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@skullandbonestools/snbdata

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Inofficial data package for the Skull and Bones game by Ubisoft.

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import itemsData from '../../data/items.json'; import { FurnitureType, GeneralType, Tier, WeaponType } from '../types/ItemProperties'; import { Rarity } from '../types/Rarity'; import { Contract } from './contracts'; import { Event } from './events'; import { Faction } from './factions'; import { Material } from './materials'; import { Season } from './seasons'; import { WorldEvent } from './worldEvents'; export declare class Item { readonly id: string; readonly type: GeneralType | WeaponType | FurnitureType; readonly season: Season; readonly dateAdded: Date; readonly lastUpdated: Date; readonly tier?: Tier | undefined; readonly blueprint?: string | undefined; readonly value?: number | undefined; readonly weight?: number | undefined; readonly gearScore?: number | undefined; readonly projectilesPerShot?: number | undefined; readonly damagePerShot?: number | undefined; readonly rateOfFire?: number | undefined; readonly chargeTime?: number | undefined; readonly reloadSpeed?: number | undefined; readonly optimalRange?: number | undefined; readonly projectileSpeed?: number | undefined; readonly timeToTarget?: number | undefined; readonly blastRadius?: number | undefined; readonly required?: Map<Material, number> | undefined; readonly requiredRank?: string | undefined; readonly perks?: string[] | undefined; readonly rarity?: Rarity | undefined; obtainable?: (string | Item | Array<string | Item> | Array<Array<string | Item> | Item | string>) | undefined; readonly event?: (Event | Event[]) | undefined; readonly worldEvent?: (WorldEvent | WorldEvent[]) | undefined; readonly armor?: number | undefined; readonly damageMitigation?: Record<string, number> | undefined; /** * @deprecated Not actively maintained anymore and may be removed in the future, obtainable field is used in favor */ readonly contract?: Contract | undefined; readonly faction?: Faction | undefined; readonly unobtainable?: boolean | undefined; constructor(id: string, type: GeneralType | WeaponType | FurnitureType, season: Season, dateAdded: Date, lastUpdated: Date, tier?: Tier | undefined, blueprint?: string | undefined, value?: number | undefined, weight?: number | undefined, gearScore?: number | undefined, projectilesPerShot?: number | undefined, damagePerShot?: number | undefined, rateOfFire?: number | undefined, chargeTime?: number | undefined, reloadSpeed?: number | undefined, optimalRange?: number | undefined, projectileSpeed?: number | undefined, timeToTarget?: number | undefined, blastRadius?: number | undefined, required?: Map<Material, number> | undefined, requiredRank?: string | undefined, perks?: string[] | undefined, rarity?: Rarity | undefined, obtainable?: (string | Item | Array<string | Item> | Array<Array<string | Item> | Item | string>) | undefined, event?: (Event | Event[]) | undefined, worldEvent?: (WorldEvent | WorldEvent[]) | undefined, armor?: number | undefined, damageMitigation?: Record<string, number> | undefined, /** * @deprecated Not actively maintained anymore and may be removed in the future, obtainable field is used in favor */ contract?: Contract | undefined, faction?: Faction | undefined, unobtainable?: boolean | undefined); static fromRawData(rawData: any): Item; static updateObtainableWithItems(key: string, rawData: any, items: Record<string, Item>): void; static loadItems(): Record<string, Item>; } type Items = { [K in keyof typeof itemsData]: Item; }; export declare const Items: Items; export {}; //# sourceMappingURL=items.d.ts.map