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@sinonjs/fake-timers

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"use strict"; const globalObject = require("@sinonjs/commons").global; let timersModule, timersPromisesModule; if (typeof require === "function" && typeof module === "object") { try { timersModule = require("timers"); } catch { // ignored } try { timersPromisesModule = require("timers/promises"); } catch { // ignored } } /** * @typedef {"nextAsync" | "manual" | "interval"} TickMode */ /** * @typedef {object} NextAsyncTickMode * @property {"nextAsync"} mode - runs timers one macrotask at a time */ /** * @typedef {object} ManualTickMode * @property {"manual"} mode - advances only when the caller explicitly ticks */ /** * @typedef {object} IntervalTickMode * @property {"interval"} mode - advances automatically on a native interval * @property {number} [delta] - interval duration in milliseconds */ /** * @typedef {IntervalTickMode | NextAsyncTickMode | ManualTickMode} TimerTickMode */ /** * @callback FakeTimersFunction * @param {...unknown[]} args * @returns {unknown} */ /** * @callback VoidVarArgsFunc * @param {...unknown[]} args - optional arguments to call the callback with * @returns {void} */ /** * @callback NextTick * @param {VoidVarArgsFunc} callback - the callback to run * @param {...unknown[]} args - optional arguments to call the callback with * @returns {void} */ /** * @callback SetImmediate * @param {VoidVarArgsFunc} callback - the callback to run * @param {...unknown[]} args - optional arguments to call the callback with * @returns {NodeImmediate} */ /** * @callback SetTimeout * @param {VoidVarArgsFunc} callback - the callback to run * @param {number} [delay] - optional delay in milliseconds * @param {...unknown[]} args - optional arguments to call the callback with * @returns {TimerId} - the timeout identifier */ /** * @callback ClearTimeout * @param {TimerId} [id] - the timeout identifier to clear * @returns {void} */ /** * @callback SetInterval * @param {VoidVarArgsFunc} callback - the callback to run * @param {number} [delay] - optional delay in milliseconds * @param {...unknown[]} args - optional arguments to call the callback with * @returns {TimerId} - the interval identifier */ /** * @callback ClearInterval * @param {TimerId} [id] - the interval identifier to clear * @returns {void} */ /** * @callback QueueMicrotask * @param {VoidVarArgsFunc} callback - the callback to run * @returns {void} */ /** * @callback TimeRemaining * @returns {number} */ /** * @typedef {object} IdleDeadline * @property {boolean} didTimeout - whether or not the callback was called before reaching the optional timeout * @property {TimeRemaining} timeRemaining - a floating-point value providing an estimate of the number of milliseconds remaining in the current idle period */ /** * @callback RequestIdleCallbackCallback * @param {IdleDeadline} deadline */ /** * Queues a function to be called during a browser's idle periods * @callback RequestIdleCallback * @param {RequestIdleCallbackCallback} callback * @param {{timeout?: number}} [options] - an options object * @returns {number} the id */ /** * @callback AnimationFrameCallback * @param {number} timestamp */ /** * @callback RequestAnimationFrame * @param {AnimationFrameCallback} callback * @returns {TimerId} - the request id */ /** * @callback CancelAnimationFrame * @param {TimerId} id - cancels a frame callback * @returns {void} */ /** * @callback CancelIdleCallback * @param {TimerId} id - cancels a scheduled idle callback * @returns {void} */ /** * @callback ClearImmediate * @param {NodeImmediate} id - faked `clearImmediate` * @returns {void} */ /** * @callback CountTimers * @returns {number} */ /** * @callback RunMicrotasks * @returns {void} */ /** * @typedef {object} TemporalDuration * @property {number} years - years component * @property {number} months - months component * @property {number} weeks - weeks component * @property {number} days - days component * @property {number} hours - hours component * @property {number} minutes - minutes component * @property {number} seconds - seconds component * @property {number} milliseconds - milliseconds component * @property {number} microseconds - microseconds component * @property {number} nanoseconds - nanoseconds component * @property {(options: {unit: string, relativeTo?: unknown}) => number} total - converts to a single unit */ /** * @typedef {object} TemporalTimelike * @property {number} epochMilliseconds - milliseconds since the Unix epoch (present on Temporal.Instant and Temporal.ZonedDateTime) */ /** * @callback Tick * @param {number|string|TemporalDuration} tickValue milliseconds, a string parseable by parseTime, or a Temporal.Duration * @returns {number} will return the new `now` value */ /** * @callback TickAsync * @param {number|string|TemporalDuration} tickValue milliseconds, a string parseable by parseTime, or a Temporal.Duration * @returns {Promise<number>} */ /** * @callback Next * @returns {number} */ /** * @callback NextAsync * @returns {Promise<number>} */ /** * @callback RunAll * @returns {number} */ /** * @callback RunToFrame * @returns {number} */ /** * @callback RunAllAsync * @returns {Promise<number>} */ /** * @callback RunToLast * @returns {number} */ /** * @callback RunToLastAsync * @returns {Promise<number>} */ /** * @callback Reset * @returns {void} */ /** * @callback SetSystemTime * @param {number|Date|TemporalTimelike} [now] initial mocked time, as milliseconds since epoch, a Date, a Temporal.Instant, or a Temporal.ZonedDateTime * @returns {void} */ /** * @callback Jump * @param {number|string|TemporalDuration} tickValue milliseconds, a human-readable value like "01:11:15", or a Temporal.Duration * @returns {number} */ /** * @callback Uninstall * @returns {void} */ /** * @callback SetTickMode * @param {SetTickModeConfig} tickModeConfig - The new configuration for how the clock should tick. * @returns {void} */ /** * @callback Hrtime * @param {Array<number>} [prev] * @returns {Array<number>} */ /** * @callback WithGlobal * @param {object} _global Namespace to mock (e.g. `window`) * @returns {FakeTimers} */ /** * @typedef {"setTimeout" | "clearTimeout" | "setImmediate" | "clearImmediate" | "setInterval" | "clearInterval" | "Date" | "nextTick" | "hrtime" | "requestAnimationFrame" | "cancelAnimationFrame" | "requestIdleCallback" | "cancelIdleCallback" | "performance" | "queueMicrotask" | "Intl" | "Temporal"} FakeMethod */ /** * @typedef {number | NodeImmediate | Timer} TimerId */ /* eslint-disable jsdoc/reject-any-type */ /** * @typedef {Record<string, any> & { * setTimeout?: SetTimeout, * clearTimeout?: ClearTimeout, * setInterval?: SetInterval, * clearInterval?: ClearInterval, * setImmediate?: SetImmediate, * clearImmediate?: ClearImmediate, * queueMicrotask?: QueueMicrotask, * requestAnimationFrame?: RequestAnimationFrame, * cancelAnimationFrame?: CancelAnimationFrame, * requestIdleCallback?: RequestIdleCallback, * cancelIdleCallback?: CancelIdleCallback, * process?: any, * performance?: any, * Performance?: any, * Intl?: any, * Temporal?: any, * Promise?: typeof Promise, * Date: typeof Date & { isFake?: boolean, toSource?: () => string, clock?: any } * }} GlobalObject */ /** * @typedef {object} TimerHeap * @property {Timer[]} timers - the heap-ordered timers * @property {() => Timer | undefined} peek - returns the next timer without removing it * @property {(timer: Timer) => void} push - adds a timer to the heap * @property {() => Timer | undefined} pop - removes and returns the next timer * @property {(timer: Timer) => void} remove - removes a specific timer */ /** * @typedef {object} ClockTickMode * @property {TickMode} mode - active tick mode * @property {number} counter - increments whenever the mode changes * @property {number} [delta] - interval length in milliseconds */ /** * @typedef {object} SetTickModeConfig * @property {TickMode} mode - desired tick mode * @property {number} [delta] - interval length in milliseconds */ /** * @typedef {Record<string, any> & { clock: Clock }} IntlWithClock */ /** * @typedef {Record<string, any> & { now: () => number }} PerformanceLike */ /** * @typedef {object} Timers * @property {SetTimeout} setTimeout - native `setTimeout` * @property {ClearTimeout} clearTimeout - native `clearTimeout` * @property {SetInterval} setInterval - native `setInterval` * @property {ClearInterval} clearInterval - native `clearInterval` * @property {typeof Date} Date - native `Date` * @property {typeof Intl} [Intl] - native `Intl` * @property {any} [Temporal] - native `Temporal` * @property {SetImmediate} [setImmediate] - native `setImmediate`, if available * @property {ClearImmediate} [clearImmediate] - native `clearImmediate`, if available * @property {Hrtime} [hrtime] - native `process.hrtime`, if available * @property {NextTick} [nextTick] - native `process.nextTick`, if available * @property {PerformanceLike} [performance] - native `performance`, if available * @property {RequestAnimationFrame} [requestAnimationFrame] - native `requestAnimationFrame`, if available * @property {QueueMicrotask} [queueMicrotask] - whether `queueMicrotask` exists * @property {CancelAnimationFrame} [cancelAnimationFrame] - native `cancelAnimationFrame`, if available * @property {RequestIdleCallback} [requestIdleCallback] - native `requestIdleCallback`, if available * @property {CancelIdleCallback} [cancelIdleCallback] - native `cancelIdleCallback`, if available */ /** * @typedef {object} ClockState * @property {number} tickFrom - lower bound of the current tick range * @property {number} tickTo - upper bound of the current tick range * @property {number} [previous] - previous timer time used during ticking * @property {number | null} [oldNow] - previous value of `now` * @property {Timer} [timer] - timer currently being processed * @property {unknown} [firstException] - first exception raised while processing timers * @property {number} [nanosTotal] - accumulated nanoseconds from fractional ticks * @property {number} [msFloat] - accumulated fractional milliseconds * @property {number} [ms] - accumulated whole milliseconds */ /** * @typedef {object} TimerInitialProps * @property {VoidVarArgsFunc} func - callback or string to execute * @property {unknown[]} [args] - arguments passed to the callback * @property {'Timeout' | 'Interval' | 'Immediate' | 'AnimationFrame' | 'IdleCallback'} [type] - timer kind * @property {number} [delay] - requested delay in milliseconds * @property {number} [callAt] - scheduled execution time * @property {number} [createdAt] - time at which the timer was created * @property {boolean} [immediate] - whether this timer should run before non-immediate timers at the same time * @property {number} [id] - unique timer identifier * @property {Error} [error] - captured stack for loop diagnostics * @property {number} [interval] - interval for repeated timers * @property {boolean} [animation] - whether this is an animation frame timer * @property {boolean} [requestIdleCallback] - whether this is an idle callback timer * @property {number} [order] - execution order for timers at the same time * @property {number} [heapIndex] - index in the timer heap */ /** * @callback CreateClockCallback * @param {number|Date|TemporalTimelike} [start] initial mocked time, as milliseconds since epoch, a Date, a Temporal.Instant, or a Temporal.ZonedDateTime * @param {number} [loopLimit] maximum number of timers run before aborting with an infinite-loop error * @returns {Clock} */ /** * @callback InstallCallback * @param {Config} [config] Optional config * @returns {Clock} */ /** * @typedef {object} FakeTimers * @property {Timers} timers - the native timer APIs saved for later restoration * @property {CreateClockCallback} createClock - creates a new fake clock * @property {InstallCallback} install - installs the fake timers onto the default global object * @property {WithGlobal} withGlobal - creates a fake-timers instance for a provided global object */ /** * @typedef {object} Clock * @property {number} now - current mocked time in milliseconds * @property {typeof Date & {clock?: Clock, isFake?: boolean, toSource?: () => string}} Date - fake Date constructor bound to this clock * @property {number} loopLimit - maximum number of timers before assuming an infinite loop * @property {RequestIdleCallback} requestIdleCallback - schedules an idle callback * @property {CancelIdleCallback} cancelIdleCallback - cancels a scheduled idle callback * @property {SetTimeout} setTimeout - faked `setTimeout` * @property {ClearTimeout} clearTimeout - faked `clearTimeout` * @property {NextTick} nextTick - faked `process.nextTick` * @property {QueueMicrotask} queueMicrotask - faked `queueMicrotask` * @property {SetInterval} setInterval - faked `setInterval` * @property {ClearInterval} clearInterval - faked `clearInterval` * @property {SetImmediate} setImmediate - faked `setImmediate` * @property {ClearImmediate} clearImmediate - faked `clearImmediate` * @property {CountTimers} countTimers - counts scheduled timers * @property {RequestAnimationFrame} requestAnimationFrame - schedules a frame callback * @property {CancelAnimationFrame} cancelAnimationFrame - cancels a frame callback * @property {RunMicrotasks} runMicrotasks - drains microtasks * @property {Tick} tick - advances fake time synchronously * @property {TickAsync} tickAsync - advances fake time asynchronously * @property {Next} next - runs the next scheduled timer * @property {NextAsync} nextAsync - runs the next scheduled timer asynchronously * @property {RunAll} runAll - runs all scheduled timers * @property {RunToFrame} runToFrame - runs timers up to the next animation frame * @property {RunAllAsync} runAllAsync - runs all scheduled timers asynchronously * @property {RunToLast} runToLast - runs timers up to the last scheduled timer * @property {RunToLastAsync} runToLastAsync - runs timers up to the last scheduled timer asynchronously * @property {Reset} reset - clears all timers and resets the clock * @property {SetSystemTime} setSystemTime - sets the clock to a specific wall-clock time * @property {Jump} jump - advances time and returns the new `now` * @property {any} performance - fake performance object * @property {Hrtime} hrtime - faked `process.hrtime` * @property {Uninstall} uninstall - restores native timers * @property {string[]} methods - names of faked methods * @property {boolean} [shouldClearNativeTimers] - inherited from config * @property {{methodName:string, original:unknown}[] | undefined} timersModuleMethods - saved Node timers module methods * @property {{methodName:string, original:unknown}[] | undefined} timersPromisesModuleMethods - saved Node timers/promises methods * @property {Map<VoidVarArgsFunc, AbortSignal>} abortListenerMap - active abort listeners * @property {SetTickMode} setTickMode - switches the auto-tick mode * @property {Map<number, Timer>} [timers] - internal timer storage * @property {TimerHeap} [timerHeap] - internal timer heap * @property {boolean} [duringTick] - internal flag * @property {boolean} isNearInfiniteLimit - internal flag indicating the loop limit is nearly reached * @property {TimerId} [attachedInterval] - internal flag * @property {ClockTickMode} [tickMode] - internal flag * @property {Timer[]} [jobs] - internal flag * @property {IntlWithClock} [Intl] - fake Intl object * @property {any} [Temporal] - fake Temporal object */ /* eslint-enable jsdoc/reject-any-type */ /** * Configuration object for the `install` method. * @typedef {object} Config * @property {number|Date|TemporalTimelike} [now] initial mocked time, as milliseconds since epoch, a Date, a Temporal.Instant, or a Temporal.ZonedDateTime * @property {FakeMethod[]} [toFake] method names that should be faked * @property {FakeMethod[]} [toNotFake] method names that should remain native * @property {number} [loopLimit] maximum number of timers run before aborting with an infinite-loop error * @property {boolean} [shouldAdvanceTime] automatically increments mocked time while the clock is installed * @property {number} [advanceTimeDelta] interval in milliseconds used when `shouldAdvanceTime` is enabled * @property {boolean} [shouldClearNativeTimers] forwards clear calls to native methods when the timer is not fake * @property {boolean} [ignoreMissingTimers] suppresses errors when a requested timer is missing from the global object * @property {GlobalObject} [target] global object to install onto */ /** * The internal structure to describe a scheduled fake timer * @typedef {TimerInitialProps} Timer * @property {unknown[]} args - arguments passed to the callback * @property {number} callAt - scheduled execution time * @property {number} createdAt - time at which the timer was created * @property {number} id - unique timer identifier * @property {'Timeout' | 'Interval' | 'Immediate' | 'AnimationFrame' | 'IdleCallback'} type - timer kind */ /** * @callback NodeImmediateHasRef * @returns {boolean} */ /** * @callback NodeImmediateRef * @returns {NodeImmediate} */ /** * @callback NodeImmediateUnref * @returns {NodeImmediate} */ /** * A Node timer * @typedef {object} NodeImmediate * @property {NodeImmediateHasRef} hasRef - reports whether the timer keeps the event loop alive * @property {NodeImmediateRef} ref - marks the timer as referenced * @property {NodeImmediateUnref} unref - marks the timer as unreferenced */ /* eslint-disable complexity */ /** * Mocks available features in the specified global namespace. * @param {GlobalObject} _global Namespace to mock (e.g. `window`) * @returns {FakeTimers} */ function withGlobal(_global) { const maxTimeout = Math.pow(2, 31) - 1; //see https://heycam.github.io/webidl/#abstract-opdef-converttoint const idCounterStart = 1e12; // arbitrarily large number to avoid collisions with native timer IDs const NOOP = function () { return undefined; }; const NOOP_ARRAY = function () { return []; }; const isPresent = {}; let timeoutResult, addTimerReturnsObject = false; if (_global.setTimeout) { isPresent.setTimeout = true; timeoutResult = _global.setTimeout(NOOP, 0); addTimerReturnsObject = typeof timeoutResult === "object"; } isPresent.clearTimeout = Boolean(_global.clearTimeout); isPresent.setInterval = Boolean(_global.setInterval); isPresent.clearInterval = Boolean(_global.clearInterval); isPresent.hrtime = _global.process && typeof _global.process.hrtime === "function"; isPresent.hrtimeBigint = isPresent.hrtime && typeof _global.process.hrtime.bigint === "function"; isPresent.nextTick = _global.process && typeof _global.process.nextTick === "function"; const utilPromisify = _global.process && require("util").promisify; isPresent.performance = _global.performance && typeof _global.performance.now === "function"; const hasPerformancePrototype = _global.Performance && (typeof _global.Performance).match(/^(function|object)$/); const hasPerformanceConstructorPrototype = _global.performance && _global.performance.constructor && _global.performance.constructor.prototype; isPresent.queueMicrotask = Object.prototype.hasOwnProperty.call( _global, "queueMicrotask", ); isPresent.requestAnimationFrame = _global.requestAnimationFrame && typeof _global.requestAnimationFrame === "function"; isPresent.cancelAnimationFrame = _global.cancelAnimationFrame && typeof _global.cancelAnimationFrame === "function"; isPresent.requestIdleCallback = _global.requestIdleCallback && typeof _global.requestIdleCallback === "function"; isPresent.cancelIdleCallback = _global.cancelIdleCallback && typeof _global.cancelIdleCallback === "function"; isPresent.setImmediate = _global.setImmediate && typeof _global.setImmediate === "function"; isPresent.clearImmediate = _global.clearImmediate && typeof _global.clearImmediate === "function"; isPresent.Intl = _global.Intl && typeof _global.Intl === "object"; isPresent.Temporal = _global.Temporal !== null && typeof _global.Temporal === "object" && typeof _global.Temporal.Now !== "undefined" && typeof _global.Temporal.Instant !== "undefined"; if (_global.clearTimeout) { _global.clearTimeout(timeoutResult); } const NativeDate = _global.Date; const NativeIntl = isPresent.Intl ? Object.defineProperties( Object.create(null), Object.getOwnPropertyDescriptors(_global.Intl), ) : undefined; const NativeTemporal = isPresent.Temporal ? _global.Temporal : undefined; let uniqueTimerId = idCounterStart; /** @type {number} */ let uniqueTimerOrder = 0; if (NativeDate === undefined) { throw new Error( "The global scope doesn't have a `Date` object" + " (see https://github.com/sinonjs/sinon/issues/1852#issuecomment-419622780)", ); } isPresent.Date = true; /** * The PerformanceEntry object encapsulates a single performance metric * that is part of the browser's performance timeline. * * This is an object returned by the `mark` and `measure` methods on the Performance prototype */ class FakePerformanceEntry { constructor(name, entryType, startTime, duration) { this.name = name; this.entryType = entryType; this.startTime = startTime; this.duration = duration; } toJSON() { return JSON.stringify({ ...this }); } } /** * @param {number} num * @returns {boolean} */ function isNumberFinite(num) { if (Number.isFinite) { return Number.isFinite(num); } return isFinite(num); } /** * @param {Clock} clock * @param {number} i */ function checkIsNearInfiniteLimit(clock, i) { if (clock.loopLimit && i === clock.loopLimit - 1) { clock.isNearInfiniteLimit = true; } } /** * @param {Clock} clock */ function resetIsNearInfiniteLimit(clock) { if (clock) { clock.isNearInfiniteLimit = false; } } /** * Parse strings like "01:10:00" (meaning 1 hour, 10 minutes, 0 seconds) into * number of milliseconds. This is used to support human-readable strings passed * to clock.tick() * @param {string} str * @returns {number} */ function parseTime(str) { if (!str) { return 0; } const strings = str.split(":"); const l = strings.length; let i = l; let ms = 0; let parsed; if (l > 3 || !/^(\d\d:){0,2}\d\d?$/.test(str)) { throw new Error( "tick only understands numbers, 'm:s' and 'h:m:s'. Each part must be two digits", ); } while (i--) { parsed = parseInt(strings[i], 10); if (parsed >= 60) { throw new Error(`Invalid time ${str}`); } ms += parsed * Math.pow(60, l - i - 1); } return ms * 1000; } /** * Get the decimal part of the millisecond value as nanoseconds * @param {number} msFloat the number of milliseconds * @returns {number} an integer number of nanoseconds in the range [0,1e6) * * Example: nanoRemainer(123.456789) -> 456789 */ function nanoRemainder(msFloat) { const modulo = 1e6; const remainder = (msFloat * 1e6) % modulo; const positiveRemainder = remainder < 0 ? remainder + modulo : remainder; return Math.floor(positiveRemainder); } /** * Used to grok the `now` parameter to createClock. * @param {Date|number|TemporalTimelike} epoch the system time * @returns {number} */ function getEpoch(epoch) { if (!epoch) { return 0; } if (typeof epoch === "number") { return epoch; } if (typeof (/** @type {Date} */ (epoch).getTime) === "function") { return /** @type {Date} */ (epoch).getTime(); } if ( typeof ( /** @type {TemporalTimelike} */ (epoch).epochMilliseconds ) === "number" ) { // Temporal.Instant and Temporal.ZonedDateTime both have epochMilliseconds return /** @type {TemporalTimelike} */ (epoch).epochMilliseconds; } throw new TypeError("now should be milliseconds since UNIX epoch"); } /** * @param {number} from * @param {number} to * @param {Timer} timer * @returns {boolean} */ function inRange(from, to, timer) { return timer && timer.callAt >= from && timer.callAt <= to; } /** * @param {Clock} clock * @param {Timer} job * @returns {Error} */ function getInfiniteLoopError(clock, job) { const infiniteLoopError = new Error( `Aborting after running ${clock.loopLimit} timers, assuming an infinite loop!`, ); if (!job.error) { return infiniteLoopError; } // pattern never matched in Node const computedTargetPattern = /target\.*[<|(|[].*?[>|\]|)]\s*/; let clockMethodPattern = new RegExp( String(Object.keys(clock).join("|")), ); if (addTimerReturnsObject) { // node.js environment clockMethodPattern = new RegExp( `\\s+at (Object\\.)?(?:${Object.keys(clock).join("|")})\\s+`, ); } let matchedLineIndex = -1; job.error.stack.split("\n").some(function (line, i) { // If we've matched a computed target line (e.g. setTimeout) then we // don't need to look any further. Return true to stop iterating. const matchedComputedTarget = line.match(computedTargetPattern); /* istanbul ignore if */ if (matchedComputedTarget) { matchedLineIndex = i; return true; } // If we've matched a clock method line, then there may still be // others further down the trace. Return false to keep iterating. const matchedClockMethod = line.match(clockMethodPattern); if (matchedClockMethod) { matchedLineIndex = i; return false; } // If we haven't matched anything on this line, but we matched // previously and set the matched line index, then we can stop. // If we haven't matched previously, then we should keep iterating. return matchedLineIndex >= 0; }); const stack = `${infiniteLoopError}\n${job.type || "Microtask"} - ${ job.func.name || "anonymous" }\n${job.error.stack .split("\n") .slice(matchedLineIndex + 1) .join("\n")}`; try { Object.defineProperty(infiniteLoopError, "stack", { value: stack, }); } catch { // noop } return infiniteLoopError; } /** * @returns {typeof Date & { clock: Clock }} */ function createDate() { class ClockDate extends NativeDate { /** @type {Clock} */ static clock; constructor(...args) { // Preserve fake time when Date is called without arguments. if (args.length === 0) { super(ClockDate.clock.now); } else { // The subclass is intentionally thin for explicit args. // @ts-expect-error Date constructor overloads are intentionally dynamic. super(...args); } // ensures identity checks using the constructor prop still works // this should have no other functional effect Object.defineProperty(this, "constructor", { value: NativeDate, enumerable: false, }); } static [Symbol.hasInstance](instance) { return instance instanceof NativeDate; } } ClockDate.isFake = true; if (NativeDate.now) { ClockDate.now = function now() { return ClockDate.clock.now; }; } const NativeDateWithToSource = /** @type {typeof Date & { toSource?: () => string }} */ ( NativeDate ); if (NativeDateWithToSource.toSource) { ClockDate.toSource = function toSource() { return NativeDateWithToSource.toSource(); }; } ClockDate.toString = function toString() { return NativeDateWithToSource.toString(); }; // noinspection UnnecessaryLocalVariableJS /** * A normal Class constructor cannot be called without `new`, but Date can, so we need * to wrap it in a Proxy in order to ensure this functionality of Date is kept intact * @type {typeof ClockDate} */ const ClockDateProxy = new Proxy(ClockDate, { // handler for [[Call]] invocations (i.e. not using `new`) apply() { // the Date constructor called as a function, ref Ecma-262 Edition 5.1, section 15.9.2. // This remains so in the 10th edition of 2019 as well. if (this instanceof ClockDate) { throw new TypeError( "A Proxy should only capture `new` calls with the `construct` handler. This is not supposed to be possible, so check the logic.", ); } return new NativeDate(ClockDate.clock.now).toString(); }, }); return /** @type {typeof Date & { clock: Clock }} */ ( /** @type {unknown} */ (ClockDateProxy) ); } /** * Mirror Intl by default on our fake implementation * * Most of the properties are the original native ones, * but we need to take control of those that have a * dependency on the current clock. * @param {Clock} clock * @returns {IntlWithClock} the partly fake Intl implementation */ function createIntl(clock) { /** @type {IntlWithClock} */ const IntlWithClock = { clock: clock }; /* * All properties of Intl are non-enumerable, so we need * to do a bit of work to get them out. */ Object.getOwnPropertyNames(NativeIntl).forEach( (property) => (IntlWithClock[property] = NativeIntl[property]), ); IntlWithClock.DateTimeFormat = function (...args) { const realFormatter = new NativeIntl.DateTimeFormat(...args); const formatter = {}; ["formatRange", "formatRangeToParts", "resolvedOptions"].forEach( (method) => { formatter[method] = realFormatter[method].bind(realFormatter); }, ); ["format", "formatToParts"].forEach((method) => { formatter[method] = function (date) { return realFormatter[method]( date || IntlWithClock.clock.now, ); }; }); return formatter; }; IntlWithClock.DateTimeFormat.prototype = Object.create( NativeIntl.DateTimeFormat.prototype, ); IntlWithClock.DateTimeFormat.supportedLocalesOf = NativeIntl.DateTimeFormat.supportedLocalesOf; return IntlWithClock; } //eslint-disable-next-line jsdoc/require-jsdoc function createTemporal(clock, getNanos) { const fakeNow = { instant() { return NativeTemporal.Instant.fromEpochNanoseconds( BigInt(clock.now) * 1_000_000n + BigInt(getNanos()), ); }, timeZoneId() { return NativeTemporal.Now.timeZoneId(); }, zonedDateTimeISO(timeZone) { const tz = timeZone ?? NativeTemporal.Now.timeZoneId(); return fakeNow.instant().toZonedDateTimeISO(tz); }, plainDateTimeISO(timeZone) { return fakeNow.zonedDateTimeISO(timeZone).toPlainDateTime(); }, plainDateISO(timeZone) { return fakeNow.zonedDateTimeISO(timeZone).toPlainDate(); }, plainTimeISO(timeZone) { return fakeNow.zonedDateTimeISO(timeZone).toPlainTime(); }, }; const TemporalWithClock = Object.create( Object.getPrototypeOf(NativeTemporal), ); [ ...Object.getOwnPropertyNames(NativeTemporal), ...Object.getOwnPropertySymbols(NativeTemporal), ].forEach((prop) => { Object.defineProperty( TemporalWithClock, prop, Object.getOwnPropertyDescriptor(NativeTemporal, prop), ); }); // Temporal.Now is writable:false in the spec so we must use defineProperty Object.defineProperty(TemporalWithClock, "Now", { value: fakeNow, writable: true, enumerable: false, configurable: true, }); return TemporalWithClock; } //eslint-disable-next-line jsdoc/require-jsdoc function enqueueJob(clock, job) { // enqueues a microtick-deferred task - ecma262/#sec-enqueuejob if (!clock.jobs) { clock.jobs = []; } clock.jobs.push(job); } //eslint-disable-next-line jsdoc/require-jsdoc function runJobs(clock) { // runs all microtick-deferred tasks - ecma262/#sec-runjobs if (!clock.jobs) { return; } const wasNearLimit = clock.isNearInfiniteLimit; for (let i = 0; i < clock.jobs.length; i++) { const job = clock.jobs[i]; job.func.apply(null, job.args); checkIsNearInfiniteLimit(clock, i); if (clock.loopLimit && i > clock.loopLimit) { throw getInfiniteLoopError(clock, job); } } if (!wasNearLimit) { resetIsNearInfiniteLimit(clock); } clock.jobs = []; } /** * A compact "soonest timer first" container. * * Think of this as a waiting room for scheduled callbacks where the next * callback to run is always kept at the front of the list. The internal * array is arranged so we can find, add, remove, and reorder timers * efficiently without sorting the whole list every time something changes. * * The important idea is not the data structure name, but the behavior: * the timer that should run next stays near the front, and when one timer * moves, the rest are shifted just enough to keep that promise true. */ class TimerHeap { constructor() { this.timers = []; } /** * Look at the next timer without removing it. * This is the timer the clock would run first if time advanced now. * @returns {Timer} */ peek() { return this.timers[0]; } /** * Add a timer to the waiting room, then move it upward until it is in * the right place relative to the timers it should run before and after. * @param {Timer} timer */ push(timer) { this.timers.push(timer); this.bubbleUp(this.timers.length - 1); } /** * Remove and return the next timer to run. * * We pull the front timer out, move the last timer into the empty spot, * and then shift that replacement down until the ordering is correct * again. That avoids rebuilding the whole list from scratch. * @returns {Timer|undefined} */ pop() { if (this.timers.length === 0) { return undefined; } const first = this.timers[0]; const last = this.timers.pop(); if (this.timers.length > 0) { this.timers[0] = last; last.heapIndex = 0; this.bubbleDown(0); } delete first.heapIndex; return first; } /** * Remove a specific timer from the waiting room. * * The heap stores timers in a shape that lets us jump directly to the * timer's current position, replace it with the last timer, and then * move that replacement up or down until the ordering is correct again. * @param {Timer} timer * @returns {boolean} */ remove(timer) { const index = timer.heapIndex; if (index === undefined || this.timers[index] !== timer) { return false; } const last = this.timers.pop(); if (timer !== last) { this.timers[index] = last; last.heapIndex = index; if (compareTimers(last, timer) < 0) { this.bubbleUp(index); } else { this.bubbleDown(index); } } delete timer.heapIndex; return true; } /** * Move a timer toward the front until it is no longer "earlier" than * the timer above it. * * Conceptually, this is what happens when something newly scheduled * turns out to belong ahead of its parent in the waiting room. We keep * swapping it upward until it is no longer out of place. * @param {number} index */ bubbleUp(index) { const timer = this.timers[index]; let currentIndex = index; while (currentIndex > 0) { const parentIndex = Math.floor((currentIndex - 1) / 2); const parent = this.timers[parentIndex]; if (compareTimers(timer, parent) < 0) { this.timers[currentIndex] = parent; parent.heapIndex = currentIndex; currentIndex = parentIndex; } else { break; } } this.timers[currentIndex] = timer; timer.heapIndex = currentIndex; } /** * Move a timer away from the front until the timer below it is no * longer supposed to run after it. * * This is the opposite of `bubbleUp`: when a timer at the front is * removed or moved, the replacement may be too far ahead, so we * repeatedly swap it downward with the best child until the waiting * room is ordered again. * @param {number} index */ bubbleDown(index) { const timer = this.timers[index]; let currentIndex = index; const halfLength = Math.floor(this.timers.length / 2); while (currentIndex < halfLength) { const leftIndex = currentIndex * 2 + 1; const rightIndex = leftIndex + 1; let bestChildIndex = leftIndex; let bestChild = this.timers[leftIndex]; if ( rightIndex < this.timers.length && compareTimers(this.timers[rightIndex], bestChild) < 0 ) { bestChildIndex = rightIndex; bestChild = this.timers[rightIndex]; } if (compareTimers(bestChild, timer) < 0) { this.timers[currentIndex] = bestChild; bestChild.heapIndex = currentIndex; currentIndex = bestChildIndex; } else { break; } } this.timers[currentIndex] = timer; timer.heapIndex = currentIndex; } } /** * Ensure timer storage and heap stay in sync even if a clear path touches * timer state before anything has been scheduled. * * Why do we need two data structures to keep tabs on timers? * 1. Fast ID Lookup (clock.timers): This is a Map from timer IDs to their respective timer objects. It allows clearTimeout(id) and * clearInterval(id) to be $O(1)$ operations. Without this map, finding a specific timer in the heap to remove it would require a linear * $O(n)$ search, which would significantly degrade performance as the number of active timers grows. * 2. Efficient Scheduling (clock.timerHeap): This is a priority queue (min-heap) that keeps timers ordered by their execution time (callAt). It * allows the library to instantly find the next timer to run (peek() in $O(1)$) and efficiently update the schedule when timers are added or * removed ($O(\log n)$). * * In short: clock.timers provides fast access by ID, while clock.timerHeap provides fast access by Time. Removing either one would make common * operations (like clearing or finding the next timer) much slower. * @param {Clock} clock */ function ensureTimerState(clock) { if (!clock.timers) { clock.timers = new Map(); clock.timerHeap = new TimerHeap(); } } /** * @param {Clock} clock * @param {number} id * @returns {boolean} */ function hasTimer(clock, id) { return clock.timers ? clock.timers.has(id) : false; } /** * @param {Clock} clock * @param {number} id * @returns {Timer} */ function getTimer(clock, id) { return clock.timers ? clock.timers.get(id) : undefined; } /** * @param {Clock} clock * @param {Timer} timer */ function setTimer(clock, timer) { ensureTimerState(clock); clock.timers.set(timer.id, timer); } /** * @param {Clock} clock * @param {number} id * @returns {boolean} */ function deleteTimer(clock, id) { return clock.timers ? clock.timers.delete(id) : false; } /** * @param {Clock} clock * @param {(timer: Timer) => void} callback */ function forEachActiveTimer(clock, callback) { if (!clock.timers) { return; } for (const timer of clock.timers.values()) { callback(timer); } } /** * @param {Clock} clock */ function rebuildTimerHeap(clock) { clock.timerHeap = new TimerHeap(); forEachActiveTimer(clock, (timer) => { clock.timerHeap.push(timer); }); } /** * @param {Clock} clock * @param {TimerInitialProps} timer * @returns {TimerId} id of the created timer */ function addTimer(clock, timer) { if (timer.func === undefined) { throw new Error("Callback must be provided to timer calls"); } if (typeof timer.func !== "function") { throw new TypeError( `[ERR_INVALID_CALLBACK]: Callback must be a function. Received ${ timer.func } of type ${typeof timer.func}`, ); } if (clock.isNearInfiniteLimit) { timer.error = new Error(); } timer.type = timer.immediate ? "Immediate" : "Timeout"; if (Object.prototype.hasOwnProperty.call(timer, "delay")) { if (typeof timer.delay !== "number") { timer.delay = parseInt(timer.delay, 10); } if (!isNumberFinite(timer.delay)) { timer.delay = 0; } timer.delay = timer.delay > maxTimeout ? 1 : timer.delay; timer.delay = Math.max(0, timer.delay); } if (Object.prototype.hasOwnProperty.call(timer, "interval")) { timer.type = "Interval"; timer.interval = timer.interval > maxTimeout ? 1 : timer.interval; } if (Object.prototype.hasOwnProperty.call(timer, "animation")) { timer.type = "AnimationFrame"; timer.animation = true; } if ( Object.prototype.hasOwnProperty.call(timer, "requestIdleCallback") ) { // mark timer as IdleCallback type if it has no delay, otherwise it'd be of type timeout // this way we are able to sort such that the timer only gets called when there's truly no pending task to run if (!timer.delay) { timer.type = "IdleCallback"; } timer.requestIdleCallback = true; } ensureTimerState(clock); while (hasTimer(clock, uniqueTimerId)) { uniqueTimerId++; if (uniqueTimerId >= Number.MAX_SAFE_INTEGER) { uniqueTimerId = idCounterStart; } } timer.id = uniqueTimerId++; if (uniqueTimerId >= Number.MAX_SAFE_INTEGER) { uniqueTimerId = idCounterStart; } timer.order = uniqueTimerOrder++; timer.createdAt = clock.now; timer.callAt = clock.now + (parseInt(String(timer.delay)) || (clock.duringTick ? 1 : 0)); setTimer(clock, timer); clock.timerHeap.push(timer); if (addTimerReturnsObject) { const res = { refed: true, ref: function () { this.refed = true; return this; }, unref: function () { this.refed = false; return this; }, hasRef: function () { return this.refed; }, refresh: function () { timer.callAt = clock.now + (parseInt(String(timer.delay)) || (clock.duringTick ? 1 : 0)); clock.timerHeap.remove(timer); timer.order = uniqueTimerOrder++; setTimer(clock, timer); clock.timerHeap.push(timer); return this; }, [Symbol.toPrimitive]: function () { return timer.id; }, }; return res; } return timer.id; } /* eslint consistent-return: "off" */ /** * Timer comparator * @param {Timer} a * @param {Timer} b * @returns {number} */ function compareTimers(a, b) { // Sort IdleCallback timers to the bottom when scheduled for the same time if (a.type === "IdleCallback" && b.type !== "IdleCallback") { return 1; } if (a.type !== "IdleCallback" && b.type === "IdleCallback") { return -1; } // Sort first by absolute timing if (a.callAt < b.callAt) { return -1; } if (a.callAt > b.callAt) { return 1; } // Sort next by immediate, immediate timers take precedence if (a.immediate && !b.immediate) { return -1; } if (!a.immediate && b.immediate) { return 1; } if (a.order < b.order) { return -1; } if (a.order > b.order) { return 1; } // Sort next by creation time, earlier-created timers take precedence if (a.createdAt < b.createdAt) { return -1; } if (a.createdAt > b.createdAt) { return 1; } // Sort next by id, lower-id timers take precedence if (a.id < b.id) { return -1; } if (a.id > b.id) { return 1; } // As timer ids are unique, no fallback `0` is necessary return 0; } /** * @param {Clock} clock * @param {number} from * @param {number} to * @returns {Timer} */ function firstTimerInRange(clock, from, to) { if (!clock.timerHeap) { return null; } const timers = clock.timerHeap.timers; if (timers.length === 1 && timers[0].requestIdleCallback) { return timers[0]; } const first = clock.timerHeap.peek(); if (first && inRange(from, to, first)) { return first; } /** * @type {?Timer} */ let timer = null; for (let i = 0; i < timers.length; i++) { if ( inRange(from, to, timers[i]) && (!timer || compareTimers(timer, timers[i]) === 1) ) { timer = timers[i]; } } return timer; } /** * @param {Clock} clock * @returns {Timer} */ function firstTimer(clock) { if (!clock.timerHeap) { return null; } return clock.timerHeap.peek() || null; } /