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@silexlabs/grapesjs-symbols

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Symbols = void 0; var backbone_1 = require("backbone"); var utils_1 = require("../utils"); var Symbol_1 = require("./Symbol"); var Symbols = /** @class */ (function (_super) { __extends(Symbols, _super); function Symbols(models, _a) { var _this = this; var editor = _a.editor, options = _a.options, opts = __rest(_a, ["editor", "options"]); _this = _super.call(this, models, opts) || this; _this.updating = false; _this.editor = editor; _this.options = options; if (!options.headless) { _this.initEvents(); } // Make sure the symbol CRUD operations are undoable _this.editor.UndoManager.add(_this); return _this; } Symbols.prototype.disableUndo = function (disable) { if (disable) this.editor.UndoManager.stop(); else this.editor.UndoManager.start(); }; Symbols.prototype.preventUndo = function (cbk) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: this.editor.UndoManager.stop(); return [4 /*yield*/, cbk()]; case 1: _a.sent(); this.editor.UndoManager.start(); return [2 /*return*/]; } }); }); }; Symbols.prototype.initEvents = function () { var _this = this; this.editor.on('component:create', function (c) { return _this.onAdd(c); }); this.editor.on('component:update:components', function (parent, comp) { return _this.onUpdateChildren(parent, comp); }); this.editor.on('component:update:attributes', function (c) { return _this.onUpdateAttributes(c); }); this.editor.on('component:update:classes', function (c) { return _this.onUpdateClasses(c); }); this.editor.on('component:input', function (c) { return _this.onUpdateContent(c); }); this.editor.on('styleable:change', function (cssRule) { // Sometimes the event is fired with a Component instead of a CssRule if (!cssRule.getComponent) return; if (!cssRule.changed) return; _this.onStyleChanged(cssRule); }); this.editor.on('component:drag', function (_a) { var target = _a.target, parent = _a.parent; return _this.onDrag({ target: target, parent: parent }); }); //this.editor.on('undo', () => { // this.updating = true // setTimeout(() => { // this.updating = false // }, 1000) //}) }; /** * Update sybols with existing components * This is used on load only * TODO: Use `storage:end:load`? But this event is fired after the components are loaded * TODO: Needs review * @private */ Symbols.prototype.updateComponents = function (components) { var _this = this; components.forEach(function (c) { return _this.onAdd(c); }); }; /** * Prevent drop on a symbol into itself or things similar */ Symbols.prototype.onDrag = function (_a) { var target = _a.target, parent = _a.parent; if ((parent === null || parent === void 0 ? void 0 : parent.get('droppable')) && !(0, utils_1.allowDrop)({ target: target, parent: parent })) { // Prevent drop parent.set('droppable', false); // Reset after drop this.editor.once('component:drag:end', function () { parent.set('droppable', true); }); } }; /** * Add a component to a symbol * This is useful only when loading new HTML content * When loading a new component which is a symbol, * add a ref to the component in its symbol.get('instances') * Export this method for unit tests * TODO: Needs review * @private */ Symbols.prototype.onAdd = function (c) { var _this = this; var symbolId = (0, Symbol_1.getSymbolId)(c); if (symbolId) { var symbol = this.get(symbolId); if (symbol) { if (symbol.isInstance(c)) { console.warn('Could not add instance', c, "It is already an instance of symbol with id ".concat(symbolId)); } else { // This is probably a duplication of a symbol // Or we have just loaded the website // Make it an instance symbol.addInstance(c); } } else { // The symbol is not yet loaded setTimeout(function () { // Check again if (_this.get(symbolId)) { // Allright in the end, it was just during loading } else { console.error("Could not make component with id `".concat(c.getId(), "` an instance of symbol with id `").concat(symbolId, "`: symbol not found")); _this.editor.runCommand('notifications:add', { type: 'error', group: 'Symbols errors', message: "There is a problem with this component: it is supposed to be an instance of a symbol, but the symbol is not found. Symbol id: ".concat(symbolId), componentId: c.getId(), }); } }); } } }; /** * A component's components() has changed */ Symbols.prototype.onUpdateChildren = function (parent, component) { return __awaiter(this, void 0, void 0, function () { var inst, symbolId, s_1; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: if (this.updating) return [2 /*return*/]; inst = (0, utils_1.closestInstance)(parent); if (!inst) return [3 /*break*/, 4]; symbolId = (0, Symbol_1.getSymbolId)(inst); s_1 = this.get(symbolId); if (!s_1) return [3 /*break*/, 3]; // wait for the component's children to be changed // I couldn't find an event like `component:update:components:after` // TODO: need review return [4 /*yield*/, (0, utils_1.wait)()]; case 1: // wait for the component's children to be changed // I couldn't find an event like `component:update:components:after` // TODO: need review _a.sent(); this.updating = true; return [4 /*yield*/, this.preventUndo(function () { return __awaiter(_this, void 0, void 0, function () { return __generator(this, function (_a) { s_1.applyChildren(inst, parent, component); return [2 /*return*/]; }); }); })]; case 2: _a.sent(); this.updating = false; return [3 /*break*/, 4]; case 3: console.warn('Could not update instance', component, ': could not find the symbol with id', symbolId); _a.label = 4; case 4: return [2 /*return*/]; } }); }); }; /** * A component's attributes has changed */ Symbols.prototype.onUpdateAttributes = function (c) { if (this.updating) return; var inst = (0, utils_1.closestInstance)(c); if (inst) { var symbolId = (0, Symbol_1.getSymbolId)(inst); var s = this.get(symbolId); if (s) { this.updating = true; s.applyAttributes(inst, c); this.updating = false; } else { console.warn('Could not update instance', c, ': could not find the symbol with id', symbolId); } } }; /** * A component's css classes have changed */ Symbols.prototype.onUpdateClasses = function (c) { return __awaiter(this, void 0, void 0, function () { var inst, symbolId, s_2; return __generator(this, function (_a) { switch (_a.label) { case 0: if (this.updating) return [2 /*return*/]; inst = (0, utils_1.closestInstance)(c); if (!inst) return [3 /*break*/, 3]; symbolId = (0, Symbol_1.getSymbolId)(inst); s_2 = this.get(symbolId); if (!s_2) return [3 /*break*/, 2]; return [4 /*yield*/, (0, utils_1.wait)()]; // Needed for undo to work case 1: _a.sent(); // Needed for undo to work this.updating = true; this.preventUndo(function () { s_2.applyClasses(inst, c); }); this.updating = false; return [3 /*break*/, 3]; case 2: console.warn('Could not update instance', c, ': could not find the symbol with id', symbolId); _a.label = 3; case 3: return [2 /*return*/]; } }); }); }; /** * A component's text content has changed */ Symbols.prototype.onUpdateContent = function (c) { if (this.updating) return; var inst = (0, utils_1.closestInstance)(c); if (inst) { var symbolId = (0, Symbol_1.getSymbolId)(inst); var s_3 = this.get(symbolId); if (s_3) { this.updating = true; this.preventUndo(function () { s_3.applyContent(inst, c); }); this.updating = false; } else { console.warn('Could not update instance', c, ': could not find the symbol with id', symbolId); } } }; /** * A component's style has changed * TODO: Needs review: isn't the style supposed to be just an attribute => we should not need to sync it, just attributes? */ Symbols.prototype.onStyleChanged = function (cssRule) { if (this.updating) return; var c = cssRule.getComponent(); var style = cssRule.changed.style; if (c && style) { var inst = (0, utils_1.closestInstance)(c); if (inst) { var symbolId = (0, Symbol_1.getSymbolId)(inst); var s = this.get(symbolId); if (s) { // Keep only changed values // TODO: Needs review - isn't cssRule.changed supposed to be only what changed? var changed = Object.entries(style) .filter(function (_a) { var key = _a[0], value = _a[1]; return cssRule.previousAttributes().style[key] !== value || !cssRule.previousAttributes().style[key]; }) .reduce(function (result, _a) { var _b; var key = _a[0], value = _a[1]; return __assign(__assign({}, result), (_b = {}, _b[key] = value, _b)); }, {}); // Removed keys var removed = Object.keys(cssRule.previousAttributes().style) .filter(function (key) { return !style[key]; }); if (Object.values(changed).length > 0 || removed.length > 0) { this.updating = true; s.applyStyle(inst, c, changed, removed); this.updating = false; } } else { console.warn('Could not update instance', c, ': could not find the symbol with id', symbolId); } } } }; return Symbols; }(backbone_1.default.Collection)); exports.Symbols = Symbols; // From https://stackoverflow.com/questions/19673089/how-to-properly-define-backbone-collection-using-typescript Symbols.prototype.model = Symbol_1.default; //# sourceMappingURL=Symbols.js.map