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@siteed/expo-audio-studio

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Comprehensive audio processing library for React Native and Expo with recording, analysis, visualization, and streaming capabilities across iOS, Android, and web

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// packages/expo-audio-stream/src/utils/writeWavHeader.ts /** * Writes or updates a WAV (RIFF) header based on the provided options. * * This function can be used in three ways: * 1. To create a standalone WAV header (when no buffer is provided). * 2. To create a WAV header and combine it with existing audio data (when a buffer without a header is provided). * 3. To update an existing WAV header in the provided buffer. * * For streaming audio where the final size is unknown, this function sets the size fields * to the maximum 32-bit value (0xFFFFFFFF). These can be updated later using the * `updateWavHeaderSize` function once the final size is known. * * @param options - The options for creating or updating the WAV header. * @returns An ArrayBuffer containing the WAV header, or the header combined with the provided audio data. * * @throws {Error} Throws an error if the provided options are invalid or if the buffer is too small. */ export const writeWavHeader = ({ buffer, sampleRate, numChannels, bitDepth, isFloat = bitDepth === 32, // Default to float for 32-bit }) => { // For 32-bit float, we use format 3, otherwise format 1 for PCM const audioFormat = isFloat ? 3 : 1; // 3 = IEEE float, 1 = PCM const bytesPerSample = bitDepth / 8; const blockAlign = numChannels * bytesPerSample; const byteRate = sampleRate * blockAlign; // Function to write a string to the DataView const writeString = (view, offset, string) => { for (let i = 0; i < string.length; i++) { view.setUint8(offset + i, string.charCodeAt(i)); } }; // Function to write or update the header const writeHeader = (view, dataSize = 0xffffffff) => { // RIFF chunk descriptor writeString(view, 0, 'RIFF'); // ChunkID view.setUint32(4, 36 + dataSize, true); // ChunkSize: 4 + (8 + 16) + (8 + dataSize) writeString(view, 8, 'WAVE'); // Format // "fmt " sub-chunk writeString(view, 12, 'fmt '); // Subchunk1ID view.setUint32(16, 16, true); // Subchunk1Size (16 for PCM/Float) view.setUint16(20, audioFormat, true); // AudioFormat (3 for float, 1 for PCM) view.setUint16(22, numChannels, true); // NumChannels view.setUint32(24, sampleRate, true); // SampleRate view.setUint32(28, byteRate, true); // ByteRate = SampleRate * NumChannels * BitsPerSample/8 view.setUint16(32, blockAlign, true); // BlockAlign = NumChannels * BitsPerSample/8 view.setUint16(34, bitDepth, true); // BitsPerSample // "data" sub-chunk writeString(view, 36, 'data'); // Subchunk2ID view.setUint32(40, dataSize, true); // Subchunk2Size = NumSamples * NumChannels * BitsPerSample/8 }; if (buffer) { // Handle existing buffer // Check for minimum size if (buffer.byteLength < 44) { throw new Error('Buffer is too small to contain a valid WAV header'); } const view = new DataView(buffer); // Check if the buffer already has a WAV header by looking for "RIFF" at the start const existingHeader = view.getUint32(0, false) === 0x52494646; // "RIFF" in ASCII if (existingHeader) { // Update the existing header writeHeader(view, buffer.byteLength - 44); return buffer; } else { // Create a new buffer with header + data const newBuffer = new ArrayBuffer(44 + buffer.byteLength); const newView = new DataView(newBuffer); // Write header to new buffer writeHeader(newView, buffer.byteLength); // Copy audio data after header new Uint8Array(newBuffer).set(new Uint8Array(buffer), 44); return newBuffer; } } else { // Create standalone header const headerBuffer = new ArrayBuffer(44); const view = new DataView(headerBuffer); writeHeader(view); return headerBuffer; } }; //# sourceMappingURL=writeWavHeader.js.map