@siluat/flubber
Version:
Best-guess methods for smoothly interpolating and animating between shapes.
97 lines (79 loc) • 2.13 kB
JavaScript
import Path from "svgpath";
import { svgPathProperties } from "svg-path-properties";
import { isFiniteNumber } from "./math.js";
import { INVALID_INPUT } from "./errors.js";
function parse(str) {
return new Path(str).abs();
}
function split(parsed) {
return parsed
.toString()
.split("M")
.map((d, i) => {
d = d.trim();
return i && d ? "M" + d : d;
})
.filter((d) => d);
}
export function toPathString(ring) {
return "M" + ring.join("L") + "Z";
}
export function splitPathString(str) {
return split(parse(str));
}
export function pathStringToRing(str, maxSegmentLength) {
let parsed = parse(str);
return exactRing(parsed) || approximateRing(parsed, maxSegmentLength);
}
function exactRing(parsed) {
let segments = parsed.segments || [],
ring = [];
if (!segments.length || segments[0][0] !== "M") {
return false;
}
for (let i = 0; i < segments.length; i++) {
let [command, x, y] = segments[i];
if ((command === "M" && i) || command === "Z") {
break;
} else if (command === "M" || command === "L") {
ring.push([x, y]);
} else if (command === "H") {
ring.push([x, ring[ring.length - 1][1]]);
} else if (command === "V") {
ring.push([ring[ring.length - 1][0], x]);
} else {
return false;
}
}
return ring.length ? { ring } : false;
}
function approximateRing(parsed, maxSegmentLength) {
let ringPath = split(parsed)[0],
ring = [],
len,
m,
numPoints = 3;
if (!ringPath) {
throw new TypeError(INVALID_INPUT);
}
m = measure(ringPath);
len = m.getTotalLength();
if (
maxSegmentLength &&
isFiniteNumber(maxSegmentLength) &&
maxSegmentLength > 0
) {
numPoints = Math.max(numPoints, Math.ceil(len / maxSegmentLength));
}
for (let i = 0; i < numPoints; i++) {
let p = m.getPointAtLength((len * i) / numPoints);
ring.push([p.x, p.y]);
}
return {
ring,
skipBisect: true,
};
}
function measure(d) {
return svgPathProperties(d);
}