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@siedlerchr/types-ol-ext

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import type { Map as _ol_Map_ } from 'ol' import type ol_control_Control from 'ol/control/Control' import type Event from 'ol/events/Event' import type GeolocationDraw from '../interaction/GeolocationDraw' import type { Options as BarOptions } from './Bar' import Bar from './Bar' import type { position } from './control' export interface Options extends BarOptions { className?: string; centerLabel?: string; position?: position; } /** Geolocation bar * The control bar is a container for other controls. It can be used to create toolbars. * Control bars can be nested and combined with ol.control.Toggle to handle activate/deactivate. * * @constructor * @extends {ol_control_Bar} */ export default class GeolocationBar extends Bar { /** * @param {Object=} options Control bar options. * @param {String} options.className class of the control * @param {String} options.centerLabel label for center button, default center * @param {String} options.position position of the control, default bottom-right * @param options */ constructor(options?: Options); /** Get the GeolocationDraw associatedwith the bar * @return {GeolocationDraw} */ getInteraction(): GeolocationDraw; /** Set the control visibility * @param {boolean} b */ setVisible(b: boolean): void; /** Get the control visibility * @return {boolean} b */ getVisible(): boolean; /** * Set the map instance the control is associated with * and add its controls associated to this map. * @param {_ol_Map_} map The map instance. */ setMap(map: _ol_Map_): void; /** Get controls in the panel * @param {Array<_ol_control_>} */ getControls(): ol_control_Control[]; /** Set tool bar position * @param {top|left|bottom|right} pos */ setPosition(pos: position): void; /** Add a control to the bar * @param {_ol_control_} c control to add */ addControl(c: ol_control_Control): void; /** Deativate all controls in a bar * @param {_ol_control_} except a control */ deactivateControls(except: ol_control_Control): void; /** Auto activate/deactivate controls in the bar * @param {boolean} b activate/deactivate */ setActive(b: boolean): void; /** Post-process an activated/deactivated control * @param {event} e :an object with a target {_ol_control_} and active flag {bool} */ onActivateControl_(e: Event): void; /** * @param {string} name of the control to search * @return {contrControl} */ getControlsByName(name: string): ol_control_Control; }