@sippy-platform/valkyrie
Version:
The iconography of Sippy.
43 lines (42 loc) • 2.17 kB
JavaScript
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
import { jsx as _jsx } from "react/jsx-runtime";
import HTMLReactParser from "html-react-parser";
import clsx from "clsx";
export default function ValkyrieIcon(_a) {
var _b;
var _c = _a.flip, flip = _c === void 0 ? undefined : _c, icon = _a.icon, _d = _a.rotate, rotate = _d === void 0 ? undefined : _d, _e = _a.spin, spin = _e === void 0 ? undefined : _e, _f = _a.beat, beat = _f === void 0 ? undefined : _f, _g = _a.fade, fade = _g === void 0 ? undefined : _g, _h = _a.bounce, bounce = _h === void 0 ? undefined : _h, className = _a.className, props = __rest(_a, ["flip", "icon", "rotate", "spin", "beat", "fade", "bounce", "className"]);
return (_jsx("span", __assign({ className: clsx(className, "vi-icon", (_b = {},
_b["vi-rotate-90"] = rotate === 90,
_b["vi-rotate-180"] = rotate === 180,
_b["vi-rotate-270"] = rotate === 270,
_b["vi-flip-x"] = flip === "x",
_b["vi-flip-y"] = flip === "y",
_b["vi-flip"] = flip === true,
_b["vi-spin"] = spin === true,
_b["vi-spin vi-spin-pulse"] = spin === "pulse",
_b["vi-beat"] = beat,
_b["vi-fade"] = fade,
_b["vi-bounce"] = bounce,
_b)) }, props, { children: HTMLReactParser(icon.data) })));
}