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@siedlerchr/types-ol-ext

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import type ol_legend_Legend from '../legend/Legend' import type { Options as CanvasOptions } from './CanvasBase' import CanvasBase from './CanvasBase' export interface Options extends CanvasOptions { className?: string; legend?: ol_legend_Legend; title?: string; emptyTitle?: string collapsed?: boolean; collapsible?: boolean; } /** Create a legend for styles * @constructor * @extends {ol_control_CanvasBase} * @fires select */ export default class Legend extends CanvasBase { /** * @param {*} options * @param {String} options.className class of the control * @param {String} [options.title="legend"] control title * @param {String} [options.emptyTitle="no legend"] control title when legend is empty * @param {ol_legend_Legend} options.legend * @param {boolean | undefined} options.collapsed Specify if legend should be collapsed at startup. Default is true. * @param {boolean | undefined} options.collapsible Specify if legend can be collapsed, default true. * @param {Element | string | undefined} options.target Specify a target if you want the control to be rendered outside of the map's viewport. */ constructor(options?: Options); /** Draw control on canvas * @param {boolean} b draw on canvas. */ setCanvas(b: boolean): void; /** Is control on canvas * @returns {boolean} */ onCanvas(): boolean; getLegend(): ol_legend_Legend; show(): void; /** Hide control */ hide(): void; /** Toggle control */ toggle(): void; /** Show/hide control * */ collapse(b: boolean): boolean; /** Is control collapsed * @returns {boolean} */ isCollapsed(): boolean; }