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@skullandbonestools/snbdata

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Inofficial data package for the Skull and Bones game by Ubisoft.

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/** * Grade overview based on weapon rarity: * - Common: Basic, Basic, Advanced, Special * - Uncommon: Basic, Advanced, Special * - Rare: Basic, Advanced, Special * - Epic: Basic, Advanced, Advanced */ export type Grade = "basic" | "advanced" | "special"; export type RepairAccess = "none" | "shared" | "exclusive"; export type EffectType = "ignoreResistance" | "bonusElementalDamage" | "addElementalDamage" | "increaseDamage" | "increaseReloadSpeed" | "extraElementalDamage" | "extraDamage" | "increaseProjectileSpeed" | "increaseProjectileRange" | "reduceTimeToTarget" | "increaseCritDamage" | "increaseSiegeDamage" | "increaseSailDamage" | "increaseBlastRadius" | "increaseBuoyOperationTime" | "increaseBuoyHealth"; export type DamageType = "piercing" | "electric" | "explosive" | "flooding" | "burning" | "overall" | "base"; //# sourceMappingURL=ModificationProperties.d.ts.map