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@siluat/flubber

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Best-guess methods for smoothly interpolating and animating between shapes.

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import { polygonCentroid, distance } from "./math.js"; // With 8 or fewer shapes, find the best permutation // Skip if array is huge (9+ shapes) export default function(start, end) { if (start.length > 8) { return start.map((d, i) => i); } let distances = start.map(p1 => end.map(p2 => squaredDistance(p1, p2))); return bestOrder(start, end, distances); } export function bestOrder(start, end, distances) { let min = Infinity, best = start.map((d, i) => i); function permute(arr, order = [], sum = 0) { for (let i = 0; i < arr.length; i++) { let cur = arr.splice(i, 1), dist = distances[cur[0]][order.length]; if (sum + dist < min) { if (arr.length) { permute(arr.slice(), order.concat(cur), sum + dist); } else { min = sum + dist; best = order.concat(cur); } } if (arr.length) { arr.splice(i, 0, cur[0]); } } } permute(best); return best; } function squaredDistance(p1, p2) { let d = distance(polygonCentroid(p1), polygonCentroid(p2)); return d * d; }