import { FurnitureType, GeneralType, Tier, WeaponType } from '../types/ItemProperties';
import { Rarity } from '../types/Rarity';
import { Contract } from './contracts';
import { Event } from './events';
import { Faction } from './factions';
import { Material } from './materials';
import { Season } from './seasons';
import { WorldEvent } from './worldEvents';
export declare class Item {
readonly id: string;
readonly type: GeneralType | WeaponType | FurnitureType;
readonly season: Season;
readonly dateAdded: Date;
readonly lastUpdated: Date;
readonly tier?: Tier | undefined;
readonly blueprint?: string | undefined;
readonly value?: number | undefined;
readonly weight?: number | undefined;
readonly gearScore?: number | undefined;
readonly projectilesPerShot?: number | undefined;
readonly damagePerShot?: number | undefined;
readonly rateOfFire?: number | undefined;
readonly chargeTime?: number | undefined;
readonly reloadSpeed?: number | undefined;
readonly optimalRange?: number | undefined;
readonly projectileSpeed?: number | undefined;
readonly timeToTarget?: number | undefined;
readonly blastRadius?: number | undefined;
readonly required?: Map<Material, number> | undefined;
readonly requiredRank?: string | undefined;
readonly perks?: string[] | undefined;
readonly rarity?: Rarity | undefined;
obtainable?: (string | Item | Array<string | Item> | Array<Array<string | Item> | Item | string>) | undefined;
readonly event?: (Event | Event[]) | undefined;
readonly worldEvent?: (WorldEvent | WorldEvent[]) | undefined;
readonly armor?: number | undefined;
readonly damageMitigation?: Record<string, number> | undefined;
/**
* @deprecated Not actively maintained anymore and may be removed in the future, obtainable field is used in favor
*/
readonly contract?: Contract | undefined;
readonly faction?: Faction | undefined;
readonly unobtainable?: boolean | undefined;
constructor(id: string, type: GeneralType | WeaponType | FurnitureType, season: Season, dateAdded: Date, lastUpdated: Date, tier?: Tier | undefined, blueprint?: string | undefined, value?: number | undefined, weight?: number | undefined, gearScore?: number | undefined, projectilesPerShot?: number | undefined, damagePerShot?: number | undefined, rateOfFire?: number | undefined, chargeTime?: number | undefined, reloadSpeed?: number | undefined, optimalRange?: number | undefined, projectileSpeed?: number | undefined, timeToTarget?: number | undefined, blastRadius?: number | undefined, required?: Map<Material, number> | undefined, requiredRank?: string | undefined, perks?: string[] | undefined, rarity?: Rarity | undefined, obtainable?: (string | Item | Array<string | Item> | Array<Array<string | Item> | Item | string>) | undefined, event?: (Event | Event[]) | undefined, worldEvent?: (WorldEvent | WorldEvent[]) | undefined, armor?: number | undefined, damageMitigation?: Record<string, number> | undefined,
/**
* @deprecated Not actively maintained anymore and may be removed in the future, obtainable field is used in favor
*/
contract?: Contract | undefined, faction?: Faction | undefined, unobtainable?: boolean | undefined);
static fromRawData(rawData: any): Item;
static updateObtainableWithItems(key: string, rawData: any, items: Record<string, Item>): void;
static loadItems(): Record<string, Item>;
}
type Items = {
[K in keyof typeof itemsData]: Item;
};
export declare const Items: Items;
export {};
//# sourceMappingURL=items.d.ts.map