@siedlerchr/types-ol-ext
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Type definitions for ol-ext
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TypeScript
import type { Style } from 'ol/style'
import type { FeatureLike } from 'ol/Feature'
import type { Geometry } from 'ol/geom'
import type { Extent } from 'ol/extent'
import type { Coordinate } from 'ol/coordinate'
import type VectorContext from 'ol/render/VectorContext'
import type { StyleLike } from 'ol/style/Style'
import { Object as _OL_OBJECT } from 'ol'
import type { Type } from 'ol/geom/Geometry'
import type { FrameState } from 'ol/Map'
export interface FeatureAnimationEvent {
vectorContext: VectorContext,
frameState: FrameState,
start: number,
time: number,
elapsed: number,
extent: boolean,
// Feature information
feature: FeatureLike,
geom: Geometry
typeGeom: Type,
bbox: Extent
coord: Coordinate
style: StyleLike
}
export interface Options {
speed?: number;
duration?: number;
side?: any;
revers?: boolean;
repeat?: number;
hiddenStyle?: Style;
horizontal?: boolean;
fade?: ((p0: number) => number);
easing?: ((p0: number) => number);
}
/** An animation controler object an object to control animation with start, stop and isPlaying function.
* To be used with {@link olx.Map#animateFeature} or {@link layer.Vector#animateFeature}
* @typedef {Object} animationControler
* @property {function} start - start animation.
* @property {function} stop - stop animation option arguments can be passed in animationend event.
* @property {function} isPlaying - return true if animation is playing.
*/
export type animationControler = {
start: (...params: any[]) => any;
stop: (...params: any[]) => any;
isPlaying: (...params: any[]) => any;
};
/** Feature animation base class
* Use the {@link _ol_Map_#animateFeature} or {@link _ol_layer_Vector_#animateFeature} to animate a feature
* on postcompose in a map or a layer
* @constructor
* @fires animationstart
* @fires animating
* @fires animationend
*/
export class FeatureAnimation extends _OL_OBJECT {
/**
* @param {featureAnimationOptions} options
* @param {Number} options.duration duration of the animation in ms, default 1000
* @param {bool} options.revers revers the animation direction
* @param {Number} options.repeat number of time to repeat the animation, default 0
* @param {oo.Style} options.hiddenStyle a style to display the feature when playing the animation
* to be used to make the feature selectable when playing animation
* (@see {@link ../examples/map.featureanimation.select.html}), default the feature
* will be hidden when playing (and niot selectable)
* @param {easing.Function} options.fade an easing function used to fade in the feature, default none
* @param {easing.Function} options.easing an easing function for the animation, default easing.linear
*/
constructor(options?: Options);
/** Function to perform manipulations onpostcompose.
* This function is called with an featureAnimationEvent argument.
* The function will be overridden by the child implementation.
* Return true to keep this function for the next frame, false to remove it.
* @param {FeatureAnimationEvent} e
* @return {bool} true to continue animation.
* @apis
*/
animate(e: FeatureAnimationEvent): boolean;
}
export const featureAnimation: { [key: string]: typeof FeatureAnimation }
export default featureAnimation