@singtown/bindings-cpp
Version:
SerialPort Hardware bindings for node serialport written in c++
37 lines (36 loc) • 1.38 kB
TypeScript
/// <reference types="node" />
/// <reference types="node" />
import { BindingPortInterface } from '.';
import { BindingInterface, OpenOptions, PortStatus, SetOptions, UpdateOptions } from '@serialport/bindings-interface';
export interface WindowsOpenOptions extends OpenOptions {
/** Device parity defaults to none */
parity?: 'none' | 'even' | 'odd' | 'mark' | 'space';
/** RTS mode defaults to handshake */
rtsMode?: 'handshake' | 'enable' | 'toggle';
}
export type WindowsBindingInterface = BindingInterface<WindowsPortBinding, WindowsOpenOptions>;
export declare const WindowsBinding: WindowsBindingInterface;
/**
* The Windows binding layer
*/
export declare class WindowsPortBinding implements BindingPortInterface {
fd: null | number;
writeOperation: Promise<void> | null;
openOptions: Required<OpenOptions>;
constructor(fd: number, options: Required<OpenOptions>);
get isOpen(): boolean;
close(): Promise<void>;
read(buffer: Buffer, offset: number, length: number): Promise<{
buffer: Buffer;
bytesRead: number;
}>;
write(buffer: Buffer): Promise<void>;
update(options: UpdateOptions): Promise<void>;
set(options: SetOptions): Promise<void>;
get(): Promise<PortStatus>;
getBaudRate(): Promise<{
baudRate: number;
}>;
flush(): Promise<void>;
drain(): Promise<void>;
}