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@skullandbonestools/snbdata

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Inofficial data package for the Skull and Bones game by Ubisoft.

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import modificationsData from '../../data/modifications.json'; import { WeaponType } from '../types/ItemProperties'; import { DamageType, EffectType, Grade, RepairAccess } from '../types/ModificationProperties'; export type ModificationVariant = { itemType: WeaponType[]; range: number[]; }; export declare class Modification { readonly id: string; readonly effectType: EffectType | undefined; readonly damageType: DamageType | undefined; readonly requiredDamageType: DamageType | undefined; readonly variants: ModificationVariant[]; readonly dropOnly: boolean; readonly repairAccess: RepairAccess; readonly grade: Grade; readonly dateAdded: Date; readonly lastUpdated: Date; constructor(id: string, effectType: EffectType | undefined, damageType: DamageType | undefined, requiredDamageType: DamageType | undefined, variants: ModificationVariant[], dropOnly: boolean, repairAccess: RepairAccess, grade: Grade, dateAdded: Date, lastUpdated: Date); static fromRawData(rawData: any): Modification; static loadModifications(): Record<string, Modification>; } type Modifications = { [K in keyof typeof modificationsData]: Modification; }; export declare const Modifications: Modifications; export {}; //# sourceMappingURL=modifications.d.ts.map