@shushishtok/ability_generator
Version:
Create abilities by Typescript
757 lines • 101 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.UnitTargetFlags = exports.DamageType = exports.GameActivity = exports.AbilityTypes = exports.UnitTargetType = exports.UnitTargetTeam = exports.AbilityBehavior = exports.PrecacheType = exports.LinkedSpecialBonusOperation = exports.AbilityCastGestureSlotValue = exports.SpellDispellableTypes = exports.SpellImmunityTypes = exports.VarTypes = exports.DifferentlyNamedAbilityKVs = void 0;
var DifferentlyNamedAbilityKVs;
(function (DifferentlyNamedAbilityKVs) {
DifferentlyNamedAbilityKVs["Type"] = "AbilityType";
DifferentlyNamedAbilityKVs["Behavior"] = "AbilityBehavior";
DifferentlyNamedAbilityKVs["OnCastBar"] = "OnCastbar";
DifferentlyNamedAbilityKVs["OnLearnBar"] = "OnLearnbar";
DifferentlyNamedAbilityKVs["CastRange"] = "AbilityCastRange";
DifferentlyNamedAbilityKVs["CastRangeBuffer"] = "AbilityCastRangeBuffer";
DifferentlyNamedAbilityKVs["CastPoint"] = "AbilityCastPoint";
DifferentlyNamedAbilityKVs["ChannelTime"] = "AbilityChannelTime";
DifferentlyNamedAbilityKVs["Cooldown"] = "AbilityCooldown";
DifferentlyNamedAbilityKVs["Duration"] = "AbilityDuration";
DifferentlyNamedAbilityKVs["SharedCooldown"] = "AbilitySharedCooldown";
DifferentlyNamedAbilityKVs["Damage"] = "AbilityDamage";
DifferentlyNamedAbilityKVs["ManaCost"] = "AbilityManaCost";
DifferentlyNamedAbilityKVs["ModifierSupportValue"] = "AbilityModifierSupportValue";
DifferentlyNamedAbilityKVs["ModifierSupportBonus"] = "AbilityModifierSupportBonus";
DifferentlyNamedAbilityKVs["UnitTargetTeam"] = "AbilityUnitTargetTeam";
DifferentlyNamedAbilityKVs["CastAnimation"] = "AbilityCastAnimation";
DifferentlyNamedAbilityKVs["UnitDamageType"] = "AbilityUnitDamageType";
DifferentlyNamedAbilityKVs["Sound"] = "AbilitySound";
DifferentlyNamedAbilityKVs["CastGestureSlot"] = "AbilityCastGestureSlot";
DifferentlyNamedAbilityKVs["UnitTargetType"] = "AbilityUnitTargetType";
DifferentlyNamedAbilityKVs["GrantedByScepter"] = "IsGrantedByScepter";
DifferentlyNamedAbilityKVs["UnitTargetFlags"] = "AbilityUnitTargetFlags";
DifferentlyNamedAbilityKVs["GrantedByShard"] = "IsGrantedByShard";
DifferentlyNamedAbilityKVs["Charges"] = "AbilityCharges";
DifferentlyNamedAbilityKVs["ChargeRestoreTime"] = "AbilityChargeRestoreTime";
DifferentlyNamedAbilityKVs["ChannelAnimation"] = "AbilityChannelAnimation";
DifferentlyNamedAbilityKVs["TextureName"] = "AbilityTextureName";
DifferentlyNamedAbilityKVs["Precache"] = "precache";
DifferentlyNamedAbilityKVs["AbilitySpecials"] = "AbilitySpecial";
})(DifferentlyNamedAbilityKVs = exports.DifferentlyNamedAbilityKVs || (exports.DifferentlyNamedAbilityKVs = {}));
var VarTypes;
(function (VarTypes) {
VarTypes["INTEGER"] = "FIELD_INTEGER";
VarTypes["FLOAT"] = "FIELD_FLOAT";
})(VarTypes = exports.VarTypes || (exports.VarTypes = {}));
var SpellImmunityTypes;
(function (SpellImmunityTypes) {
SpellImmunityTypes["ENEMIES_YES"] = "SPELL_IMMUNITY_ENEMIES_YES";
SpellImmunityTypes["ENEMIES_NO"] = "SPELL_IMMUNITY_ENEMIES_NO";
SpellImmunityTypes["ALLIES_NO"] = "SPELL_IMMUNITY_ALLIES_NO";
SpellImmunityTypes["ALLIES_YES"] = "SPELL_IMMUNITY_ALLIES_YES";
SpellImmunityTypes["ALLIES_YES_ENEMIES_NO"] = "SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO";
})(SpellImmunityTypes = exports.SpellImmunityTypes || (exports.SpellImmunityTypes = {}));
var SpellDispellableTypes;
(function (SpellDispellableTypes) {
SpellDispellableTypes["DISPELLABLE_YES"] = "SPELL_DISPELLABLE_YES";
SpellDispellableTypes["DISPELLABLE_NO"] = "SPELL_DISPELLABLE_NO";
SpellDispellableTypes["DISPELLABLE_YES_STRONG"] = "SPELL_DISPELLABLE_YES_STRONG";
})(SpellDispellableTypes = exports.SpellDispellableTypes || (exports.SpellDispellableTypes = {}));
var AbilityCastGestureSlotValue;
(function (AbilityCastGestureSlotValue) {
AbilityCastGestureSlotValue["DEFAULT"] = "DEFAULT";
AbilityCastGestureSlotValue["ABSOLUTE"] = "ABSOLUTE";
})(AbilityCastGestureSlotValue = exports.AbilityCastGestureSlotValue || (exports.AbilityCastGestureSlotValue = {}));
var LinkedSpecialBonusOperation;
(function (LinkedSpecialBonusOperation) {
LinkedSpecialBonusOperation["SUBTRACT"] = "SPECIAL_BONUS_SUBTRACT";
LinkedSpecialBonusOperation["PERCENTAGE_ADD"] = "SPECIAL_BONUS_PERCENTAGE_ADD";
LinkedSpecialBonusOperation["MULTIPLY"] = "SPECIAL_BONUS_MULTIPLY";
})(LinkedSpecialBonusOperation = exports.LinkedSpecialBonusOperation || (exports.LinkedSpecialBonusOperation = {}));
var PrecacheType;
(function (PrecacheType) {
PrecacheType["MODEL"] = "model";
PrecacheType["MODEL_FOLDER"] = "model_folder";
PrecacheType["PARTICLE"] = "particle";
PrecacheType["PARTICLE_FOLDER"] = "particle_folder";
PrecacheType["SOUND"] = "sound";
PrecacheType["SOUNDFILE"] = "soundfile";
})(PrecacheType = exports.PrecacheType || (exports.PrecacheType = {}));
var AbilityBehavior;
(function (AbilityBehavior) {
AbilityBehavior["LAST_RESORT_POINT"] = "DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT";
AbilityBehavior["CAN_SELF_CAST"] = "DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST";
AbilityBehavior["FREE_DRAW_TARGETING"] = "DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING";
AbilityBehavior["IGNORE_SILENCE"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE";
AbilityBehavior["NONE"] = "DOTA_ABILITY_BEHAVIOR_NONE";
AbilityBehavior["SHOW_IN_GUIDES"] = "DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES";
AbilityBehavior["SUPPRESS_ASSOCIATED_CONSUMABLE"] = "DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE";
AbilityBehavior["UNLOCKED_BY_EFFECT_INDEX"] = "DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX";
AbilityBehavior["HIDDEN"] = "DOTA_ABILITY_BEHAVIOR_HIDDEN";
AbilityBehavior["PASSIVE"] = "DOTA_ABILITY_BEHAVIOR_PASSIVE";
AbilityBehavior["NO_TARGET"] = "DOTA_ABILITY_BEHAVIOR_NO_TARGET";
AbilityBehavior["UNIT_TARGET"] = "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET";
AbilityBehavior["POINT"] = "DOTA_ABILITY_BEHAVIOR_POINT";
AbilityBehavior["AOE"] = "DOTA_ABILITY_BEHAVIOR_AOE";
AbilityBehavior["NOT_LEARNABLE"] = "DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE";
AbilityBehavior["CHANNELLED"] = "DOTA_ABILITY_BEHAVIOR_CHANNELLED";
AbilityBehavior["ITEM"] = "DOTA_ABILITY_BEHAVIOR_ITEM";
AbilityBehavior["TOGGLE"] = "DOTA_ABILITY_BEHAVIOR_TOGGLE";
AbilityBehavior["DIRECTIONAL"] = "DOTA_ABILITY_BEHAVIOR_DIRECTIONAL";
AbilityBehavior["IMMEDIATE"] = "DOTA_ABILITY_BEHAVIOR_IMMEDIATE";
AbilityBehavior["AUTOCAST"] = "DOTA_ABILITY_BEHAVIOR_AUTOCAST";
AbilityBehavior["OPTIONAL_UNIT_TARGET"] = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET";
AbilityBehavior["OPTIONAL_POINT"] = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT";
AbilityBehavior["OPTIONAL_NO_TARGET"] = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET";
AbilityBehavior["AURA"] = "DOTA_ABILITY_BEHAVIOR_AURA";
AbilityBehavior["ATTACK"] = "DOTA_ABILITY_BEHAVIOR_ATTACK";
AbilityBehavior["DONT_RESUME_MOVEMENT"] = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT";
AbilityBehavior["ROOT_DISABLES"] = "DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES";
AbilityBehavior["UNRESTRICTED"] = "DOTA_ABILITY_BEHAVIOR_UNRESTRICTED";
AbilityBehavior["IGNORE_PSEUDO_QUEUE"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE";
AbilityBehavior["IGNORE_CHANNEL"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL";
AbilityBehavior["DONT_CANCEL_MOVEMENT"] = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT";
AbilityBehavior["DONT_ALERT_TARGET"] = "DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET";
AbilityBehavior["DONT_RESUME_ATTACK"] = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK";
AbilityBehavior["NORMAL_WHEN_STOLEN"] = "DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN";
AbilityBehavior["IGNORE_BACKSWING"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING";
AbilityBehavior["RUNE_TARGET"] = "DOTA_ABILITY_BEHAVIOR_RUNE_TARGET";
AbilityBehavior["DONT_CANCEL_CHANNEL"] = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL";
AbilityBehavior["VECTOR_TARGETING"] = "DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING";
})(AbilityBehavior = exports.AbilityBehavior || (exports.AbilityBehavior = {}));
var UnitTargetTeam;
(function (UnitTargetTeam) {
UnitTargetTeam["NONE"] = "DOTA_UNIT_TARGET_TEAM_NONE";
UnitTargetTeam["FRIENDLY"] = "DOTA_UNIT_TARGET_TEAM_FRIENDLY";
UnitTargetTeam["ENEMY"] = "DOTA_UNIT_TARGET_TEAM_ENEMY";
UnitTargetTeam["BOTH"] = "DOTA_UNIT_TARGET_TEAM_BOTH";
UnitTargetTeam["CUSTOM"] = "DOTA_UNIT_TARGET_TEAM_CUSTOM";
})(UnitTargetTeam = exports.UnitTargetTeam || (exports.UnitTargetTeam = {}));
var UnitTargetType;
(function (UnitTargetType) {
UnitTargetType["NONE"] = "DOTA_UNIT_TARGET_NONE";
UnitTargetType["HERO"] = "DOTA_UNIT_TARGET_HERO";
UnitTargetType["CREEP"] = "DOTA_UNIT_TARGET_CREEP";
UnitTargetType["BUILDING"] = "DOTA_UNIT_TARGET_BUILDING";
UnitTargetType["COURIER"] = "DOTA_UNIT_TARGET_COURIER";
UnitTargetType["BASIC"] = "DOTA_UNIT_TARGET_BASIC";
UnitTargetType["OTHER"] = "DOTA_UNIT_TARGET_OTHER";
UnitTargetType["ALL"] = "DOTA_UNIT_TARGET_ALL";
UnitTargetType["TREE"] = "DOTA_UNIT_TARGET_TREE";
UnitTargetType["CUSTOM"] = "DOTA_UNIT_TARGET_CUSTOM";
})(UnitTargetType = exports.UnitTargetType || (exports.UnitTargetType = {}));
var AbilityTypes;
(function (AbilityTypes) {
AbilityTypes["BASIC"] = "ABILITY_TYPE_BASIC";
AbilityTypes["ULTIMATE"] = "ABILITY_TYPE_ULTIMATE";
AbilityTypes["ATTRIBUTES"] = "ABILITY_TYPE_ATTRIBUTES";
AbilityTypes["HIDDEN"] = "ABILITY_TYPE_HIDDEN";
})(AbilityTypes = exports.AbilityTypes || (exports.AbilityTypes = {}));
var GameActivity;
(function (GameActivity) {
GameActivity["RESET"] = "ACT_RESET";
GameActivity["IDLE"] = "ACT_IDLE";
GameActivity["TRANSITION"] = "ACT_TRANSITION";
GameActivity["COVER"] = "ACT_COVER";
GameActivity["COVER_MED"] = "ACT_COVER_MED";
GameActivity["COVER_LOW"] = "ACT_COVER_LOW";
GameActivity["WALK"] = "ACT_WALK";
GameActivity["WALK_AIM"] = "ACT_WALK_AIM";
GameActivity["WALK_CROUCH"] = "ACT_WALK_CROUCH";
GameActivity["WALK_CROUCH_AIM"] = "ACT_WALK_CROUCH_AIM";
GameActivity["RUN"] = "ACT_RUN";
GameActivity["RUN_AIM"] = "ACT_RUN_AIM";
GameActivity["RUN_CROUCH"] = "ACT_RUN_CROUCH";
GameActivity["RUN_CROUCH_AIM"] = "ACT_RUN_CROUCH_AIM";
GameActivity["RUN_PROTECTED"] = "ACT_RUN_PROTECTED";
GameActivity["SCRIPT_CUSTOM_MOVE"] = "ACT_SCRIPT_CUSTOM_MOVE";
GameActivity["RANGE_ATTACK1"] = "ACT_RANGE_ATTACK1";
GameActivity["RANGE_ATTACK2"] = "ACT_RANGE_ATTACK2";
GameActivity["RANGE_ATTACK1_LOW"] = "ACT_RANGE_ATTACK1_LOW";
GameActivity["RANGE_ATTACK2_LOW"] = "ACT_RANGE_ATTACK2_LOW";
GameActivity["DIESIMPLE"] = "ACT_DIESIMPLE";
GameActivity["DIEBACKWARD"] = "ACT_DIEBACKWARD";
GameActivity["DIEFORWARD"] = "ACT_DIEFORWARD";
GameActivity["DIEVIOLENT"] = "ACT_DIEVIOLENT";
GameActivity["DIERAGDOLL"] = "ACT_DIERAGDOLL";
GameActivity["FLY"] = "ACT_FLY";
GameActivity["HOVER"] = "ACT_HOVER";
GameActivity["GLIDE"] = "ACT_GLIDE";
GameActivity["SWIM"] = "ACT_SWIM";
GameActivity["JUMP"] = "ACT_JUMP";
GameActivity["HOP"] = "ACT_HOP";
GameActivity["LEAP"] = "ACT_LEAP";
GameActivity["LAND"] = "ACT_LAND";
GameActivity["CLIMB_UP"] = "ACT_CLIMB_UP";
GameActivity["CLIMB_DOWN"] = "ACT_CLIMB_DOWN";
GameActivity["CLIMB_DISMOUNT"] = "ACT_CLIMB_DISMOUNT";
GameActivity["SHIPLADDER_UP"] = "ACT_SHIPLADDER_UP";
GameActivity["SHIPLADDER_DOWN"] = "ACT_SHIPLADDER_DOWN";
GameActivity["STRAFE_LEFT"] = "ACT_STRAFE_LEFT";
GameActivity["STRAFE_RIGHT"] = "ACT_STRAFE_RIGHT";
GameActivity["ROLL_LEFT"] = "ACT_ROLL_LEFT";
GameActivity["ROLL_RIGHT"] = "ACT_ROLL_RIGHT";
GameActivity["TURN_LEFT"] = "ACT_TURN_LEFT";
GameActivity["TURN_RIGHT"] = "ACT_TURN_RIGHT";
GameActivity["CROUCH"] = "ACT_CROUCH";
GameActivity["CROUCHIDLE"] = "ACT_CROUCHIDLE";
GameActivity["STAND"] = "ACT_STAND";
GameActivity["USE"] = "ACT_USE";
GameActivity["ALIEN_BURROW_IDLE"] = "ACT_ALIEN_BURROW_IDLE";
GameActivity["ALIEN_BURROW_OUT"] = "ACT_ALIEN_BURROW_OUT";
GameActivity["SIGNAL1"] = "ACT_SIGNAL1";
GameActivity["SIGNAL2"] = "ACT_SIGNAL2";
GameActivity["SIGNAL3"] = "ACT_SIGNAL3";
GameActivity["SIGNAL_ADVANCE"] = "ACT_SIGNAL_ADVANCE";
GameActivity["SIGNAL_FORWARD"] = "ACT_SIGNAL_FORWARD";
GameActivity["SIGNAL_GROUP"] = "ACT_SIGNAL_GROUP";
GameActivity["SIGNAL_HALT"] = "ACT_SIGNAL_HALT";
GameActivity["SIGNAL_LEFT"] = "ACT_SIGNAL_LEFT";
GameActivity["SIGNAL_RIGHT"] = "ACT_SIGNAL_RIGHT";
GameActivity["SIGNAL_TAKECOVER"] = "ACT_SIGNAL_TAKECOVER";
GameActivity["LOOKBACK_RIGHT"] = "ACT_LOOKBACK_RIGHT";
GameActivity["LOOKBACK_LEFT"] = "ACT_LOOKBACK_LEFT";
GameActivity["COWER"] = "ACT_COWER";
GameActivity["SMALL_FLINCH"] = "ACT_SMALL_FLINCH";
GameActivity["BIG_FLINCH"] = "ACT_BIG_FLINCH";
GameActivity["MELEE_ATTACK1"] = "ACT_MELEE_ATTACK1";
GameActivity["MELEE_ATTACK2"] = "ACT_MELEE_ATTACK2";
GameActivity["RELOAD"] = "ACT_RELOAD";
GameActivity["RELOAD_START"] = "ACT_RELOAD_START";
GameActivity["RELOAD_FINISH"] = "ACT_RELOAD_FINISH";
GameActivity["RELOAD_LOW"] = "ACT_RELOAD_LOW";
GameActivity["ARM"] = "ACT_ARM";
GameActivity["DISARM"] = "ACT_DISARM";
GameActivity["DROP_WEAPON"] = "ACT_DROP_WEAPON";
GameActivity["DROP_WEAPON_SHOTGUN"] = "ACT_DROP_WEAPON_SHOTGUN";
GameActivity["PICKUP_GROUND"] = "ACT_PICKUP_GROUND";
GameActivity["PICKUP_RACK"] = "ACT_PICKUP_RACK";
GameActivity["IDLE_ANGRY"] = "ACT_IDLE_ANGRY";
GameActivity["IDLE_RELAXED"] = "ACT_IDLE_RELAXED";
GameActivity["IDLE_STIMULATED"] = "ACT_IDLE_STIMULATED";
GameActivity["IDLE_AGITATED"] = "ACT_IDLE_AGITATED";
GameActivity["IDLE_STEALTH"] = "ACT_IDLE_STEALTH";
GameActivity["IDLE_HURT"] = "ACT_IDLE_HURT";
GameActivity["WALK_RELAXED"] = "ACT_WALK_RELAXED";
GameActivity["WALK_STIMULATED"] = "ACT_WALK_STIMULATED";
GameActivity["WALK_AGITATED"] = "ACT_WALK_AGITATED";
GameActivity["WALK_STEALTH"] = "ACT_WALK_STEALTH";
GameActivity["RUN_RELAXED"] = "ACT_RUN_RELAXED";
GameActivity["RUN_STIMULATED"] = "ACT_RUN_STIMULATED";
GameActivity["RUN_AGITATED"] = "ACT_RUN_AGITATED";
GameActivity["RUN_STEALTH"] = "ACT_RUN_STEALTH";
GameActivity["IDLE_AIM_RELAXED"] = "ACT_IDLE_AIM_RELAXED";
GameActivity["IDLE_AIM_STIMULATED"] = "ACT_IDLE_AIM_STIMULATED";
GameActivity["IDLE_AIM_AGITATED"] = "ACT_IDLE_AIM_AGITATED";
GameActivity["IDLE_AIM_STEALTH"] = "ACT_IDLE_AIM_STEALTH";
GameActivity["WALK_AIM_RELAXED"] = "ACT_WALK_AIM_RELAXED";
GameActivity["WALK_AIM_STIMULATED"] = "ACT_WALK_AIM_STIMULATED";
GameActivity["WALK_AIM_AGITATED"] = "ACT_WALK_AIM_AGITATED";
GameActivity["WALK_AIM_STEALTH"] = "ACT_WALK_AIM_STEALTH";
GameActivity["RUN_AIM_RELAXED"] = "ACT_RUN_AIM_RELAXED";
GameActivity["RUN_AIM_STIMULATED"] = "ACT_RUN_AIM_STIMULATED";
GameActivity["RUN_AIM_AGITATED"] = "ACT_RUN_AIM_AGITATED";
GameActivity["RUN_AIM_STEALTH"] = "ACT_RUN_AIM_STEALTH";
GameActivity["CROUCHIDLE_STIMULATED"] = "ACT_CROUCHIDLE_STIMULATED";
GameActivity["CROUCHIDLE_AIM_STIMULATED"] = "ACT_CROUCHIDLE_AIM_STIMULATED";
GameActivity["CROUCHIDLE_AGITATED"] = "ACT_CROUCHIDLE_AGITATED";
GameActivity["WALK_HURT"] = "ACT_WALK_HURT";
GameActivity["RUN_HURT"] = "ACT_RUN_HURT";
GameActivity["SPECIAL_ATTACK1"] = "ACT_SPECIAL_ATTACK1";
GameActivity["SPECIAL_ATTACK2"] = "ACT_SPECIAL_ATTACK2";
GameActivity["COMBAT_IDLE"] = "ACT_COMBAT_IDLE";
GameActivity["WALK_SCARED"] = "ACT_WALK_SCARED";
GameActivity["RUN_SCARED"] = "ACT_RUN_SCARED";
GameActivity["VICTORY_DANCE"] = "ACT_VICTORY_DANCE";
GameActivity["DIE_HEADSHOT"] = "ACT_DIE_HEADSHOT";
GameActivity["DIE_CHESTSHOT"] = "ACT_DIE_CHESTSHOT";
GameActivity["DIE_GUTSHOT"] = "ACT_DIE_GUTSHOT";
GameActivity["DIE_BACKSHOT"] = "ACT_DIE_BACKSHOT";
GameActivity["FLINCH_HEAD"] = "ACT_FLINCH_HEAD";
GameActivity["FLINCH_CHEST"] = "ACT_FLINCH_CHEST";
GameActivity["FLINCH_STOMACH"] = "ACT_FLINCH_STOMACH";
GameActivity["FLINCH_LEFTARM"] = "ACT_FLINCH_LEFTARM";
GameActivity["FLINCH_RIGHTARM"] = "ACT_FLINCH_RIGHTARM";
GameActivity["FLINCH_LEFTLEG"] = "ACT_FLINCH_LEFTLEG";
GameActivity["FLINCH_RIGHTLEG"] = "ACT_FLINCH_RIGHTLEG";
GameActivity["FLINCH_PHYSICS"] = "ACT_FLINCH_PHYSICS";
GameActivity["FLINCH_HEAD_BACK"] = "ACT_FLINCH_HEAD_BACK";
GameActivity["FLINCH_CHEST_BACK"] = "ACT_FLINCH_CHEST_BACK";
GameActivity["FLINCH_STOMACH_BACK"] = "ACT_FLINCH_STOMACH_BACK";
GameActivity["FLINCH_CROUCH_FRONT"] = "ACT_FLINCH_CROUCH_FRONT";
GameActivity["FLINCH_CROUCH_BACK"] = "ACT_FLINCH_CROUCH_BACK";
GameActivity["FLINCH_CROUCH_LEFT"] = "ACT_FLINCH_CROUCH_LEFT";
GameActivity["FLINCH_CROUCH_RIGHT"] = "ACT_FLINCH_CROUCH_RIGHT";
GameActivity["IDLE_ON_FIRE"] = "ACT_IDLE_ON_FIRE";
GameActivity["WALK_ON_FIRE"] = "ACT_WALK_ON_FIRE";
GameActivity["RUN_ON_FIRE"] = "ACT_RUN_ON_FIRE";
GameActivity["180_LEFT"] = "ACT_180_LEFT";
GameActivity["180_RIGHT"] = "ACT_180_RIGHT";
GameActivity["90_LEFT"] = "ACT_90_LEFT";
GameActivity["90_RIGHT"] = "ACT_90_RIGHT";
GameActivity["STEP_LEFT"] = "ACT_STEP_LEFT";
GameActivity["STEP_RIGHT"] = "ACT_STEP_RIGHT";
GameActivity["STEP_BACK"] = "ACT_STEP_BACK";
GameActivity["STEP_FORE"] = "ACT_STEP_FORE";
GameActivity["GESTURE_RANGE_ATTACK1"] = "ACT_GESTURE_RANGE_ATTACK1";
GameActivity["GESTURE_RANGE_ATTACK2"] = "ACT_GESTURE_RANGE_ATTACK2";
GameActivity["GESTURE_MELEE_ATTACK1"] = "ACT_GESTURE_MELEE_ATTACK1";
GameActivity["GESTURE_MELEE_ATTACK2"] = "ACT_GESTURE_MELEE_ATTACK2";
GameActivity["GESTURE_RANGE_ATTACK1_LOW"] = "ACT_GESTURE_RANGE_ATTACK1_LOW";
GameActivity["GESTURE_RANGE_ATTACK2_LOW"] = "ACT_GESTURE_RANGE_ATTACK2_LOW";
GameActivity["MELEE_ATTACK_SWING_GESTURE"] = "ACT_MELEE_ATTACK_SWING_GESTURE";
GameActivity["GESTURE_SMALL_FLINCH"] = "ACT_GESTURE_SMALL_FLINCH";
GameActivity["GESTURE_BIG_FLINCH"] = "ACT_GESTURE_BIG_FLINCH";
GameActivity["GESTURE_FLINCH_BLAST"] = "ACT_GESTURE_FLINCH_BLAST";
GameActivity["GESTURE_FLINCH_BLAST_SHOTGUN"] = "ACT_GESTURE_FLINCH_BLAST_SHOTGUN";
GameActivity["GESTURE_FLINCH_BLAST_DAMAGED"] = "ACT_GESTURE_FLINCH_BLAST_DAMAGED";
GameActivity["GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN"] = "ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN";
GameActivity["GESTURE_FLINCH_HEAD"] = "ACT_GESTURE_FLINCH_HEAD";
GameActivity["GESTURE_FLINCH_CHEST"] = "ACT_GESTURE_FLINCH_CHEST";
GameActivity["GESTURE_FLINCH_STOMACH"] = "ACT_GESTURE_FLINCH_STOMACH";
GameActivity["GESTURE_FLINCH_LEFTARM"] = "ACT_GESTURE_FLINCH_LEFTARM";
GameActivity["GESTURE_FLINCH_RIGHTARM"] = "ACT_GESTURE_FLINCH_RIGHTARM";
GameActivity["GESTURE_FLINCH_LEFTLEG"] = "ACT_GESTURE_FLINCH_LEFTLEG";
GameActivity["GESTURE_FLINCH_RIGHTLEG"] = "ACT_GESTURE_FLINCH_RIGHTLEG";
GameActivity["GESTURE_TURN_LEFT"] = "ACT_GESTURE_TURN_LEFT";
GameActivity["GESTURE_TURN_RIGHT"] = "ACT_GESTURE_TURN_RIGHT";
GameActivity["GESTURE_TURN_LEFT45"] = "ACT_GESTURE_TURN_LEFT45";
GameActivity["GESTURE_TURN_RIGHT45"] = "ACT_GESTURE_TURN_RIGHT45";
GameActivity["GESTURE_TURN_LEFT90"] = "ACT_GESTURE_TURN_LEFT90";
GameActivity["GESTURE_TURN_RIGHT90"] = "ACT_GESTURE_TURN_RIGHT90";
GameActivity["GESTURE_TURN_LEFT45_FLAT"] = "ACT_GESTURE_TURN_LEFT45_FLAT";
GameActivity["GESTURE_TURN_RIGHT45_FLAT"] = "ACT_GESTURE_TURN_RIGHT45_FLAT";
GameActivity["GESTURE_TURN_LEFT90_FLAT"] = "ACT_GESTURE_TURN_LEFT90_FLAT";
GameActivity["GESTURE_TURN_RIGHT90_FLAT"] = "ACT_GESTURE_TURN_RIGHT90_FLAT";
GameActivity["BARNACLE_HIT"] = "ACT_BARNACLE_HIT";
GameActivity["BARNACLE_PULL"] = "ACT_BARNACLE_PULL";
GameActivity["BARNACLE_CHOMP"] = "ACT_BARNACLE_CHOMP";
GameActivity["BARNACLE_CHEW"] = "ACT_BARNACLE_CHEW";
GameActivity["DO_NOT_DISTURB"] = "ACT_DO_NOT_DISTURB";
GameActivity["SPECIFIC_SEQUENCE"] = "ACT_SPECIFIC_SEQUENCE";
GameActivity["VM_DEPLOY"] = "ACT_VM_DEPLOY";
GameActivity["VM_RELOAD_EMPTY"] = "ACT_VM_RELOAD_EMPTY";
GameActivity["VM_DRAW"] = "ACT_VM_DRAW";
GameActivity["VM_HOLSTER"] = "ACT_VM_HOLSTER";
GameActivity["VM_IDLE"] = "ACT_VM_IDLE";
GameActivity["VM_FIDGET"] = "ACT_VM_FIDGET";
GameActivity["VM_PULLBACK"] = "ACT_VM_PULLBACK";
GameActivity["VM_PULLBACK_HIGH"] = "ACT_VM_PULLBACK_HIGH";
GameActivity["VM_PULLBACK_LOW"] = "ACT_VM_PULLBACK_LOW";
GameActivity["VM_THROW"] = "ACT_VM_THROW";
GameActivity["VM_DROP"] = "ACT_VM_DROP";
GameActivity["VM_PULLPIN"] = "ACT_VM_PULLPIN";
GameActivity["VM_PRIMARYATTACK"] = "ACT_VM_PRIMARYATTACK";
GameActivity["VM_SECONDARYATTACK"] = "ACT_VM_SECONDARYATTACK";
GameActivity["VM_RELOAD"] = "ACT_VM_RELOAD";
GameActivity["VM_DRYFIRE"] = "ACT_VM_DRYFIRE";
GameActivity["VM_HITLEFT"] = "ACT_VM_HITLEFT";
GameActivity["VM_HITLEFT2"] = "ACT_VM_HITLEFT2";
GameActivity["VM_HITRIGHT"] = "ACT_VM_HITRIGHT";
GameActivity["VM_HITRIGHT2"] = "ACT_VM_HITRIGHT2";
GameActivity["VM_HITCENTER"] = "ACT_VM_HITCENTER";
GameActivity["VM_HITCENTER2"] = "ACT_VM_HITCENTER2";
GameActivity["VM_MISSLEFT"] = "ACT_VM_MISSLEFT";
GameActivity["VM_MISSLEFT2"] = "ACT_VM_MISSLEFT2";
GameActivity["VM_MISSRIGHT"] = "ACT_VM_MISSRIGHT";
GameActivity["VM_MISSRIGHT2"] = "ACT_VM_MISSRIGHT2";
GameActivity["VM_MISSCENTER"] = "ACT_VM_MISSCENTER";
GameActivity["VM_MISSCENTER2"] = "ACT_VM_MISSCENTER2";
GameActivity["VM_HAULBACK"] = "ACT_VM_HAULBACK";
GameActivity["VM_SWINGHARD"] = "ACT_VM_SWINGHARD";
GameActivity["VM_SWINGMISS"] = "ACT_VM_SWINGMISS";
GameActivity["VM_SWINGHIT"] = "ACT_VM_SWINGHIT";
GameActivity["VM_IDLE_TO_LOWERED"] = "ACT_VM_IDLE_TO_LOWERED";
GameActivity["VM_IDLE_LOWERED"] = "ACT_VM_IDLE_LOWERED";
GameActivity["VM_LOWERED_TO_IDLE"] = "ACT_VM_LOWERED_TO_IDLE";
GameActivity["VM_RECOIL1"] = "ACT_VM_RECOIL1";
GameActivity["VM_RECOIL2"] = "ACT_VM_RECOIL2";
GameActivity["VM_RECOIL3"] = "ACT_VM_RECOIL3";
GameActivity["VM_PICKUP"] = "ACT_VM_PICKUP";
GameActivity["VM_RELEASE"] = "ACT_VM_RELEASE";
GameActivity["VM_MAUL_LOOP"] = "ACT_VM_MAUL_LOOP";
GameActivity["VM_ATTACH_SILENCER"] = "ACT_VM_ATTACH_SILENCER";
GameActivity["VM_DETACH_SILENCER"] = "ACT_VM_DETACH_SILENCER";
GameActivity["SLAM_STICKWALL_IDLE"] = "ACT_SLAM_STICKWALL_IDLE";
GameActivity["SLAM_STICKWALL_ND_IDLE"] = "ACT_SLAM_STICKWALL_ND_IDLE";
GameActivity["SLAM_STICKWALL_ATTACH"] = "ACT_SLAM_STICKWALL_ATTACH";
GameActivity["SLAM_STICKWALL_ATTACH2"] = "ACT_SLAM_STICKWALL_ATTACH2";
GameActivity["SLAM_STICKWALL_ND_ATTACH"] = "ACT_SLAM_STICKWALL_ND_ATTACH";
GameActivity["SLAM_STICKWALL_ND_ATTACH2"] = "ACT_SLAM_STICKWALL_ND_ATTACH2";
GameActivity["SLAM_STICKWALL_DETONATE"] = "ACT_SLAM_STICKWALL_DETONATE";
GameActivity["SLAM_STICKWALL_DETONATOR_HOLSTER"] = "ACT_SLAM_STICKWALL_DETONATOR_HOLSTER";
GameActivity["SLAM_STICKWALL_DRAW"] = "ACT_SLAM_STICKWALL_DRAW";
GameActivity["SLAM_STICKWALL_ND_DRAW"] = "ACT_SLAM_STICKWALL_ND_DRAW";
GameActivity["SLAM_STICKWALL_TO_THROW"] = "ACT_SLAM_STICKWALL_TO_THROW";
GameActivity["SLAM_STICKWALL_TO_THROW_ND"] = "ACT_SLAM_STICKWALL_TO_THROW_ND";
GameActivity["SLAM_STICKWALL_TO_TRIPMINE_ND"] = "ACT_SLAM_STICKWALL_TO_TRIPMINE_ND";
GameActivity["SLAM_THROW_IDLE"] = "ACT_SLAM_THROW_IDLE";
GameActivity["SLAM_THROW_ND_IDLE"] = "ACT_SLAM_THROW_ND_IDLE";
GameActivity["SLAM_THROW_THROW"] = "ACT_SLAM_THROW_THROW";
GameActivity["SLAM_THROW_THROW2"] = "ACT_SLAM_THROW_THROW2";
GameActivity["SLAM_THROW_THROW_ND"] = "ACT_SLAM_THROW_THROW_ND";
GameActivity["SLAM_THROW_THROW_ND2"] = "ACT_SLAM_THROW_THROW_ND2";
GameActivity["SLAM_THROW_DRAW"] = "ACT_SLAM_THROW_DRAW";
GameActivity["SLAM_THROW_ND_DRAW"] = "ACT_SLAM_THROW_ND_DRAW";
GameActivity["SLAM_THROW_TO_STICKWALL"] = "ACT_SLAM_THROW_TO_STICKWALL";
GameActivity["SLAM_THROW_TO_STICKWALL_ND"] = "ACT_SLAM_THROW_TO_STICKWALL_ND";
GameActivity["SLAM_THROW_DETONATE"] = "ACT_SLAM_THROW_DETONATE";
GameActivity["SLAM_THROW_DETONATOR_HOLSTER"] = "ACT_SLAM_THROW_DETONATOR_HOLSTER";
GameActivity["SLAM_THROW_TO_TRIPMINE_ND"] = "ACT_SLAM_THROW_TO_TRIPMINE_ND";
GameActivity["SLAM_TRIPMINE_IDLE"] = "ACT_SLAM_TRIPMINE_IDLE";
GameActivity["SLAM_TRIPMINE_DRAW"] = "ACT_SLAM_TRIPMINE_DRAW";
GameActivity["SLAM_TRIPMINE_ATTACH"] = "ACT_SLAM_TRIPMINE_ATTACH";
GameActivity["SLAM_TRIPMINE_ATTACH2"] = "ACT_SLAM_TRIPMINE_ATTACH2";
GameActivity["SLAM_TRIPMINE_TO_STICKWALL_ND"] = "ACT_SLAM_TRIPMINE_TO_STICKWALL_ND";
GameActivity["SLAM_TRIPMINE_TO_THROW_ND"] = "ACT_SLAM_TRIPMINE_TO_THROW_ND";
GameActivity["SLAM_DETONATOR_IDLE"] = "ACT_SLAM_DETONATOR_IDLE";
GameActivity["SLAM_DETONATOR_DRAW"] = "ACT_SLAM_DETONATOR_DRAW";
GameActivity["SLAM_DETONATOR_DETONATE"] = "ACT_SLAM_DETONATOR_DETONATE";
GameActivity["SLAM_DETONATOR_HOLSTER"] = "ACT_SLAM_DETONATOR_HOLSTER";
GameActivity["SLAM_DETONATOR_STICKWALL_DRAW"] = "ACT_SLAM_DETONATOR_STICKWALL_DRAW";
GameActivity["SLAM_DETONATOR_THROW_DRAW"] = "ACT_SLAM_DETONATOR_THROW_DRAW";
GameActivity["SHOTGUN_RELOAD_START"] = "ACT_SHOTGUN_RELOAD_START";
GameActivity["SHOTGUN_RELOAD_FINISH"] = "ACT_SHOTGUN_RELOAD_FINISH";
GameActivity["SHOTGUN_PUMP"] = "ACT_SHOTGUN_PUMP";
GameActivity["SMG2_IDLE2"] = "ACT_SMG2_IDLE2";
GameActivity["SMG2_FIRE2"] = "ACT_SMG2_FIRE2";
GameActivity["SMG2_DRAW2"] = "ACT_SMG2_DRAW2";
GameActivity["SMG2_RELOAD2"] = "ACT_SMG2_RELOAD2";
GameActivity["SMG2_DRYFIRE2"] = "ACT_SMG2_DRYFIRE2";
GameActivity["SMG2_TOAUTO"] = "ACT_SMG2_TOAUTO";
GameActivity["SMG2_TOBURST"] = "ACT_SMG2_TOBURST";
GameActivity["PHYSCANNON_UPGRADE"] = "ACT_PHYSCANNON_UPGRADE";
GameActivity["RANGE_ATTACK_AR1"] = "ACT_RANGE_ATTACK_AR1";
GameActivity["RANGE_ATTACK_AR2"] = "ACT_RANGE_ATTACK_AR2";
GameActivity["RANGE_ATTACK_AR2_LOW"] = "ACT_RANGE_ATTACK_AR2_LOW";
GameActivity["RANGE_ATTACK_AR2_GRENADE"] = "ACT_RANGE_ATTACK_AR2_GRENADE";
GameActivity["RANGE_ATTACK_HMG1"] = "ACT_RANGE_ATTACK_HMG1";
GameActivity["RANGE_ATTACK_ML"] = "ACT_RANGE_ATTACK_ML";
GameActivity["RANGE_ATTACK_SMG1"] = "ACT_RANGE_ATTACK_SMG1";
GameActivity["RANGE_ATTACK_SMG1_LOW"] = "ACT_RANGE_ATTACK_SMG1_LOW";
GameActivity["RANGE_ATTACK_SMG2"] = "ACT_RANGE_ATTACK_SMG2";
GameActivity["RANGE_ATTACK_SHOTGUN"] = "ACT_RANGE_ATTACK_SHOTGUN";
GameActivity["RANGE_ATTACK_SHOTGUN_LOW"] = "ACT_RANGE_ATTACK_SHOTGUN_LOW";
GameActivity["RANGE_ATTACK_PISTOL"] = "ACT_RANGE_ATTACK_PISTOL";
GameActivity["RANGE_ATTACK_PISTOL_LOW"] = "ACT_RANGE_ATTACK_PISTOL_LOW";
GameActivity["RANGE_ATTACK_SLAM"] = "ACT_RANGE_ATTACK_SLAM";
GameActivity["RANGE_ATTACK_TRIPWIRE"] = "ACT_RANGE_ATTACK_TRIPWIRE";
GameActivity["RANGE_ATTACK_THROW"] = "ACT_RANGE_ATTACK_THROW";
GameActivity["RANGE_ATTACK_SNIPER_RIFLE"] = "ACT_RANGE_ATTACK_SNIPER_RIFLE";
GameActivity["RANGE_ATTACK_RPG"] = "ACT_RANGE_ATTACK_RPG";
GameActivity["MELEE_ATTACK_SWING"] = "ACT_MELEE_ATTACK_SWING";
GameActivity["RANGE_AIM_LOW"] = "ACT_RANGE_AIM_LOW";
GameActivity["RANGE_AIM_SMG1_LOW"] = "ACT_RANGE_AIM_SMG1_LOW";
GameActivity["RANGE_AIM_PISTOL_LOW"] = "ACT_RANGE_AIM_PISTOL_LOW";
GameActivity["RANGE_AIM_AR2_LOW"] = "ACT_RANGE_AIM_AR2_LOW";
GameActivity["COVER_PISTOL_LOW"] = "ACT_COVER_PISTOL_LOW";
GameActivity["COVER_SMG1_LOW"] = "ACT_COVER_SMG1_LOW";
GameActivity["GESTURE_RANGE_ATTACK_AR1"] = "ACT_GESTURE_RANGE_ATTACK_AR1";
GameActivity["GESTURE_RANGE_ATTACK_AR2"] = "ACT_GESTURE_RANGE_ATTACK_AR2";
GameActivity["GESTURE_RANGE_ATTACK_AR2_GRENADE"] = "ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE";
GameActivity["GESTURE_RANGE_ATTACK_HMG1"] = "ACT_GESTURE_RANGE_ATTACK_HMG1";
GameActivity["GESTURE_RANGE_ATTACK_ML"] = "ACT_GESTURE_RANGE_ATTACK_ML";
GameActivity["GESTURE_RANGE_ATTACK_SMG1"] = "ACT_GESTURE_RANGE_ATTACK_SMG1";
GameActivity["GESTURE_RANGE_ATTACK_SMG1_LOW"] = "ACT_GESTURE_RANGE_ATTACK_SMG1_LOW";
GameActivity["GESTURE_RANGE_ATTACK_SMG2"] = "ACT_GESTURE_RANGE_ATTACK_SMG2";
GameActivity["GESTURE_RANGE_ATTACK_SHOTGUN"] = "ACT_GESTURE_RANGE_ATTACK_SHOTGUN";
GameActivity["GESTURE_RANGE_ATTACK_PISTOL"] = "ACT_GESTURE_RANGE_ATTACK_PISTOL";
GameActivity["GESTURE_RANGE_ATTACK_PISTOL_LOW"] = "ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW";
GameActivity["GESTURE_RANGE_ATTACK_SLAM"] = "ACT_GESTURE_RANGE_ATTACK_SLAM";
GameActivity["GESTURE_RANGE_ATTACK_TRIPWIRE"] = "ACT_GESTURE_RANGE_ATTACK_TRIPWIRE";
GameActivity["GESTURE_RANGE_ATTACK_THROW"] = "ACT_GESTURE_RANGE_ATTACK_THROW";
GameActivity["GESTURE_RANGE_ATTACK_SNIPER_RIFLE"] = "ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE";
GameActivity["GESTURE_MELEE_ATTACK_SWING"] = "ACT_GESTURE_MELEE_ATTACK_SWING";
GameActivity["IDLE_RIFLE"] = "ACT_IDLE_RIFLE";
GameActivity["IDLE_SMG1"] = "ACT_IDLE_SMG1";
GameActivity["IDLE_ANGRY_SMG1"] = "ACT_IDLE_ANGRY_SMG1";
GameActivity["IDLE_PISTOL"] = "ACT_IDLE_PISTOL";
GameActivity["IDLE_ANGRY_PISTOL"] = "ACT_IDLE_ANGRY_PISTOL";
GameActivity["IDLE_ANGRY_SHOTGUN"] = "ACT_IDLE_ANGRY_SHOTGUN";
GameActivity["IDLE_STEALTH_PISTOL"] = "ACT_IDLE_STEALTH_PISTOL";
GameActivity["IDLE_PACKAGE"] = "ACT_IDLE_PACKAGE";
GameActivity["WALK_PACKAGE"] = "ACT_WALK_PACKAGE";
GameActivity["IDLE_SUITCASE"] = "ACT_IDLE_SUITCASE";
GameActivity["WALK_SUITCASE"] = "ACT_WALK_SUITCASE";
GameActivity["IDLE_SMG1_RELAXED"] = "ACT_IDLE_SMG1_RELAXED";
GameActivity["IDLE_SMG1_STIMULATED"] = "ACT_IDLE_SMG1_STIMULATED";
GameActivity["WALK_RIFLE_RELAXED"] = "ACT_WALK_RIFLE_RELAXED";
GameActivity["RUN_RIFLE_RELAXED"] = "ACT_RUN_RIFLE_RELAXED";
GameActivity["WALK_RIFLE_STIMULATED"] = "ACT_WALK_RIFLE_STIMULATED";
GameActivity["RUN_RIFLE_STIMULATED"] = "ACT_RUN_RIFLE_STIMULATED";
GameActivity["IDLE_AIM_RIFLE_STIMULATED"] = "ACT_IDLE_AIM_RIFLE_STIMULATED";
GameActivity["WALK_AIM_RIFLE_STIMULATED"] = "ACT_WALK_AIM_RIFLE_STIMULATED";
GameActivity["RUN_AIM_RIFLE_STIMULATED"] = "ACT_RUN_AIM_RIFLE_STIMULATED";
GameActivity["IDLE_SHOTGUN_RELAXED"] = "ACT_IDLE_SHOTGUN_RELAXED";
GameActivity["IDLE_SHOTGUN_STIMULATED"] = "ACT_IDLE_SHOTGUN_STIMULATED";
GameActivity["IDLE_SHOTGUN_AGITATED"] = "ACT_IDLE_SHOTGUN_AGITATED";
GameActivity["WALK_ANGRY"] = "ACT_WALK_ANGRY";
GameActivity["POLICE_HARASS1"] = "ACT_POLICE_HARASS1";
GameActivity["POLICE_HARASS2"] = "ACT_POLICE_HARASS2";
GameActivity["IDLE_MANNEDGUN"] = "ACT_IDLE_MANNEDGUN";
GameActivity["IDLE_MELEE"] = "ACT_IDLE_MELEE";
GameActivity["IDLE_ANGRY_MELEE"] = "ACT_IDLE_ANGRY_MELEE";
GameActivity["IDLE_RPG_RELAXED"] = "ACT_IDLE_RPG_RELAXED";
GameActivity["IDLE_RPG"] = "ACT_IDLE_RPG";
GameActivity["IDLE_ANGRY_RPG"] = "ACT_IDLE_ANGRY_RPG";
GameActivity["COVER_LOW_RPG"] = "ACT_COVER_LOW_RPG";
GameActivity["WALK_RPG"] = "ACT_WALK_RPG";
GameActivity["RUN_RPG"] = "ACT_RUN_RPG";
GameActivity["WALK_CROUCH_RPG"] = "ACT_WALK_CROUCH_RPG";
GameActivity["RUN_CROUCH_RPG"] = "ACT_RUN_CROUCH_RPG";
GameActivity["WALK_RPG_RELAXED"] = "ACT_WALK_RPG_RELAXED";
GameActivity["RUN_RPG_RELAXED"] = "ACT_RUN_RPG_RELAXED";
GameActivity["WALK_RIFLE"] = "ACT_WALK_RIFLE";
GameActivity["WALK_AIM_RIFLE"] = "ACT_WALK_AIM_RIFLE";
GameActivity["WALK_CROUCH_RIFLE"] = "ACT_WALK_CROUCH_RIFLE";
GameActivity["WALK_CROUCH_AIM_RIFLE"] = "ACT_WALK_CROUCH_AIM_RIFLE";
GameActivity["RUN_RIFLE"] = "ACT_RUN_RIFLE";
GameActivity["RUN_AIM_RIFLE"] = "ACT_RUN_AIM_RIFLE";
GameActivity["RUN_CROUCH_RIFLE"] = "ACT_RUN_CROUCH_RIFLE";
GameActivity["RUN_CROUCH_AIM_RIFLE"] = "ACT_RUN_CROUCH_AIM_RIFLE";
GameActivity["RUN_STEALTH_PISTOL"] = "ACT_RUN_STEALTH_PISTOL";
GameActivity["WALK_AIM_SHOTGUN"] = "ACT_WALK_AIM_SHOTGUN";
GameActivity["RUN_AIM_SHOTGUN"] = "ACT_RUN_AIM_SHOTGUN";
GameActivity["WALK_PISTOL"] = "ACT_WALK_PISTOL";
GameActivity["RUN_PISTOL"] = "ACT_RUN_PISTOL";
GameActivity["WALK_AIM_PISTOL"] = "ACT_WALK_AIM_PISTOL";
GameActivity["RUN_AIM_PISTOL"] = "ACT_RUN_AIM_PISTOL";
GameActivity["WALK_STEALTH_PISTOL"] = "ACT_WALK_STEALTH_PISTOL";
GameActivity["WALK_AIM_STEALTH_PISTOL"] = "ACT_WALK_AIM_STEALTH_PISTOL";
GameActivity["RUN_AIM_STEALTH_PISTOL"] = "ACT_RUN_AIM_STEALTH_PISTOL";
GameActivity["RELOAD_PISTOL"] = "ACT_RELOAD_PISTOL";
GameActivity["RELOAD_PISTOL_LOW"] = "ACT_RELOAD_PISTOL_LOW";
GameActivity["RELOAD_SMG1"] = "ACT_RELOAD_SMG1";
GameActivity["RELOAD_SMG1_LOW"] = "ACT_RELOAD_SMG1_LOW";
GameActivity["RELOAD_SHOTGUN"] = "ACT_RELOAD_SHOTGUN";
GameActivity["RELOAD_SHOTGUN_LOW"] = "ACT_RELOAD_SHOTGUN_LOW";
GameActivity["GESTURE_RELOAD"] = "ACT_GESTURE_RELOAD";
GameActivity["GESTURE_RELOAD_PISTOL"] = "ACT_GESTURE_RELOAD_PISTOL";
GameActivity["GESTURE_RELOAD_SMG1"] = "ACT_GESTURE_RELOAD_SMG1";
GameActivity["GESTURE_RELOAD_SHOTGUN"] = "ACT_GESTURE_RELOAD_SHOTGUN";
GameActivity["BUSY_LEAN_LEFT"] = "ACT_BUSY_LEAN_LEFT";
GameActivity["BUSY_LEAN_LEFT_ENTRY"] = "ACT_BUSY_LEAN_LEFT_ENTRY";
GameActivity["BUSY_LEAN_LEFT_EXIT"] = "ACT_BUSY_LEAN_LEFT_EXIT";
GameActivity["BUSY_LEAN_BACK"] = "ACT_BUSY_LEAN_BACK";
GameActivity["BUSY_LEAN_BACK_ENTRY"] = "ACT_BUSY_LEAN_BACK_ENTRY";
GameActivity["BUSY_LEAN_BACK_EXIT"] = "ACT_BUSY_LEAN_BACK_EXIT";
GameActivity["BUSY_SIT_GROUND"] = "ACT_BUSY_SIT_GROUND";
GameActivity["BUSY_SIT_GROUND_ENTRY"] = "ACT_BUSY_SIT_GROUND_ENTRY";
GameActivity["BUSY_SIT_GROUND_EXIT"] = "ACT_BUSY_SIT_GROUND_EXIT";
GameActivity["BUSY_SIT_CHAIR"] = "ACT_BUSY_SIT_CHAIR";
GameActivity["BUSY_SIT_CHAIR_ENTRY"] = "ACT_BUSY_SIT_CHAIR_ENTRY";
GameActivity["BUSY_SIT_CHAIR_EXIT"] = "ACT_BUSY_SIT_CHAIR_EXIT";
GameActivity["BUSY_STAND"] = "ACT_BUSY_STAND";
GameActivity["BUSY_QUEUE"] = "ACT_BUSY_QUEUE";
GameActivity["DUCK_DODGE"] = "ACT_DUCK_DODGE";
GameActivity["DIE_BARNACLE_SWALLOW"] = "ACT_DIE_BARNACLE_SWALLOW";
GameActivity["GESTURE_BARNACLE_STRANGLE"] = "ACT_GESTURE_BARNACLE_STRANGLE";
GameActivity["PHYSCANNON_DETACH"] = "ACT_PHYSCANNON_DETACH";
GameActivity["PHYSCANNON_ANIMATE"] = "ACT_PHYSCANNON_ANIMATE";
GameActivity["PHYSCANNON_ANIMATE_PRE"] = "ACT_PHYSCANNON_ANIMATE_PRE";
GameActivity["PHYSCANNON_ANIMATE_POST"] = "ACT_PHYSCANNON_ANIMATE_POST";
GameActivity["DIE_FRONTSIDE"] = "ACT_DIE_FRONTSIDE";
GameActivity["DIE_RIGHTSIDE"] = "ACT_DIE_RIGHTSIDE";
GameActivity["DIE_BACKSIDE"] = "ACT_DIE_BACKSIDE";
GameActivity["DIE_LEFTSIDE"] = "ACT_DIE_LEFTSIDE";
GameActivity["DIE_CROUCH_FRONTSIDE"] = "ACT_DIE_CROUCH_FRONTSIDE";
GameActivity["DIE_CROUCH_RIGHTSIDE"] = "ACT_DIE_CROUCH_RIGHTSIDE";
GameActivity["DIE_CROUCH_BACKSIDE"] = "ACT_DIE_CROUCH_BACKSIDE";
GameActivity["DIE_CROUCH_LEFTSIDE"] = "ACT_DIE_CROUCH_LEFTSIDE";
GameActivity["DIE_INCAP"] = "ACT_DIE_INCAP";
GameActivity["DIE_STANDING"] = "ACT_DIE_STANDING";
GameActivity["OPEN_DOOR"] = "ACT_OPEN_DOOR";
GameActivity["DI_ALYX_ZOMBIE_MELEE"] = "ACT_DI_ALYX_ZOMBIE_MELEE";
GameActivity["DI_ALYX_ZOMBIE_TORSO_MELEE"] = "ACT_DI_ALYX_ZOMBIE_TORSO_MELEE";
GameActivity["DI_ALYX_HEADCRAB_MELEE"] = "ACT_DI_ALYX_HEADCRAB_MELEE";
GameActivity["DI_ALYX_ANTLION"] = "ACT_DI_ALYX_ANTLION";
GameActivity["DI_ALYX_ZOMBIE_SHOTGUN64"] = "ACT_DI_ALYX_ZOMBIE_SHOTGUN64";
GameActivity["DI_ALYX_ZOMBIE_SHOTGUN26"] = "ACT_DI_ALYX_ZOMBIE_SHOTGUN26";
GameActivity["READINESS_RELAXED_TO_STIMULATED"] = "ACT_READINESS_RELAXED_TO_STIMULATED";
GameActivity["READINESS_RELAXED_TO_STIMULATED_WALK"] = "ACT_READINESS_RELAXED_TO_STIMULATED_WALK";
GameActivity["READINESS_AGITATED_TO_STIMULATED"] = "ACT_READINESS_AGITATED_TO_STIMULATED";
GameActivity["READINESS_STIMULATED_TO_RELAXED"] = "ACT_READINESS_STIMULATED_TO_RELAXED";
GameActivity["READINESS_PISTOL_RELAXED_TO_STIMULATED"] = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED";
GameActivity["READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK"] = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK";
GameActivity["READINESS_PISTOL_AGITATED_TO_STIMULATED"] = "ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED";
GameActivity["READINESS_PISTOL_STIMULATED_TO_RELAXED"] = "ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED";
GameActivity["IDLE_CARRY"] = "ACT_IDLE_CARRY";
GameActivity["WALK_CARRY"] = "ACT_WALK_CARRY";
GameActivity["STARTDYING"] = "ACT_STARTDYING";
GameActivity["DYINGLOOP"] = "ACT_DYINGLOOP";
GameActivity["DYINGTODEAD"] = "ACT_DYINGTODEAD";
GameActivity["RIDE_MANNED_GUN"] = "ACT_RIDE_MANNED_GUN";
GameActivity["VM_SPRINT_ENTER"] = "ACT_VM_SPRINT_ENTER";
GameActivity["VM_SPRINT_IDLE"] = "ACT_VM_SPRINT_IDLE";
GameActivity["VM_SPRINT_LEAVE"] = "ACT_VM_SPRINT_LEAVE";
GameActivity["FIRE_START"] = "ACT_FIRE_START";
GameActivity["FIRE_LOOP"] = "ACT_FIRE_LOOP";
GameActivity["FIRE_END"] = "ACT_FIRE_END";
GameActivity["CROUCHING_GRENADEIDLE"] = "ACT_CROUCHING_GRENADEIDLE";
GameActivity["CROUCHING_GRENADEREADY"] = "ACT_CROUCHING_GRENADEREADY";
GameActivity["CROUCHING_PRIMARYATTACK"] = "ACT_CROUCHING_PRIMARYATTACK";
GameActivity["OVERLAY_GRENADEIDLE"] = "ACT_OVERLAY_GRENADEIDLE";
GameActivity["OVERLAY_GRENADEREADY"] = "ACT_OVERLAY_GRENADEREADY";
GameActivity["OVERLAY_PRIMARYATTACK"] = "ACT_OVERLAY_PRIMARYATTACK";
GameActivity["OVERLAY_SHIELD_UP"] = "ACT_OVERLAY_SHIELD_UP";
GameActivity["OVERLAY_SHIELD_DOWN"] = "ACT_OVERLAY_SHIELD_DOWN";
GameActivity["OVERLAY_SHIELD_UP_IDLE"] = "ACT_OVERLAY_SHIELD_UP_IDLE";
GameActivity["OVERLAY_SHIELD_ATTACK"] = "ACT_OVERLAY_SHIELD_ATTACK";
GameActivity["OVERLAY_SHIELD_KNOCKBACK"] = "ACT_OVERLAY_SHIELD_KNOCKBACK";
GameActivity["SHIELD_UP"] = "ACT_SHIELD_UP";
GameActivity["SHIELD_DOWN"] = "ACT_SHIELD_DOWN";
GameActivity["SHIELD_UP_IDLE"] = "ACT_SHIELD_UP_IDLE";
GameActivity["SHIELD_ATTACK"] = "ACT_SHIELD_ATTACK";
GameActivity["SHIELD_KNOCKBACK"] = "ACT_SHIELD_KNOCKBACK";
GameActivity["CROUCHING_SHIELD_UP"] = "ACT_CROUCHING_SHIELD_UP";
GameActivity["CROUCHING_SHIELD_DOWN"] = "ACT_CROUCHING_SHIELD_DOWN";
GameActivity["CROUCHING_SHIELD_UP_IDLE"] = "ACT_CROUCHING_SHIELD_UP_IDLE";
GameActivity["CROUCHING_SHIELD_ATTACK"] = "ACT_CROUCHING_SHIELD_ATTACK";
GameActivity["CROUCHING_SHIELD_KNOCKBACK"] = "ACT_CROUCHING_SHIELD_KNOCKBACK";
GameActivity["TURNRIGHT45"] = "ACT_TURNRIGHT45";
GameActivity["TURNLEFT45"] = "ACT_TURNLEFT45";
GameActivity["TURN"] = "ACT_TURN";
GameActivity["OBJ_ASSEMBLING"] = "ACT_OBJ_ASSEMBLING";
GameActivity["OBJ_DISMANTLING"] = "ACT_OBJ_DISMANTLING";
GameActivity["OBJ_STARTUP"] = "ACT_OBJ_STARTUP";
GameActivity["OBJ_RUNNING"] = "ACT_OBJ_RUNNING";
GameActivity["OBJ_IDLE"] = "ACT_OBJ_IDLE";
GameActivity["OBJ_PLACING"] = "ACT_OBJ_PLACING";
GameActivity["OBJ_DETERIORATING"] = "ACT_OBJ_DETERIORATING";
GameActivity["OBJ_UPGRADING"] = "ACT_OBJ_UPGRADING";
GameActivity["DEPLOY"] = "ACT_DEPLOY";
GameActivity["DEPLOY_IDLE"] = "ACT_DEPLOY_IDLE";
GameActivity["UNDEPLOY"] = "ACT_UNDEPLOY";
GameActivity["CROSSBOW_DRAW_UNLOADED"] = "ACT_CROSSBOW_DRAW_UNLOADED";
GameActivity["GAUSS_SPINUP"] = "ACT_GAUSS_SPINUP";
GameActivity["GAUSS_SPINCYCLE"] = "ACT_GAUSS_SPINCYCLE";
GameActivity["VM_PRIMARYATTACK_SILENCED"] = "ACT_VM_PRIMARYATTACK_SILENCED";
GameActivity["VM_RELOAD_SILENCED"] = "ACT_VM_RELOAD_SILENCED";
GameActivity["VM_DRYFIRE_SILENCED"] = "ACT_VM_DRYFIRE_SILENCED";
GameActivity["VM_IDLE_SILENCED"] = "ACT_VM_IDLE_SILENCED";
GameActivity["VM_DRAW_SILENCED"] = "ACT_VM_DRAW_SILENCED";
GameActivity["VM_IDLE_EMPTY_LEFT"] = "ACT_VM_IDLE_EMPTY_LEFT";
GameActivity["VM_DRYFIRE_LEFT"] = "ACT_VM_DRYFIRE_LEFT";
GameActivity["VM_IS_DRAW"] = "ACT_VM_IS_DRAW";
GameActivity["VM_IS_HOLSTER"] = "ACT_VM_IS_HOLSTER";
GameActivity["VM_IS_IDLE"] = "ACT_VM_IS_IDLE";
GameActivity["VM_IS_PRIMARYATTACK"] = "ACT_VM_IS_PRIMARYATTACK";
GameActivity["PLAYER_IDLE_FIRE"] = "ACT_PLAYER_IDLE_FIRE";
GameActivity["PLAYER_CROUCH_FIRE"] = "ACT_PLAYER_CROUCH_FIRE";
GameActivity["PLAYER_CROUCH_WALK_FIRE"] = "ACT_PLAYER_CROUCH_WALK_FIRE";
GameActivity["PLAYER_WALK_FIRE"] = "ACT_PLAYER_WALK_FIRE";
GameActivity["PLAYER_RUN_FIRE"] = "ACT_PLAYER_RUN_FIRE";
GameActivity["IDLETORUN"] = "ACT_IDLETORUN";
GameActivity["RUNTOIDLE"] = "ACT_RUNTOIDLE";
GameActivity["VM_DRAW_DEPLOYED"] = "ACT_VM_DRAW_DEPLOYED";
GameActivity["HL2MP_IDLE_MELEE"] = "ACT_HL2MP_IDLE_MELEE";
GameActivity["HL2MP_RUN_MELEE"] = "ACT_HL2MP_RUN_MELEE";
GameActivity["HL2MP_IDLE_CROUCH_MELEE"] = "ACT_HL2MP_IDLE_CROUCH_MELEE";
GameActivity["HL2MP_WALK_CROUCH_MELEE"] = "ACT_HL2MP_WALK_CROUCH_MELEE";
GameActivity["HL2MP_GESTURE_RANGE_ATTACK_MELEE"] = "ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE";
GameActivity["HL2MP_GESTURE_RELOAD_MELEE"] = "ACT_HL2MP_GESTURE_RELOAD_MELEE";
GameActivity["HL2MP_JUMP_MELEE"] = "ACT_HL2MP_JUMP_MELEE";
GameActivity["MP_STAND_IDLE"] = "ACT_MP_STAND_IDLE";
GameActivity["MP_CROUCH_IDLE"] = "ACT_MP_CROUCH_IDLE";
GameActivity["MP_CROUCH_DEPLOYED_IDLE"] = "ACT_MP_CROUCH_DEPLOYED_IDLE";
GameActivity["MP_CROUCH_DEPLOYED"] = "ACT_MP_CROUCH_DEPLOYED";
GameActivity["MP_DEPLOYED_IDLE"] = "ACT_MP_DEPLOYED_IDLE";
GameActivity["MP_RUN"] = "ACT_MP_RUN";
GameActivity["MP_WALK"] = "ACT_MP_WALK";
GameActivity["MP_AIRWALK"] = "ACT_MP_AIRWALK";
GameActivity["MP_CROUCHWALK"] = "ACT_MP_CROUCHWALK";
GameActivity["MP_SPRINT"] = "ACT_MP_SPRINT";
GameActivity["MP_JUMP"] = "ACT_MP_JUMP";
GameActivity["MP_JUMP_START"] = "ACT_MP_JUMP_START";
GameActivity["MP_JUMP_FLOAT"] = "ACT_MP_JUMP_FLOAT";
GameActivity["MP_JUMP_LAND"] = "ACT_MP_JUMP_LAND";
GameActivity["MP_DOUBLEJUMP"] = "ACT_MP_DOUBLEJUMP";
GameActivity["MP_SWIM"] = "ACT_MP_SWIM";
GameActivity["MP_DEPLOYED"] = "ACT_MP_DEPLOYED";
GameActivity["MP_SWIM_DEPLOYED"] = "ACT_MP_SWIM_DEPLOYED";
GameActivity["MP_VCD"] = "ACT_MP_VCD";
GameActivity["MP_ATTACK_STAND_PRIMARYFIRE"] = "ACT_MP_ATTACK_STAND_PRIMARYFIRE";
GameActivity["MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED"] = "ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED";
GameActivity["MP_ATTACK_STAND_SECONDARYFIRE"] = "ACT_MP_ATTACK_STAND_SECONDARYFIRE";
GameActivity["MP_ATTACK_STAND_GRENADE"] = "ACT_MP_ATTACK_STAND_GRENADE";
GameActivity["MP_ATTACK_CROUCH_PRIMARYFIRE"] = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE";
GameActivity["MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED"] = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED";
GameActivity["MP_ATTACK_CROUCH_SECONDARYFIRE"] = "ACT_MP_ATTACK_CROUCH_SECONDARYFIRE";
GameActivity["MP_ATTACK_CROUCH_GRENADE"] = "ACT_MP_ATTACK_CROUCH_GRENADE";
GameActivity["MP_ATTACK_SWIM_PRIMARYFIRE"] = "ACT_MP_ATTACK_SWIM_PRIMARYFIRE";
GameActivity["MP_ATTACK_SWIM_SECONDARYFIRE"] = "ACT_MP_ATTACK_SWIM_SECONDARYFIRE";
GameActivity["MP_ATTACK_SWIM_GRENADE"] = "ACT_MP_ATTACK_SWIM_GRENADE";
GameActivity["MP_ATTACK_AIRWALK_PRIMARYFIRE"] = "ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE";
GameActivity["MP_ATTACK_AIRWALK_SECONDARYFIRE"] = "ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE";
GameActivity["MP_ATTACK_AIRWALK_GRENADE"] = "ACT_MP_ATTACK_AIRWALK_GRENADE";
GameActivity["MP_RELOAD_STAND"] = "ACT_MP_RELOAD_STAND";
GameActivity["MP_RELOAD_STAND_LOOP"] = "ACT_MP_RELOAD_STAND_LOOP";
GameActivity["MP_RELOAD_STAND_END"] = "ACT_MP_RELOAD_STAND_END";
GameActivity["MP_RELOAD_CROUCH"] = "ACT_MP_RELOAD_CROUCH";
GameActivity["MP_RELOAD_CROUCH_LOOP"] = "ACT_MP_RELOAD_CROUCH_LOOP";
GameActivity["MP_RELOAD_CROUCH_END"] = "ACT_MP_RELOAD_CROUCH_END";
GameActivity["MP_RELOAD_SWIM"] = "ACT_MP_RELOAD_SWIM";
GameActivity["MP_RELOAD_SWIM_LOOP"] = "ACT_MP_RELOAD_SWIM_LOOP";
GameActivity["MP_RELOAD_SWIM_END"] = "ACT_MP_RELOAD_SWIM_END";
GameActivity["MP_RELOAD_AIRWALK"] = "ACT_MP_RELOAD_AIRWALK";
GameActivity["MP_RELOAD_AIRWALK_LOOP"] = "ACT_MP_RELOAD_AIRWALK_LOOP";
GameActivity["MP_RELOAD_AIRWALK_END"] = "ACT_MP_RELOAD_AIRWALK_END";
GameActivity["MP_ATTACK_STAND_PREFIRE"] = "ACT_MP_ATTACK_STAND_PREFIRE";
GameActivity["MP_ATTACK_STAND_POSTFIRE"] = "ACT_MP_ATTACK_STAND_POSTFIRE";
GameActivity["MP_ATTACK_STAND_STARTFIRE"] = "ACT_MP_ATTACK_STAND_STARTFIRE";
GameActivity["MP_ATTACK_CROUCH_PREFIRE"] = "ACT_MP_ATTACK_CROUCH_PREFIRE";
GameActivity["MP_ATTACK_CROUCH_POSTFIRE"] = "ACT_MP_ATTACK_CROUCH_POSTFIRE";
GameActivity["MP_ATTACK_SWIM_PREFIRE"] = "ACT_MP_ATTACK_SWIM_PREFIRE";
GameActivity["MP_ATTACK_SWIM_POSTFIRE"] = "ACT_MP_ATTACK_SWIM_POSTFIRE";
GameActivity["MP_STAND_PRIMARY"] = "ACT_MP_STAND_PRIMARY";
GameActivity["MP_CROUCH_PRIMARY"] = "ACT_MP_CROUCH_PRIMARY";
GameActivity["MP_RUN_PRIMARY"] = "ACT_MP_RUN_PRIMARY";
GameActivity["MP_WALK_PRIMARY"] = "ACT_MP_WALK_PRIMARY";
GameActivity["MP_AIRWALK_PRIMARY"] = "ACT_MP_AIRWALK_PRIMARY";
GameActivity["MP_CROUCHWALK_PRIMARY"] = "ACT_MP_CROUCHWALK_PRIMARY";
GameActivity["MP_JUMP_PRIMARY"] = "ACT_MP_JUMP_PRIMARY";
GameActivity["MP_JUMP_START_PRIMARY"] = "ACT_MP_JUMP_START_PRIMARY";
GameActivity["MP_JUMP_FLOAT_PRIMARY"] = "ACT_MP_JUMP_FLOAT_PRIMARY";
GameActivity["MP_JUMP_LAND_PRIMARY"] = "ACT_MP_JUMP_LAND_PRIMARY";
GameActivity["MP_SWIM_PRIMARY"] = "ACT_MP_SWIM_PRIMARY";
GameActivity["MP_DEPLOYED_PRIMARY"] = "ACT_MP_DEPLOYED_PRIMARY";
GameActivity["MP_SWIM_DEPLOYED_PRIMARY"] = "ACT_MP_SWIM_DEPLOYED_PRIMARY";
GameActivity["MP_ATTACK_STAND_PRIMARY"] = "ACT_MP_ATTACK_STAND_PRIMARY";
GameActivity["MP_ATTACK_STAND_PRIMARY_DEPLOYED"] = "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED";
GameActivity["MP_ATTACK_CROUCH_PRIMARY"] = "ACT_MP_ATTACK_CROUCH_PRIMARY";
GameActivity["MP_ATTACK_CROUCH_PRIMARY_DEPLOYED"] = "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED";
GameActivity["MP_ATTACK_SWIM_PRIMARY"] = "ACT_MP_ATTACK_SWIM_PRIMARY";
GameActivity["MP_ATTACK_AIRWALK_PRIMARY"] = "ACT_MP_ATTACK_AIRWALK_PRIMARY";
GameActivity["MP_RELOAD_STAND_PRIMARY"] = "ACT_MP_RELOAD_STAND_PRIMARY";
GameActivity["MP_RELOAD_STAND_PRIMARY_LOOP"] = "ACT_MP_RELOAD_STAND_PRIMARY_LOOP";
GameActivity["MP_RELOAD_STAND_PRIMARY_END"] = "ACT_MP_RELOAD_STAND_PRIMARY_END";
GameActivity["MP_RELOAD_CROUCH_PRIMARY"] = "ACT_MP_RELOAD_CROUCH_PRIMARY";
GameActivity["MP_RELOAD_CROUCH_PRIMARY_LOOP"] = "ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP";
GameActivity["MP_RELOAD_CROUCH_PRIMARY_END"] = "ACT_MP_RELOAD_CROUCH_PRIMARY_END";
GameActivity["MP_RELOAD_SWIM_PRIMARY"] = "ACT_MP_RELOAD_SWIM_PRIMARY";
GameActivity["MP_RELOAD_SWIM_PRIMARY_LOOP"] = "ACT_MP_RELOAD_SWIM_PRIMARY_LOOP";
GameActivity["MP_RELOAD_SWIM_PRIMARY_END"] = "ACT_MP_RELOAD_SWIM_PRIMARY_END";
GameActivity["MP_RELOAD_AIRWALK_PRIMARY"] = "ACT_MP_RELOAD_AIRWALK_PRIMARY";
GameActivity["MP_RELOAD_AIRWALK_PRIMARY_LOOP"] = "ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP";
GameActivity["MP_RELOAD_AIRWALK_PRIMARY_END"] = "ACT_MP_RELOAD_AIRWALK_PRIMARY_END";
GameActivity["MP_ATTACK_STAND_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_STAND_GRENADE_PRIMARY";
GameActivity["MP_ATTACK_CROUCH_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY";
GameActivity["MP_ATTACK_SWIM_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY";
GameActivity["MP_ATTACK_AIRWALK_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY";
GameActivity["MP_STAND_SECONDARY"] = "ACT_MP_STAND_SECONDARY";
GameActivity["MP_CROUCH_SECONDARY"] = "ACT_MP_CROUCH_SECONDARY";
GameActivity["MP_RUN_SECONDARY"] = "ACT_MP_RUN_SECONDARY";
GameActivity["MP_WALK_SECONDARY"] = "ACT_MP_WALK_SECONDARY";
GameActivity["MP_AIRWALK_SECONDARY"] = "ACT_MP_AIRWALK_SECONDARY";
GameActivity["MP_CROUCHWALK_SECONDARY"] = "ACT_MP_CROUCHWALK_SECONDARY";
GameActivity["MP_JUMP_SECONDARY"] = "ACT_MP_JUMP_SECONDARY";
GameActivity["MP_JUMP_START_SECONDARY"] = "ACT_MP_JUMP_START_SECONDARY";
GameActivity["MP_JUMP_FLOAT_SECONDARY"] = "ACT_MP_JUMP_FLOAT_SECONDARY";
GameActivity["MP_JUMP_LAND_SECONDARY"] = "ACT_MP_JUMP_LAND_SECONDARY";
GameActivity["MP_SWIM_SECONDARY"] = "ACT_MP_SWIM_SECONDARY";
GameActivity["MP_ATTACK_STAND_SECONDARY"] = "ACT_MP_ATTACK_STAND_SECONDARY";
GameActivity["MP_ATTACK_CROUCH_SECONDARY"] = "ACT_MP_ATTACK_CROUCH_SECONDARY";
GameActivity["MP_ATTACK_SWIM_SECONDARY"] = "ACT_MP_ATTACK_SWIM_SECONDARY";
GameActivity["MP_ATTACK_AIRWALK_SECONDARY"] = "ACT_MP_ATTACK_AIRWALK_SECONDARY";
GameActivity["MP_RELOAD_STAND_SECONDARY"] = "ACT_MP_RELOAD_STAND_SECONDARY";
GameActivity["MP_RELOAD_STAND_SECONDARY_LOOP"] = "ACT_MP_RELOAD_STAND_SECONDARY_LOOP";
GameActivity["MP_RELOAD_STAND_SECONDARY_END"] = "ACT_MP_RELOAD_STAND_SECONDARY_END";
GameActivity["MP_RELOAD_CROUCH_SECONDARY"] = "ACT_MP_RELOAD_CROUCH_SECONDARY";
GameActivity["MP_RELOAD_CROUCH_SECONDARY_LOOP"] = "ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP";
GameActivity["MP_RELOAD_CROUCH_SECONDARY_END"] = "ACT_MP_RELOAD_CROUCH_SECONDAR