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@shushishtok/ability_generator

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Create abilities by Typescript

757 lines 101 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.UnitTargetFlags = exports.DamageType = exports.GameActivity = exports.AbilityTypes = exports.UnitTargetType = exports.UnitTargetTeam = exports.AbilityBehavior = exports.PrecacheType = exports.LinkedSpecialBonusOperation = exports.AbilityCastGestureSlotValue = exports.SpellDispellableTypes = exports.SpellImmunityTypes = exports.VarTypes = exports.DifferentlyNamedAbilityKVs = void 0; var DifferentlyNamedAbilityKVs; (function (DifferentlyNamedAbilityKVs) { DifferentlyNamedAbilityKVs["Type"] = "AbilityType"; DifferentlyNamedAbilityKVs["Behavior"] = "AbilityBehavior"; DifferentlyNamedAbilityKVs["OnCastBar"] = "OnCastbar"; DifferentlyNamedAbilityKVs["OnLearnBar"] = "OnLearnbar"; DifferentlyNamedAbilityKVs["CastRange"] = "AbilityCastRange"; DifferentlyNamedAbilityKVs["CastRangeBuffer"] = "AbilityCastRangeBuffer"; DifferentlyNamedAbilityKVs["CastPoint"] = "AbilityCastPoint"; DifferentlyNamedAbilityKVs["ChannelTime"] = "AbilityChannelTime"; DifferentlyNamedAbilityKVs["Cooldown"] = "AbilityCooldown"; DifferentlyNamedAbilityKVs["Duration"] = "AbilityDuration"; DifferentlyNamedAbilityKVs["SharedCooldown"] = "AbilitySharedCooldown"; DifferentlyNamedAbilityKVs["Damage"] = "AbilityDamage"; DifferentlyNamedAbilityKVs["ManaCost"] = "AbilityManaCost"; DifferentlyNamedAbilityKVs["ModifierSupportValue"] = "AbilityModifierSupportValue"; DifferentlyNamedAbilityKVs["ModifierSupportBonus"] = "AbilityModifierSupportBonus"; DifferentlyNamedAbilityKVs["UnitTargetTeam"] = "AbilityUnitTargetTeam"; DifferentlyNamedAbilityKVs["CastAnimation"] = "AbilityCastAnimation"; DifferentlyNamedAbilityKVs["UnitDamageType"] = "AbilityUnitDamageType"; DifferentlyNamedAbilityKVs["Sound"] = "AbilitySound"; DifferentlyNamedAbilityKVs["CastGestureSlot"] = "AbilityCastGestureSlot"; DifferentlyNamedAbilityKVs["UnitTargetType"] = "AbilityUnitTargetType"; DifferentlyNamedAbilityKVs["GrantedByScepter"] = "IsGrantedByScepter"; DifferentlyNamedAbilityKVs["UnitTargetFlags"] = "AbilityUnitTargetFlags"; DifferentlyNamedAbilityKVs["GrantedByShard"] = "IsGrantedByShard"; DifferentlyNamedAbilityKVs["Charges"] = "AbilityCharges"; DifferentlyNamedAbilityKVs["ChargeRestoreTime"] = "AbilityChargeRestoreTime"; DifferentlyNamedAbilityKVs["ChannelAnimation"] = "AbilityChannelAnimation"; DifferentlyNamedAbilityKVs["TextureName"] = "AbilityTextureName"; DifferentlyNamedAbilityKVs["Precache"] = "precache"; DifferentlyNamedAbilityKVs["AbilitySpecials"] = "AbilitySpecial"; })(DifferentlyNamedAbilityKVs = exports.DifferentlyNamedAbilityKVs || (exports.DifferentlyNamedAbilityKVs = {})); var VarTypes; (function (VarTypes) { VarTypes["INTEGER"] = "FIELD_INTEGER"; VarTypes["FLOAT"] = "FIELD_FLOAT"; })(VarTypes = exports.VarTypes || (exports.VarTypes = {})); var SpellImmunityTypes; (function (SpellImmunityTypes) { SpellImmunityTypes["ENEMIES_YES"] = "SPELL_IMMUNITY_ENEMIES_YES"; SpellImmunityTypes["ENEMIES_NO"] = "SPELL_IMMUNITY_ENEMIES_NO"; SpellImmunityTypes["ALLIES_NO"] = "SPELL_IMMUNITY_ALLIES_NO"; SpellImmunityTypes["ALLIES_YES"] = "SPELL_IMMUNITY_ALLIES_YES"; SpellImmunityTypes["ALLIES_YES_ENEMIES_NO"] = "SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"; })(SpellImmunityTypes = exports.SpellImmunityTypes || (exports.SpellImmunityTypes = {})); var SpellDispellableTypes; (function (SpellDispellableTypes) { SpellDispellableTypes["DISPELLABLE_YES"] = "SPELL_DISPELLABLE_YES"; SpellDispellableTypes["DISPELLABLE_NO"] = "SPELL_DISPELLABLE_NO"; SpellDispellableTypes["DISPELLABLE_YES_STRONG"] = "SPELL_DISPELLABLE_YES_STRONG"; })(SpellDispellableTypes = exports.SpellDispellableTypes || (exports.SpellDispellableTypes = {})); var AbilityCastGestureSlotValue; (function (AbilityCastGestureSlotValue) { AbilityCastGestureSlotValue["DEFAULT"] = "DEFAULT"; AbilityCastGestureSlotValue["ABSOLUTE"] = "ABSOLUTE"; })(AbilityCastGestureSlotValue = exports.AbilityCastGestureSlotValue || (exports.AbilityCastGestureSlotValue = {})); var LinkedSpecialBonusOperation; (function (LinkedSpecialBonusOperation) { LinkedSpecialBonusOperation["SUBTRACT"] = "SPECIAL_BONUS_SUBTRACT"; LinkedSpecialBonusOperation["PERCENTAGE_ADD"] = "SPECIAL_BONUS_PERCENTAGE_ADD"; LinkedSpecialBonusOperation["MULTIPLY"] = "SPECIAL_BONUS_MULTIPLY"; })(LinkedSpecialBonusOperation = exports.LinkedSpecialBonusOperation || (exports.LinkedSpecialBonusOperation = {})); var PrecacheType; (function (PrecacheType) { PrecacheType["MODEL"] = "model"; PrecacheType["MODEL_FOLDER"] = "model_folder"; PrecacheType["PARTICLE"] = "particle"; PrecacheType["PARTICLE_FOLDER"] = "particle_folder"; PrecacheType["SOUND"] = "sound"; PrecacheType["SOUNDFILE"] = "soundfile"; })(PrecacheType = exports.PrecacheType || (exports.PrecacheType = {})); var AbilityBehavior; (function (AbilityBehavior) { AbilityBehavior["LAST_RESORT_POINT"] = "DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT"; AbilityBehavior["CAN_SELF_CAST"] = "DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST"; AbilityBehavior["FREE_DRAW_TARGETING"] = "DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING"; AbilityBehavior["IGNORE_SILENCE"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE"; AbilityBehavior["NONE"] = "DOTA_ABILITY_BEHAVIOR_NONE"; AbilityBehavior["SHOW_IN_GUIDES"] = "DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"; AbilityBehavior["SUPPRESS_ASSOCIATED_CONSUMABLE"] = "DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE"; AbilityBehavior["UNLOCKED_BY_EFFECT_INDEX"] = "DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX"; AbilityBehavior["HIDDEN"] = "DOTA_ABILITY_BEHAVIOR_HIDDEN"; AbilityBehavior["PASSIVE"] = "DOTA_ABILITY_BEHAVIOR_PASSIVE"; AbilityBehavior["NO_TARGET"] = "DOTA_ABILITY_BEHAVIOR_NO_TARGET"; AbilityBehavior["UNIT_TARGET"] = "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"; AbilityBehavior["POINT"] = "DOTA_ABILITY_BEHAVIOR_POINT"; AbilityBehavior["AOE"] = "DOTA_ABILITY_BEHAVIOR_AOE"; AbilityBehavior["NOT_LEARNABLE"] = "DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"; AbilityBehavior["CHANNELLED"] = "DOTA_ABILITY_BEHAVIOR_CHANNELLED"; AbilityBehavior["ITEM"] = "DOTA_ABILITY_BEHAVIOR_ITEM"; AbilityBehavior["TOGGLE"] = "DOTA_ABILITY_BEHAVIOR_TOGGLE"; AbilityBehavior["DIRECTIONAL"] = "DOTA_ABILITY_BEHAVIOR_DIRECTIONAL"; AbilityBehavior["IMMEDIATE"] = "DOTA_ABILITY_BEHAVIOR_IMMEDIATE"; AbilityBehavior["AUTOCAST"] = "DOTA_ABILITY_BEHAVIOR_AUTOCAST"; AbilityBehavior["OPTIONAL_UNIT_TARGET"] = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET"; AbilityBehavior["OPTIONAL_POINT"] = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT"; AbilityBehavior["OPTIONAL_NO_TARGET"] = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET"; AbilityBehavior["AURA"] = "DOTA_ABILITY_BEHAVIOR_AURA"; AbilityBehavior["ATTACK"] = "DOTA_ABILITY_BEHAVIOR_ATTACK"; AbilityBehavior["DONT_RESUME_MOVEMENT"] = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT"; AbilityBehavior["ROOT_DISABLES"] = "DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"; AbilityBehavior["UNRESTRICTED"] = "DOTA_ABILITY_BEHAVIOR_UNRESTRICTED"; AbilityBehavior["IGNORE_PSEUDO_QUEUE"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"; AbilityBehavior["IGNORE_CHANNEL"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"; AbilityBehavior["DONT_CANCEL_MOVEMENT"] = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT"; AbilityBehavior["DONT_ALERT_TARGET"] = "DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET"; AbilityBehavior["DONT_RESUME_ATTACK"] = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"; AbilityBehavior["NORMAL_WHEN_STOLEN"] = "DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"; AbilityBehavior["IGNORE_BACKSWING"] = "DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"; AbilityBehavior["RUNE_TARGET"] = "DOTA_ABILITY_BEHAVIOR_RUNE_TARGET"; AbilityBehavior["DONT_CANCEL_CHANNEL"] = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL"; AbilityBehavior["VECTOR_TARGETING"] = "DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING"; })(AbilityBehavior = exports.AbilityBehavior || (exports.AbilityBehavior = {})); var UnitTargetTeam; (function (UnitTargetTeam) { UnitTargetTeam["NONE"] = "DOTA_UNIT_TARGET_TEAM_NONE"; UnitTargetTeam["FRIENDLY"] = "DOTA_UNIT_TARGET_TEAM_FRIENDLY"; UnitTargetTeam["ENEMY"] = "DOTA_UNIT_TARGET_TEAM_ENEMY"; UnitTargetTeam["BOTH"] = "DOTA_UNIT_TARGET_TEAM_BOTH"; UnitTargetTeam["CUSTOM"] = "DOTA_UNIT_TARGET_TEAM_CUSTOM"; })(UnitTargetTeam = exports.UnitTargetTeam || (exports.UnitTargetTeam = {})); var UnitTargetType; (function (UnitTargetType) { UnitTargetType["NONE"] = "DOTA_UNIT_TARGET_NONE"; UnitTargetType["HERO"] = "DOTA_UNIT_TARGET_HERO"; UnitTargetType["CREEP"] = "DOTA_UNIT_TARGET_CREEP"; UnitTargetType["BUILDING"] = "DOTA_UNIT_TARGET_BUILDING"; UnitTargetType["COURIER"] = "DOTA_UNIT_TARGET_COURIER"; UnitTargetType["BASIC"] = "DOTA_UNIT_TARGET_BASIC"; UnitTargetType["OTHER"] = "DOTA_UNIT_TARGET_OTHER"; UnitTargetType["ALL"] = "DOTA_UNIT_TARGET_ALL"; UnitTargetType["TREE"] = "DOTA_UNIT_TARGET_TREE"; UnitTargetType["CUSTOM"] = "DOTA_UNIT_TARGET_CUSTOM"; })(UnitTargetType = exports.UnitTargetType || (exports.UnitTargetType = {})); var AbilityTypes; (function (AbilityTypes) { AbilityTypes["BASIC"] = "ABILITY_TYPE_BASIC"; AbilityTypes["ULTIMATE"] = "ABILITY_TYPE_ULTIMATE"; AbilityTypes["ATTRIBUTES"] = "ABILITY_TYPE_ATTRIBUTES"; AbilityTypes["HIDDEN"] = "ABILITY_TYPE_HIDDEN"; })(AbilityTypes = exports.AbilityTypes || (exports.AbilityTypes = {})); var GameActivity; (function (GameActivity) { GameActivity["RESET"] = "ACT_RESET"; GameActivity["IDLE"] = "ACT_IDLE"; GameActivity["TRANSITION"] = "ACT_TRANSITION"; GameActivity["COVER"] = "ACT_COVER"; GameActivity["COVER_MED"] = "ACT_COVER_MED"; GameActivity["COVER_LOW"] = "ACT_COVER_LOW"; GameActivity["WALK"] = "ACT_WALK"; GameActivity["WALK_AIM"] = "ACT_WALK_AIM"; GameActivity["WALK_CROUCH"] = "ACT_WALK_CROUCH"; GameActivity["WALK_CROUCH_AIM"] = "ACT_WALK_CROUCH_AIM"; GameActivity["RUN"] = "ACT_RUN"; GameActivity["RUN_AIM"] = "ACT_RUN_AIM"; GameActivity["RUN_CROUCH"] = "ACT_RUN_CROUCH"; GameActivity["RUN_CROUCH_AIM"] = "ACT_RUN_CROUCH_AIM"; GameActivity["RUN_PROTECTED"] = "ACT_RUN_PROTECTED"; GameActivity["SCRIPT_CUSTOM_MOVE"] = "ACT_SCRIPT_CUSTOM_MOVE"; GameActivity["RANGE_ATTACK1"] = "ACT_RANGE_ATTACK1"; GameActivity["RANGE_ATTACK2"] = "ACT_RANGE_ATTACK2"; GameActivity["RANGE_ATTACK1_LOW"] = "ACT_RANGE_ATTACK1_LOW"; GameActivity["RANGE_ATTACK2_LOW"] = "ACT_RANGE_ATTACK2_LOW"; GameActivity["DIESIMPLE"] = "ACT_DIESIMPLE"; GameActivity["DIEBACKWARD"] = "ACT_DIEBACKWARD"; GameActivity["DIEFORWARD"] = "ACT_DIEFORWARD"; GameActivity["DIEVIOLENT"] = "ACT_DIEVIOLENT"; GameActivity["DIERAGDOLL"] = "ACT_DIERAGDOLL"; GameActivity["FLY"] = "ACT_FLY"; GameActivity["HOVER"] = "ACT_HOVER"; GameActivity["GLIDE"] = "ACT_GLIDE"; GameActivity["SWIM"] = "ACT_SWIM"; GameActivity["JUMP"] = "ACT_JUMP"; GameActivity["HOP"] = "ACT_HOP"; GameActivity["LEAP"] = "ACT_LEAP"; GameActivity["LAND"] = "ACT_LAND"; GameActivity["CLIMB_UP"] = "ACT_CLIMB_UP"; GameActivity["CLIMB_DOWN"] = "ACT_CLIMB_DOWN"; GameActivity["CLIMB_DISMOUNT"] = "ACT_CLIMB_DISMOUNT"; GameActivity["SHIPLADDER_UP"] = "ACT_SHIPLADDER_UP"; GameActivity["SHIPLADDER_DOWN"] = "ACT_SHIPLADDER_DOWN"; GameActivity["STRAFE_LEFT"] = "ACT_STRAFE_LEFT"; GameActivity["STRAFE_RIGHT"] = "ACT_STRAFE_RIGHT"; GameActivity["ROLL_LEFT"] = "ACT_ROLL_LEFT"; GameActivity["ROLL_RIGHT"] = "ACT_ROLL_RIGHT"; GameActivity["TURN_LEFT"] = "ACT_TURN_LEFT"; GameActivity["TURN_RIGHT"] = "ACT_TURN_RIGHT"; GameActivity["CROUCH"] = "ACT_CROUCH"; GameActivity["CROUCHIDLE"] = "ACT_CROUCHIDLE"; GameActivity["STAND"] = "ACT_STAND"; GameActivity["USE"] = "ACT_USE"; GameActivity["ALIEN_BURROW_IDLE"] = "ACT_ALIEN_BURROW_IDLE"; GameActivity["ALIEN_BURROW_OUT"] = "ACT_ALIEN_BURROW_OUT"; GameActivity["SIGNAL1"] = "ACT_SIGNAL1"; GameActivity["SIGNAL2"] = "ACT_SIGNAL2"; GameActivity["SIGNAL3"] = "ACT_SIGNAL3"; GameActivity["SIGNAL_ADVANCE"] = "ACT_SIGNAL_ADVANCE"; GameActivity["SIGNAL_FORWARD"] = "ACT_SIGNAL_FORWARD"; GameActivity["SIGNAL_GROUP"] = "ACT_SIGNAL_GROUP"; GameActivity["SIGNAL_HALT"] = "ACT_SIGNAL_HALT"; GameActivity["SIGNAL_LEFT"] = "ACT_SIGNAL_LEFT"; GameActivity["SIGNAL_RIGHT"] = "ACT_SIGNAL_RIGHT"; GameActivity["SIGNAL_TAKECOVER"] = "ACT_SIGNAL_TAKECOVER"; GameActivity["LOOKBACK_RIGHT"] = "ACT_LOOKBACK_RIGHT"; GameActivity["LOOKBACK_LEFT"] = "ACT_LOOKBACK_LEFT"; GameActivity["COWER"] = "ACT_COWER"; GameActivity["SMALL_FLINCH"] = "ACT_SMALL_FLINCH"; GameActivity["BIG_FLINCH"] = "ACT_BIG_FLINCH"; GameActivity["MELEE_ATTACK1"] = "ACT_MELEE_ATTACK1"; GameActivity["MELEE_ATTACK2"] = "ACT_MELEE_ATTACK2"; GameActivity["RELOAD"] = "ACT_RELOAD"; GameActivity["RELOAD_START"] = "ACT_RELOAD_START"; GameActivity["RELOAD_FINISH"] = "ACT_RELOAD_FINISH"; GameActivity["RELOAD_LOW"] = "ACT_RELOAD_LOW"; GameActivity["ARM"] = "ACT_ARM"; GameActivity["DISARM"] = "ACT_DISARM"; GameActivity["DROP_WEAPON"] = "ACT_DROP_WEAPON"; GameActivity["DROP_WEAPON_SHOTGUN"] = "ACT_DROP_WEAPON_SHOTGUN"; GameActivity["PICKUP_GROUND"] = "ACT_PICKUP_GROUND"; GameActivity["PICKUP_RACK"] = "ACT_PICKUP_RACK"; GameActivity["IDLE_ANGRY"] = "ACT_IDLE_ANGRY"; GameActivity["IDLE_RELAXED"] = "ACT_IDLE_RELAXED"; GameActivity["IDLE_STIMULATED"] = "ACT_IDLE_STIMULATED"; GameActivity["IDLE_AGITATED"] = "ACT_IDLE_AGITATED"; GameActivity["IDLE_STEALTH"] = "ACT_IDLE_STEALTH"; GameActivity["IDLE_HURT"] = "ACT_IDLE_HURT"; GameActivity["WALK_RELAXED"] = "ACT_WALK_RELAXED"; GameActivity["WALK_STIMULATED"] = "ACT_WALK_STIMULATED"; GameActivity["WALK_AGITATED"] = "ACT_WALK_AGITATED"; GameActivity["WALK_STEALTH"] = "ACT_WALK_STEALTH"; GameActivity["RUN_RELAXED"] = "ACT_RUN_RELAXED"; GameActivity["RUN_STIMULATED"] = "ACT_RUN_STIMULATED"; GameActivity["RUN_AGITATED"] = "ACT_RUN_AGITATED"; GameActivity["RUN_STEALTH"] = "ACT_RUN_STEALTH"; GameActivity["IDLE_AIM_RELAXED"] = "ACT_IDLE_AIM_RELAXED"; GameActivity["IDLE_AIM_STIMULATED"] = "ACT_IDLE_AIM_STIMULATED"; GameActivity["IDLE_AIM_AGITATED"] = "ACT_IDLE_AIM_AGITATED"; GameActivity["IDLE_AIM_STEALTH"] = "ACT_IDLE_AIM_STEALTH"; GameActivity["WALK_AIM_RELAXED"] = "ACT_WALK_AIM_RELAXED"; GameActivity["WALK_AIM_STIMULATED"] = "ACT_WALK_AIM_STIMULATED"; GameActivity["WALK_AIM_AGITATED"] = "ACT_WALK_AIM_AGITATED"; GameActivity["WALK_AIM_STEALTH"] = "ACT_WALK_AIM_STEALTH"; GameActivity["RUN_AIM_RELAXED"] = "ACT_RUN_AIM_RELAXED"; GameActivity["RUN_AIM_STIMULATED"] = "ACT_RUN_AIM_STIMULATED"; GameActivity["RUN_AIM_AGITATED"] = "ACT_RUN_AIM_AGITATED"; GameActivity["RUN_AIM_STEALTH"] = "ACT_RUN_AIM_STEALTH"; GameActivity["CROUCHIDLE_STIMULATED"] = "ACT_CROUCHIDLE_STIMULATED"; GameActivity["CROUCHIDLE_AIM_STIMULATED"] = "ACT_CROUCHIDLE_AIM_STIMULATED"; GameActivity["CROUCHIDLE_AGITATED"] = "ACT_CROUCHIDLE_AGITATED"; GameActivity["WALK_HURT"] = "ACT_WALK_HURT"; GameActivity["RUN_HURT"] = "ACT_RUN_HURT"; GameActivity["SPECIAL_ATTACK1"] = "ACT_SPECIAL_ATTACK1"; GameActivity["SPECIAL_ATTACK2"] = "ACT_SPECIAL_ATTACK2"; GameActivity["COMBAT_IDLE"] = "ACT_COMBAT_IDLE"; GameActivity["WALK_SCARED"] = "ACT_WALK_SCARED"; GameActivity["RUN_SCARED"] = "ACT_RUN_SCARED"; GameActivity["VICTORY_DANCE"] = "ACT_VICTORY_DANCE"; GameActivity["DIE_HEADSHOT"] = "ACT_DIE_HEADSHOT"; GameActivity["DIE_CHESTSHOT"] = "ACT_DIE_CHESTSHOT"; GameActivity["DIE_GUTSHOT"] = "ACT_DIE_GUTSHOT"; GameActivity["DIE_BACKSHOT"] = "ACT_DIE_BACKSHOT"; GameActivity["FLINCH_HEAD"] = "ACT_FLINCH_HEAD"; GameActivity["FLINCH_CHEST"] = "ACT_FLINCH_CHEST"; GameActivity["FLINCH_STOMACH"] = "ACT_FLINCH_STOMACH"; GameActivity["FLINCH_LEFTARM"] = "ACT_FLINCH_LEFTARM"; GameActivity["FLINCH_RIGHTARM"] = "ACT_FLINCH_RIGHTARM"; GameActivity["FLINCH_LEFTLEG"] = "ACT_FLINCH_LEFTLEG"; GameActivity["FLINCH_RIGHTLEG"] = "ACT_FLINCH_RIGHTLEG"; GameActivity["FLINCH_PHYSICS"] = "ACT_FLINCH_PHYSICS"; GameActivity["FLINCH_HEAD_BACK"] = "ACT_FLINCH_HEAD_BACK"; GameActivity["FLINCH_CHEST_BACK"] = "ACT_FLINCH_CHEST_BACK"; GameActivity["FLINCH_STOMACH_BACK"] = "ACT_FLINCH_STOMACH_BACK"; GameActivity["FLINCH_CROUCH_FRONT"] = "ACT_FLINCH_CROUCH_FRONT"; GameActivity["FLINCH_CROUCH_BACK"] = "ACT_FLINCH_CROUCH_BACK"; GameActivity["FLINCH_CROUCH_LEFT"] = "ACT_FLINCH_CROUCH_LEFT"; GameActivity["FLINCH_CROUCH_RIGHT"] = "ACT_FLINCH_CROUCH_RIGHT"; GameActivity["IDLE_ON_FIRE"] = "ACT_IDLE_ON_FIRE"; GameActivity["WALK_ON_FIRE"] = "ACT_WALK_ON_FIRE"; GameActivity["RUN_ON_FIRE"] = "ACT_RUN_ON_FIRE"; GameActivity["180_LEFT"] = "ACT_180_LEFT"; GameActivity["180_RIGHT"] = "ACT_180_RIGHT"; GameActivity["90_LEFT"] = "ACT_90_LEFT"; GameActivity["90_RIGHT"] = "ACT_90_RIGHT"; GameActivity["STEP_LEFT"] = "ACT_STEP_LEFT"; GameActivity["STEP_RIGHT"] = "ACT_STEP_RIGHT"; GameActivity["STEP_BACK"] = "ACT_STEP_BACK"; GameActivity["STEP_FORE"] = "ACT_STEP_FORE"; GameActivity["GESTURE_RANGE_ATTACK1"] = "ACT_GESTURE_RANGE_ATTACK1"; GameActivity["GESTURE_RANGE_ATTACK2"] = "ACT_GESTURE_RANGE_ATTACK2"; GameActivity["GESTURE_MELEE_ATTACK1"] = "ACT_GESTURE_MELEE_ATTACK1"; GameActivity["GESTURE_MELEE_ATTACK2"] = "ACT_GESTURE_MELEE_ATTACK2"; GameActivity["GESTURE_RANGE_ATTACK1_LOW"] = "ACT_GESTURE_RANGE_ATTACK1_LOW"; GameActivity["GESTURE_RANGE_ATTACK2_LOW"] = "ACT_GESTURE_RANGE_ATTACK2_LOW"; GameActivity["MELEE_ATTACK_SWING_GESTURE"] = "ACT_MELEE_ATTACK_SWING_GESTURE"; GameActivity["GESTURE_SMALL_FLINCH"] = "ACT_GESTURE_SMALL_FLINCH"; GameActivity["GESTURE_BIG_FLINCH"] = "ACT_GESTURE_BIG_FLINCH"; GameActivity["GESTURE_FLINCH_BLAST"] = "ACT_GESTURE_FLINCH_BLAST"; GameActivity["GESTURE_FLINCH_BLAST_SHOTGUN"] = "ACT_GESTURE_FLINCH_BLAST_SHOTGUN"; GameActivity["GESTURE_FLINCH_BLAST_DAMAGED"] = "ACT_GESTURE_FLINCH_BLAST_DAMAGED"; GameActivity["GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN"] = "ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN"; GameActivity["GESTURE_FLINCH_HEAD"] = "ACT_GESTURE_FLINCH_HEAD"; GameActivity["GESTURE_FLINCH_CHEST"] = "ACT_GESTURE_FLINCH_CHEST"; GameActivity["GESTURE_FLINCH_STOMACH"] = "ACT_GESTURE_FLINCH_STOMACH"; GameActivity["GESTURE_FLINCH_LEFTARM"] = "ACT_GESTURE_FLINCH_LEFTARM"; GameActivity["GESTURE_FLINCH_RIGHTARM"] = "ACT_GESTURE_FLINCH_RIGHTARM"; GameActivity["GESTURE_FLINCH_LEFTLEG"] = "ACT_GESTURE_FLINCH_LEFTLEG"; GameActivity["GESTURE_FLINCH_RIGHTLEG"] = "ACT_GESTURE_FLINCH_RIGHTLEG"; GameActivity["GESTURE_TURN_LEFT"] = "ACT_GESTURE_TURN_LEFT"; GameActivity["GESTURE_TURN_RIGHT"] = "ACT_GESTURE_TURN_RIGHT"; GameActivity["GESTURE_TURN_LEFT45"] = "ACT_GESTURE_TURN_LEFT45"; GameActivity["GESTURE_TURN_RIGHT45"] = "ACT_GESTURE_TURN_RIGHT45"; GameActivity["GESTURE_TURN_LEFT90"] = "ACT_GESTURE_TURN_LEFT90"; GameActivity["GESTURE_TURN_RIGHT90"] = "ACT_GESTURE_TURN_RIGHT90"; GameActivity["GESTURE_TURN_LEFT45_FLAT"] = "ACT_GESTURE_TURN_LEFT45_FLAT"; GameActivity["GESTURE_TURN_RIGHT45_FLAT"] = "ACT_GESTURE_TURN_RIGHT45_FLAT"; GameActivity["GESTURE_TURN_LEFT90_FLAT"] = "ACT_GESTURE_TURN_LEFT90_FLAT"; GameActivity["GESTURE_TURN_RIGHT90_FLAT"] = "ACT_GESTURE_TURN_RIGHT90_FLAT"; GameActivity["BARNACLE_HIT"] = "ACT_BARNACLE_HIT"; GameActivity["BARNACLE_PULL"] = "ACT_BARNACLE_PULL"; GameActivity["BARNACLE_CHOMP"] = "ACT_BARNACLE_CHOMP"; GameActivity["BARNACLE_CHEW"] = "ACT_BARNACLE_CHEW"; GameActivity["DO_NOT_DISTURB"] = "ACT_DO_NOT_DISTURB"; GameActivity["SPECIFIC_SEQUENCE"] = "ACT_SPECIFIC_SEQUENCE"; GameActivity["VM_DEPLOY"] = "ACT_VM_DEPLOY"; GameActivity["VM_RELOAD_EMPTY"] = "ACT_VM_RELOAD_EMPTY"; GameActivity["VM_DRAW"] = "ACT_VM_DRAW"; GameActivity["VM_HOLSTER"] = "ACT_VM_HOLSTER"; GameActivity["VM_IDLE"] = "ACT_VM_IDLE"; GameActivity["VM_FIDGET"] = "ACT_VM_FIDGET"; GameActivity["VM_PULLBACK"] = "ACT_VM_PULLBACK"; GameActivity["VM_PULLBACK_HIGH"] = "ACT_VM_PULLBACK_HIGH"; GameActivity["VM_PULLBACK_LOW"] = "ACT_VM_PULLBACK_LOW"; GameActivity["VM_THROW"] = "ACT_VM_THROW"; GameActivity["VM_DROP"] = "ACT_VM_DROP"; GameActivity["VM_PULLPIN"] = "ACT_VM_PULLPIN"; GameActivity["VM_PRIMARYATTACK"] = "ACT_VM_PRIMARYATTACK"; GameActivity["VM_SECONDARYATTACK"] = "ACT_VM_SECONDARYATTACK"; GameActivity["VM_RELOAD"] = "ACT_VM_RELOAD"; GameActivity["VM_DRYFIRE"] = "ACT_VM_DRYFIRE"; GameActivity["VM_HITLEFT"] = "ACT_VM_HITLEFT"; GameActivity["VM_HITLEFT2"] = "ACT_VM_HITLEFT2"; GameActivity["VM_HITRIGHT"] = "ACT_VM_HITRIGHT"; GameActivity["VM_HITRIGHT2"] = "ACT_VM_HITRIGHT2"; GameActivity["VM_HITCENTER"] = "ACT_VM_HITCENTER"; GameActivity["VM_HITCENTER2"] = "ACT_VM_HITCENTER2"; GameActivity["VM_MISSLEFT"] = "ACT_VM_MISSLEFT"; GameActivity["VM_MISSLEFT2"] = "ACT_VM_MISSLEFT2"; GameActivity["VM_MISSRIGHT"] = "ACT_VM_MISSRIGHT"; GameActivity["VM_MISSRIGHT2"] = "ACT_VM_MISSRIGHT2"; GameActivity["VM_MISSCENTER"] = "ACT_VM_MISSCENTER"; GameActivity["VM_MISSCENTER2"] = "ACT_VM_MISSCENTER2"; GameActivity["VM_HAULBACK"] = "ACT_VM_HAULBACK"; GameActivity["VM_SWINGHARD"] = "ACT_VM_SWINGHARD"; GameActivity["VM_SWINGMISS"] = "ACT_VM_SWINGMISS"; GameActivity["VM_SWINGHIT"] = "ACT_VM_SWINGHIT"; GameActivity["VM_IDLE_TO_LOWERED"] = "ACT_VM_IDLE_TO_LOWERED"; GameActivity["VM_IDLE_LOWERED"] = "ACT_VM_IDLE_LOWERED"; GameActivity["VM_LOWERED_TO_IDLE"] = "ACT_VM_LOWERED_TO_IDLE"; GameActivity["VM_RECOIL1"] = "ACT_VM_RECOIL1"; GameActivity["VM_RECOIL2"] = "ACT_VM_RECOIL2"; GameActivity["VM_RECOIL3"] = "ACT_VM_RECOIL3"; GameActivity["VM_PICKUP"] = "ACT_VM_PICKUP"; GameActivity["VM_RELEASE"] = "ACT_VM_RELEASE"; GameActivity["VM_MAUL_LOOP"] = "ACT_VM_MAUL_LOOP"; GameActivity["VM_ATTACH_SILENCER"] = "ACT_VM_ATTACH_SILENCER"; GameActivity["VM_DETACH_SILENCER"] = "ACT_VM_DETACH_SILENCER"; GameActivity["SLAM_STICKWALL_IDLE"] = "ACT_SLAM_STICKWALL_IDLE"; GameActivity["SLAM_STICKWALL_ND_IDLE"] = "ACT_SLAM_STICKWALL_ND_IDLE"; GameActivity["SLAM_STICKWALL_ATTACH"] = "ACT_SLAM_STICKWALL_ATTACH"; GameActivity["SLAM_STICKWALL_ATTACH2"] = "ACT_SLAM_STICKWALL_ATTACH2"; GameActivity["SLAM_STICKWALL_ND_ATTACH"] = "ACT_SLAM_STICKWALL_ND_ATTACH"; GameActivity["SLAM_STICKWALL_ND_ATTACH2"] = "ACT_SLAM_STICKWALL_ND_ATTACH2"; GameActivity["SLAM_STICKWALL_DETONATE"] = "ACT_SLAM_STICKWALL_DETONATE"; GameActivity["SLAM_STICKWALL_DETONATOR_HOLSTER"] = "ACT_SLAM_STICKWALL_DETONATOR_HOLSTER"; GameActivity["SLAM_STICKWALL_DRAW"] = "ACT_SLAM_STICKWALL_DRAW"; GameActivity["SLAM_STICKWALL_ND_DRAW"] = "ACT_SLAM_STICKWALL_ND_DRAW"; GameActivity["SLAM_STICKWALL_TO_THROW"] = "ACT_SLAM_STICKWALL_TO_THROW"; GameActivity["SLAM_STICKWALL_TO_THROW_ND"] = "ACT_SLAM_STICKWALL_TO_THROW_ND"; GameActivity["SLAM_STICKWALL_TO_TRIPMINE_ND"] = "ACT_SLAM_STICKWALL_TO_TRIPMINE_ND"; GameActivity["SLAM_THROW_IDLE"] = "ACT_SLAM_THROW_IDLE"; GameActivity["SLAM_THROW_ND_IDLE"] = "ACT_SLAM_THROW_ND_IDLE"; GameActivity["SLAM_THROW_THROW"] = "ACT_SLAM_THROW_THROW"; GameActivity["SLAM_THROW_THROW2"] = "ACT_SLAM_THROW_THROW2"; GameActivity["SLAM_THROW_THROW_ND"] = "ACT_SLAM_THROW_THROW_ND"; GameActivity["SLAM_THROW_THROW_ND2"] = "ACT_SLAM_THROW_THROW_ND2"; GameActivity["SLAM_THROW_DRAW"] = "ACT_SLAM_THROW_DRAW"; GameActivity["SLAM_THROW_ND_DRAW"] = "ACT_SLAM_THROW_ND_DRAW"; GameActivity["SLAM_THROW_TO_STICKWALL"] = "ACT_SLAM_THROW_TO_STICKWALL"; GameActivity["SLAM_THROW_TO_STICKWALL_ND"] = "ACT_SLAM_THROW_TO_STICKWALL_ND"; GameActivity["SLAM_THROW_DETONATE"] = "ACT_SLAM_THROW_DETONATE"; GameActivity["SLAM_THROW_DETONATOR_HOLSTER"] = "ACT_SLAM_THROW_DETONATOR_HOLSTER"; GameActivity["SLAM_THROW_TO_TRIPMINE_ND"] = "ACT_SLAM_THROW_TO_TRIPMINE_ND"; GameActivity["SLAM_TRIPMINE_IDLE"] = "ACT_SLAM_TRIPMINE_IDLE"; GameActivity["SLAM_TRIPMINE_DRAW"] = "ACT_SLAM_TRIPMINE_DRAW"; GameActivity["SLAM_TRIPMINE_ATTACH"] = "ACT_SLAM_TRIPMINE_ATTACH"; GameActivity["SLAM_TRIPMINE_ATTACH2"] = "ACT_SLAM_TRIPMINE_ATTACH2"; GameActivity["SLAM_TRIPMINE_TO_STICKWALL_ND"] = "ACT_SLAM_TRIPMINE_TO_STICKWALL_ND"; GameActivity["SLAM_TRIPMINE_TO_THROW_ND"] = "ACT_SLAM_TRIPMINE_TO_THROW_ND"; GameActivity["SLAM_DETONATOR_IDLE"] = "ACT_SLAM_DETONATOR_IDLE"; GameActivity["SLAM_DETONATOR_DRAW"] = "ACT_SLAM_DETONATOR_DRAW"; GameActivity["SLAM_DETONATOR_DETONATE"] = "ACT_SLAM_DETONATOR_DETONATE"; GameActivity["SLAM_DETONATOR_HOLSTER"] = "ACT_SLAM_DETONATOR_HOLSTER"; GameActivity["SLAM_DETONATOR_STICKWALL_DRAW"] = "ACT_SLAM_DETONATOR_STICKWALL_DRAW"; GameActivity["SLAM_DETONATOR_THROW_DRAW"] = "ACT_SLAM_DETONATOR_THROW_DRAW"; GameActivity["SHOTGUN_RELOAD_START"] = "ACT_SHOTGUN_RELOAD_START"; GameActivity["SHOTGUN_RELOAD_FINISH"] = "ACT_SHOTGUN_RELOAD_FINISH"; GameActivity["SHOTGUN_PUMP"] = "ACT_SHOTGUN_PUMP"; GameActivity["SMG2_IDLE2"] = "ACT_SMG2_IDLE2"; GameActivity["SMG2_FIRE2"] = "ACT_SMG2_FIRE2"; GameActivity["SMG2_DRAW2"] = "ACT_SMG2_DRAW2"; GameActivity["SMG2_RELOAD2"] = "ACT_SMG2_RELOAD2"; GameActivity["SMG2_DRYFIRE2"] = "ACT_SMG2_DRYFIRE2"; GameActivity["SMG2_TOAUTO"] = "ACT_SMG2_TOAUTO"; GameActivity["SMG2_TOBURST"] = "ACT_SMG2_TOBURST"; GameActivity["PHYSCANNON_UPGRADE"] = "ACT_PHYSCANNON_UPGRADE"; GameActivity["RANGE_ATTACK_AR1"] = "ACT_RANGE_ATTACK_AR1"; GameActivity["RANGE_ATTACK_AR2"] = "ACT_RANGE_ATTACK_AR2"; GameActivity["RANGE_ATTACK_AR2_LOW"] = "ACT_RANGE_ATTACK_AR2_LOW"; GameActivity["RANGE_ATTACK_AR2_GRENADE"] = "ACT_RANGE_ATTACK_AR2_GRENADE"; GameActivity["RANGE_ATTACK_HMG1"] = "ACT_RANGE_ATTACK_HMG1"; GameActivity["RANGE_ATTACK_ML"] = "ACT_RANGE_ATTACK_ML"; GameActivity["RANGE_ATTACK_SMG1"] = "ACT_RANGE_ATTACK_SMG1"; GameActivity["RANGE_ATTACK_SMG1_LOW"] = "ACT_RANGE_ATTACK_SMG1_LOW"; GameActivity["RANGE_ATTACK_SMG2"] = "ACT_RANGE_ATTACK_SMG2"; GameActivity["RANGE_ATTACK_SHOTGUN"] = "ACT_RANGE_ATTACK_SHOTGUN"; GameActivity["RANGE_ATTACK_SHOTGUN_LOW"] = "ACT_RANGE_ATTACK_SHOTGUN_LOW"; GameActivity["RANGE_ATTACK_PISTOL"] = "ACT_RANGE_ATTACK_PISTOL"; GameActivity["RANGE_ATTACK_PISTOL_LOW"] = "ACT_RANGE_ATTACK_PISTOL_LOW"; GameActivity["RANGE_ATTACK_SLAM"] = "ACT_RANGE_ATTACK_SLAM"; GameActivity["RANGE_ATTACK_TRIPWIRE"] = "ACT_RANGE_ATTACK_TRIPWIRE"; GameActivity["RANGE_ATTACK_THROW"] = "ACT_RANGE_ATTACK_THROW"; GameActivity["RANGE_ATTACK_SNIPER_RIFLE"] = "ACT_RANGE_ATTACK_SNIPER_RIFLE"; GameActivity["RANGE_ATTACK_RPG"] = "ACT_RANGE_ATTACK_RPG"; GameActivity["MELEE_ATTACK_SWING"] = "ACT_MELEE_ATTACK_SWING"; GameActivity["RANGE_AIM_LOW"] = "ACT_RANGE_AIM_LOW"; GameActivity["RANGE_AIM_SMG1_LOW"] = "ACT_RANGE_AIM_SMG1_LOW"; GameActivity["RANGE_AIM_PISTOL_LOW"] = "ACT_RANGE_AIM_PISTOL_LOW"; GameActivity["RANGE_AIM_AR2_LOW"] = "ACT_RANGE_AIM_AR2_LOW"; GameActivity["COVER_PISTOL_LOW"] = "ACT_COVER_PISTOL_LOW"; GameActivity["COVER_SMG1_LOW"] = "ACT_COVER_SMG1_LOW"; GameActivity["GESTURE_RANGE_ATTACK_AR1"] = "ACT_GESTURE_RANGE_ATTACK_AR1"; GameActivity["GESTURE_RANGE_ATTACK_AR2"] = "ACT_GESTURE_RANGE_ATTACK_AR2"; GameActivity["GESTURE_RANGE_ATTACK_AR2_GRENADE"] = "ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE"; GameActivity["GESTURE_RANGE_ATTACK_HMG1"] = "ACT_GESTURE_RANGE_ATTACK_HMG1"; GameActivity["GESTURE_RANGE_ATTACK_ML"] = "ACT_GESTURE_RANGE_ATTACK_ML"; GameActivity["GESTURE_RANGE_ATTACK_SMG1"] = "ACT_GESTURE_RANGE_ATTACK_SMG1"; GameActivity["GESTURE_RANGE_ATTACK_SMG1_LOW"] = "ACT_GESTURE_RANGE_ATTACK_SMG1_LOW"; GameActivity["GESTURE_RANGE_ATTACK_SMG2"] = "ACT_GESTURE_RANGE_ATTACK_SMG2"; GameActivity["GESTURE_RANGE_ATTACK_SHOTGUN"] = "ACT_GESTURE_RANGE_ATTACK_SHOTGUN"; GameActivity["GESTURE_RANGE_ATTACK_PISTOL"] = "ACT_GESTURE_RANGE_ATTACK_PISTOL"; GameActivity["GESTURE_RANGE_ATTACK_PISTOL_LOW"] = "ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW"; GameActivity["GESTURE_RANGE_ATTACK_SLAM"] = "ACT_GESTURE_RANGE_ATTACK_SLAM"; GameActivity["GESTURE_RANGE_ATTACK_TRIPWIRE"] = "ACT_GESTURE_RANGE_ATTACK_TRIPWIRE"; GameActivity["GESTURE_RANGE_ATTACK_THROW"] = "ACT_GESTURE_RANGE_ATTACK_THROW"; GameActivity["GESTURE_RANGE_ATTACK_SNIPER_RIFLE"] = "ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE"; GameActivity["GESTURE_MELEE_ATTACK_SWING"] = "ACT_GESTURE_MELEE_ATTACK_SWING"; GameActivity["IDLE_RIFLE"] = "ACT_IDLE_RIFLE"; GameActivity["IDLE_SMG1"] = "ACT_IDLE_SMG1"; GameActivity["IDLE_ANGRY_SMG1"] = "ACT_IDLE_ANGRY_SMG1"; GameActivity["IDLE_PISTOL"] = "ACT_IDLE_PISTOL"; GameActivity["IDLE_ANGRY_PISTOL"] = "ACT_IDLE_ANGRY_PISTOL"; GameActivity["IDLE_ANGRY_SHOTGUN"] = "ACT_IDLE_ANGRY_SHOTGUN"; GameActivity["IDLE_STEALTH_PISTOL"] = "ACT_IDLE_STEALTH_PISTOL"; GameActivity["IDLE_PACKAGE"] = "ACT_IDLE_PACKAGE"; GameActivity["WALK_PACKAGE"] = "ACT_WALK_PACKAGE"; GameActivity["IDLE_SUITCASE"] = "ACT_IDLE_SUITCASE"; GameActivity["WALK_SUITCASE"] = "ACT_WALK_SUITCASE"; GameActivity["IDLE_SMG1_RELAXED"] = "ACT_IDLE_SMG1_RELAXED"; GameActivity["IDLE_SMG1_STIMULATED"] = "ACT_IDLE_SMG1_STIMULATED"; GameActivity["WALK_RIFLE_RELAXED"] = "ACT_WALK_RIFLE_RELAXED"; GameActivity["RUN_RIFLE_RELAXED"] = "ACT_RUN_RIFLE_RELAXED"; GameActivity["WALK_RIFLE_STIMULATED"] = "ACT_WALK_RIFLE_STIMULATED"; GameActivity["RUN_RIFLE_STIMULATED"] = "ACT_RUN_RIFLE_STIMULATED"; GameActivity["IDLE_AIM_RIFLE_STIMULATED"] = "ACT_IDLE_AIM_RIFLE_STIMULATED"; GameActivity["WALK_AIM_RIFLE_STIMULATED"] = "ACT_WALK_AIM_RIFLE_STIMULATED"; GameActivity["RUN_AIM_RIFLE_STIMULATED"] = "ACT_RUN_AIM_RIFLE_STIMULATED"; GameActivity["IDLE_SHOTGUN_RELAXED"] = "ACT_IDLE_SHOTGUN_RELAXED"; GameActivity["IDLE_SHOTGUN_STIMULATED"] = "ACT_IDLE_SHOTGUN_STIMULATED"; GameActivity["IDLE_SHOTGUN_AGITATED"] = "ACT_IDLE_SHOTGUN_AGITATED"; GameActivity["WALK_ANGRY"] = "ACT_WALK_ANGRY"; GameActivity["POLICE_HARASS1"] = "ACT_POLICE_HARASS1"; GameActivity["POLICE_HARASS2"] = "ACT_POLICE_HARASS2"; GameActivity["IDLE_MANNEDGUN"] = "ACT_IDLE_MANNEDGUN"; GameActivity["IDLE_MELEE"] = "ACT_IDLE_MELEE"; GameActivity["IDLE_ANGRY_MELEE"] = "ACT_IDLE_ANGRY_MELEE"; GameActivity["IDLE_RPG_RELAXED"] = "ACT_IDLE_RPG_RELAXED"; GameActivity["IDLE_RPG"] = "ACT_IDLE_RPG"; GameActivity["IDLE_ANGRY_RPG"] = "ACT_IDLE_ANGRY_RPG"; GameActivity["COVER_LOW_RPG"] = "ACT_COVER_LOW_RPG"; GameActivity["WALK_RPG"] = "ACT_WALK_RPG"; GameActivity["RUN_RPG"] = "ACT_RUN_RPG"; GameActivity["WALK_CROUCH_RPG"] = "ACT_WALK_CROUCH_RPG"; GameActivity["RUN_CROUCH_RPG"] = "ACT_RUN_CROUCH_RPG"; GameActivity["WALK_RPG_RELAXED"] = "ACT_WALK_RPG_RELAXED"; GameActivity["RUN_RPG_RELAXED"] = "ACT_RUN_RPG_RELAXED"; GameActivity["WALK_RIFLE"] = "ACT_WALK_RIFLE"; GameActivity["WALK_AIM_RIFLE"] = "ACT_WALK_AIM_RIFLE"; GameActivity["WALK_CROUCH_RIFLE"] = "ACT_WALK_CROUCH_RIFLE"; GameActivity["WALK_CROUCH_AIM_RIFLE"] = "ACT_WALK_CROUCH_AIM_RIFLE"; GameActivity["RUN_RIFLE"] = "ACT_RUN_RIFLE"; GameActivity["RUN_AIM_RIFLE"] = "ACT_RUN_AIM_RIFLE"; GameActivity["RUN_CROUCH_RIFLE"] = "ACT_RUN_CROUCH_RIFLE"; GameActivity["RUN_CROUCH_AIM_RIFLE"] = "ACT_RUN_CROUCH_AIM_RIFLE"; GameActivity["RUN_STEALTH_PISTOL"] = "ACT_RUN_STEALTH_PISTOL"; GameActivity["WALK_AIM_SHOTGUN"] = "ACT_WALK_AIM_SHOTGUN"; GameActivity["RUN_AIM_SHOTGUN"] = "ACT_RUN_AIM_SHOTGUN"; GameActivity["WALK_PISTOL"] = "ACT_WALK_PISTOL"; GameActivity["RUN_PISTOL"] = "ACT_RUN_PISTOL"; GameActivity["WALK_AIM_PISTOL"] = "ACT_WALK_AIM_PISTOL"; GameActivity["RUN_AIM_PISTOL"] = "ACT_RUN_AIM_PISTOL"; GameActivity["WALK_STEALTH_PISTOL"] = "ACT_WALK_STEALTH_PISTOL"; GameActivity["WALK_AIM_STEALTH_PISTOL"] = "ACT_WALK_AIM_STEALTH_PISTOL"; GameActivity["RUN_AIM_STEALTH_PISTOL"] = "ACT_RUN_AIM_STEALTH_PISTOL"; GameActivity["RELOAD_PISTOL"] = "ACT_RELOAD_PISTOL"; GameActivity["RELOAD_PISTOL_LOW"] = "ACT_RELOAD_PISTOL_LOW"; GameActivity["RELOAD_SMG1"] = "ACT_RELOAD_SMG1"; GameActivity["RELOAD_SMG1_LOW"] = "ACT_RELOAD_SMG1_LOW"; GameActivity["RELOAD_SHOTGUN"] = "ACT_RELOAD_SHOTGUN"; GameActivity["RELOAD_SHOTGUN_LOW"] = "ACT_RELOAD_SHOTGUN_LOW"; GameActivity["GESTURE_RELOAD"] = "ACT_GESTURE_RELOAD"; GameActivity["GESTURE_RELOAD_PISTOL"] = "ACT_GESTURE_RELOAD_PISTOL"; GameActivity["GESTURE_RELOAD_SMG1"] = "ACT_GESTURE_RELOAD_SMG1"; GameActivity["GESTURE_RELOAD_SHOTGUN"] = "ACT_GESTURE_RELOAD_SHOTGUN"; GameActivity["BUSY_LEAN_LEFT"] = "ACT_BUSY_LEAN_LEFT"; GameActivity["BUSY_LEAN_LEFT_ENTRY"] = "ACT_BUSY_LEAN_LEFT_ENTRY"; GameActivity["BUSY_LEAN_LEFT_EXIT"] = "ACT_BUSY_LEAN_LEFT_EXIT"; GameActivity["BUSY_LEAN_BACK"] = "ACT_BUSY_LEAN_BACK"; GameActivity["BUSY_LEAN_BACK_ENTRY"] = "ACT_BUSY_LEAN_BACK_ENTRY"; GameActivity["BUSY_LEAN_BACK_EXIT"] = "ACT_BUSY_LEAN_BACK_EXIT"; GameActivity["BUSY_SIT_GROUND"] = "ACT_BUSY_SIT_GROUND"; GameActivity["BUSY_SIT_GROUND_ENTRY"] = "ACT_BUSY_SIT_GROUND_ENTRY"; GameActivity["BUSY_SIT_GROUND_EXIT"] = "ACT_BUSY_SIT_GROUND_EXIT"; GameActivity["BUSY_SIT_CHAIR"] = "ACT_BUSY_SIT_CHAIR"; GameActivity["BUSY_SIT_CHAIR_ENTRY"] = "ACT_BUSY_SIT_CHAIR_ENTRY"; GameActivity["BUSY_SIT_CHAIR_EXIT"] = "ACT_BUSY_SIT_CHAIR_EXIT"; GameActivity["BUSY_STAND"] = "ACT_BUSY_STAND"; GameActivity["BUSY_QUEUE"] = "ACT_BUSY_QUEUE"; GameActivity["DUCK_DODGE"] = "ACT_DUCK_DODGE"; GameActivity["DIE_BARNACLE_SWALLOW"] = "ACT_DIE_BARNACLE_SWALLOW"; GameActivity["GESTURE_BARNACLE_STRANGLE"] = "ACT_GESTURE_BARNACLE_STRANGLE"; GameActivity["PHYSCANNON_DETACH"] = "ACT_PHYSCANNON_DETACH"; GameActivity["PHYSCANNON_ANIMATE"] = "ACT_PHYSCANNON_ANIMATE"; GameActivity["PHYSCANNON_ANIMATE_PRE"] = "ACT_PHYSCANNON_ANIMATE_PRE"; GameActivity["PHYSCANNON_ANIMATE_POST"] = "ACT_PHYSCANNON_ANIMATE_POST"; GameActivity["DIE_FRONTSIDE"] = "ACT_DIE_FRONTSIDE"; GameActivity["DIE_RIGHTSIDE"] = "ACT_DIE_RIGHTSIDE"; GameActivity["DIE_BACKSIDE"] = "ACT_DIE_BACKSIDE"; GameActivity["DIE_LEFTSIDE"] = "ACT_DIE_LEFTSIDE"; GameActivity["DIE_CROUCH_FRONTSIDE"] = "ACT_DIE_CROUCH_FRONTSIDE"; GameActivity["DIE_CROUCH_RIGHTSIDE"] = "ACT_DIE_CROUCH_RIGHTSIDE"; GameActivity["DIE_CROUCH_BACKSIDE"] = "ACT_DIE_CROUCH_BACKSIDE"; GameActivity["DIE_CROUCH_LEFTSIDE"] = "ACT_DIE_CROUCH_LEFTSIDE"; GameActivity["DIE_INCAP"] = "ACT_DIE_INCAP"; GameActivity["DIE_STANDING"] = "ACT_DIE_STANDING"; GameActivity["OPEN_DOOR"] = "ACT_OPEN_DOOR"; GameActivity["DI_ALYX_ZOMBIE_MELEE"] = "ACT_DI_ALYX_ZOMBIE_MELEE"; GameActivity["DI_ALYX_ZOMBIE_TORSO_MELEE"] = "ACT_DI_ALYX_ZOMBIE_TORSO_MELEE"; GameActivity["DI_ALYX_HEADCRAB_MELEE"] = "ACT_DI_ALYX_HEADCRAB_MELEE"; GameActivity["DI_ALYX_ANTLION"] = "ACT_DI_ALYX_ANTLION"; GameActivity["DI_ALYX_ZOMBIE_SHOTGUN64"] = "ACT_DI_ALYX_ZOMBIE_SHOTGUN64"; GameActivity["DI_ALYX_ZOMBIE_SHOTGUN26"] = "ACT_DI_ALYX_ZOMBIE_SHOTGUN26"; GameActivity["READINESS_RELAXED_TO_STIMULATED"] = "ACT_READINESS_RELAXED_TO_STIMULATED"; GameActivity["READINESS_RELAXED_TO_STIMULATED_WALK"] = "ACT_READINESS_RELAXED_TO_STIMULATED_WALK"; GameActivity["READINESS_AGITATED_TO_STIMULATED"] = "ACT_READINESS_AGITATED_TO_STIMULATED"; GameActivity["READINESS_STIMULATED_TO_RELAXED"] = "ACT_READINESS_STIMULATED_TO_RELAXED"; GameActivity["READINESS_PISTOL_RELAXED_TO_STIMULATED"] = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED"; GameActivity["READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK"] = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK"; GameActivity["READINESS_PISTOL_AGITATED_TO_STIMULATED"] = "ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED"; GameActivity["READINESS_PISTOL_STIMULATED_TO_RELAXED"] = "ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED"; GameActivity["IDLE_CARRY"] = "ACT_IDLE_CARRY"; GameActivity["WALK_CARRY"] = "ACT_WALK_CARRY"; GameActivity["STARTDYING"] = "ACT_STARTDYING"; GameActivity["DYINGLOOP"] = "ACT_DYINGLOOP"; GameActivity["DYINGTODEAD"] = "ACT_DYINGTODEAD"; GameActivity["RIDE_MANNED_GUN"] = "ACT_RIDE_MANNED_GUN"; GameActivity["VM_SPRINT_ENTER"] = "ACT_VM_SPRINT_ENTER"; GameActivity["VM_SPRINT_IDLE"] = "ACT_VM_SPRINT_IDLE"; GameActivity["VM_SPRINT_LEAVE"] = "ACT_VM_SPRINT_LEAVE"; GameActivity["FIRE_START"] = "ACT_FIRE_START"; GameActivity["FIRE_LOOP"] = "ACT_FIRE_LOOP"; GameActivity["FIRE_END"] = "ACT_FIRE_END"; GameActivity["CROUCHING_GRENADEIDLE"] = "ACT_CROUCHING_GRENADEIDLE"; GameActivity["CROUCHING_GRENADEREADY"] = "ACT_CROUCHING_GRENADEREADY"; GameActivity["CROUCHING_PRIMARYATTACK"] = "ACT_CROUCHING_PRIMARYATTACK"; GameActivity["OVERLAY_GRENADEIDLE"] = "ACT_OVERLAY_GRENADEIDLE"; GameActivity["OVERLAY_GRENADEREADY"] = "ACT_OVERLAY_GRENADEREADY"; GameActivity["OVERLAY_PRIMARYATTACK"] = "ACT_OVERLAY_PRIMARYATTACK"; GameActivity["OVERLAY_SHIELD_UP"] = "ACT_OVERLAY_SHIELD_UP"; GameActivity["OVERLAY_SHIELD_DOWN"] = "ACT_OVERLAY_SHIELD_DOWN"; GameActivity["OVERLAY_SHIELD_UP_IDLE"] = "ACT_OVERLAY_SHIELD_UP_IDLE"; GameActivity["OVERLAY_SHIELD_ATTACK"] = "ACT_OVERLAY_SHIELD_ATTACK"; GameActivity["OVERLAY_SHIELD_KNOCKBACK"] = "ACT_OVERLAY_SHIELD_KNOCKBACK"; GameActivity["SHIELD_UP"] = "ACT_SHIELD_UP"; GameActivity["SHIELD_DOWN"] = "ACT_SHIELD_DOWN"; GameActivity["SHIELD_UP_IDLE"] = "ACT_SHIELD_UP_IDLE"; GameActivity["SHIELD_ATTACK"] = "ACT_SHIELD_ATTACK"; GameActivity["SHIELD_KNOCKBACK"] = "ACT_SHIELD_KNOCKBACK"; GameActivity["CROUCHING_SHIELD_UP"] = "ACT_CROUCHING_SHIELD_UP"; GameActivity["CROUCHING_SHIELD_DOWN"] = "ACT_CROUCHING_SHIELD_DOWN"; GameActivity["CROUCHING_SHIELD_UP_IDLE"] = "ACT_CROUCHING_SHIELD_UP_IDLE"; GameActivity["CROUCHING_SHIELD_ATTACK"] = "ACT_CROUCHING_SHIELD_ATTACK"; GameActivity["CROUCHING_SHIELD_KNOCKBACK"] = "ACT_CROUCHING_SHIELD_KNOCKBACK"; GameActivity["TURNRIGHT45"] = "ACT_TURNRIGHT45"; GameActivity["TURNLEFT45"] = "ACT_TURNLEFT45"; GameActivity["TURN"] = "ACT_TURN"; GameActivity["OBJ_ASSEMBLING"] = "ACT_OBJ_ASSEMBLING"; GameActivity["OBJ_DISMANTLING"] = "ACT_OBJ_DISMANTLING"; GameActivity["OBJ_STARTUP"] = "ACT_OBJ_STARTUP"; GameActivity["OBJ_RUNNING"] = "ACT_OBJ_RUNNING"; GameActivity["OBJ_IDLE"] = "ACT_OBJ_IDLE"; GameActivity["OBJ_PLACING"] = "ACT_OBJ_PLACING"; GameActivity["OBJ_DETERIORATING"] = "ACT_OBJ_DETERIORATING"; GameActivity["OBJ_UPGRADING"] = "ACT_OBJ_UPGRADING"; GameActivity["DEPLOY"] = "ACT_DEPLOY"; GameActivity["DEPLOY_IDLE"] = "ACT_DEPLOY_IDLE"; GameActivity["UNDEPLOY"] = "ACT_UNDEPLOY"; GameActivity["CROSSBOW_DRAW_UNLOADED"] = "ACT_CROSSBOW_DRAW_UNLOADED"; GameActivity["GAUSS_SPINUP"] = "ACT_GAUSS_SPINUP"; GameActivity["GAUSS_SPINCYCLE"] = "ACT_GAUSS_SPINCYCLE"; GameActivity["VM_PRIMARYATTACK_SILENCED"] = "ACT_VM_PRIMARYATTACK_SILENCED"; GameActivity["VM_RELOAD_SILENCED"] = "ACT_VM_RELOAD_SILENCED"; GameActivity["VM_DRYFIRE_SILENCED"] = "ACT_VM_DRYFIRE_SILENCED"; GameActivity["VM_IDLE_SILENCED"] = "ACT_VM_IDLE_SILENCED"; GameActivity["VM_DRAW_SILENCED"] = "ACT_VM_DRAW_SILENCED"; GameActivity["VM_IDLE_EMPTY_LEFT"] = "ACT_VM_IDLE_EMPTY_LEFT"; GameActivity["VM_DRYFIRE_LEFT"] = "ACT_VM_DRYFIRE_LEFT"; GameActivity["VM_IS_DRAW"] = "ACT_VM_IS_DRAW"; GameActivity["VM_IS_HOLSTER"] = "ACT_VM_IS_HOLSTER"; GameActivity["VM_IS_IDLE"] = "ACT_VM_IS_IDLE"; GameActivity["VM_IS_PRIMARYATTACK"] = "ACT_VM_IS_PRIMARYATTACK"; GameActivity["PLAYER_IDLE_FIRE"] = "ACT_PLAYER_IDLE_FIRE"; GameActivity["PLAYER_CROUCH_FIRE"] = "ACT_PLAYER_CROUCH_FIRE"; GameActivity["PLAYER_CROUCH_WALK_FIRE"] = "ACT_PLAYER_CROUCH_WALK_FIRE"; GameActivity["PLAYER_WALK_FIRE"] = "ACT_PLAYER_WALK_FIRE"; GameActivity["PLAYER_RUN_FIRE"] = "ACT_PLAYER_RUN_FIRE"; GameActivity["IDLETORUN"] = "ACT_IDLETORUN"; GameActivity["RUNTOIDLE"] = "ACT_RUNTOIDLE"; GameActivity["VM_DRAW_DEPLOYED"] = "ACT_VM_DRAW_DEPLOYED"; GameActivity["HL2MP_IDLE_MELEE"] = "ACT_HL2MP_IDLE_MELEE"; GameActivity["HL2MP_RUN_MELEE"] = "ACT_HL2MP_RUN_MELEE"; GameActivity["HL2MP_IDLE_CROUCH_MELEE"] = "ACT_HL2MP_IDLE_CROUCH_MELEE"; GameActivity["HL2MP_WALK_CROUCH_MELEE"] = "ACT_HL2MP_WALK_CROUCH_MELEE"; GameActivity["HL2MP_GESTURE_RANGE_ATTACK_MELEE"] = "ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE"; GameActivity["HL2MP_GESTURE_RELOAD_MELEE"] = "ACT_HL2MP_GESTURE_RELOAD_MELEE"; GameActivity["HL2MP_JUMP_MELEE"] = "ACT_HL2MP_JUMP_MELEE"; GameActivity["MP_STAND_IDLE"] = "ACT_MP_STAND_IDLE"; GameActivity["MP_CROUCH_IDLE"] = "ACT_MP_CROUCH_IDLE"; GameActivity["MP_CROUCH_DEPLOYED_IDLE"] = "ACT_MP_CROUCH_DEPLOYED_IDLE"; GameActivity["MP_CROUCH_DEPLOYED"] = "ACT_MP_CROUCH_DEPLOYED"; GameActivity["MP_DEPLOYED_IDLE"] = "ACT_MP_DEPLOYED_IDLE"; GameActivity["MP_RUN"] = "ACT_MP_RUN"; GameActivity["MP_WALK"] = "ACT_MP_WALK"; GameActivity["MP_AIRWALK"] = "ACT_MP_AIRWALK"; GameActivity["MP_CROUCHWALK"] = "ACT_MP_CROUCHWALK"; GameActivity["MP_SPRINT"] = "ACT_MP_SPRINT"; GameActivity["MP_JUMP"] = "ACT_MP_JUMP"; GameActivity["MP_JUMP_START"] = "ACT_MP_JUMP_START"; GameActivity["MP_JUMP_FLOAT"] = "ACT_MP_JUMP_FLOAT"; GameActivity["MP_JUMP_LAND"] = "ACT_MP_JUMP_LAND"; GameActivity["MP_DOUBLEJUMP"] = "ACT_MP_DOUBLEJUMP"; GameActivity["MP_SWIM"] = "ACT_MP_SWIM"; GameActivity["MP_DEPLOYED"] = "ACT_MP_DEPLOYED"; GameActivity["MP_SWIM_DEPLOYED"] = "ACT_MP_SWIM_DEPLOYED"; GameActivity["MP_VCD"] = "ACT_MP_VCD"; GameActivity["MP_ATTACK_STAND_PRIMARYFIRE"] = "ACT_MP_ATTACK_STAND_PRIMARYFIRE"; GameActivity["MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED"] = "ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED"; GameActivity["MP_ATTACK_STAND_SECONDARYFIRE"] = "ACT_MP_ATTACK_STAND_SECONDARYFIRE"; GameActivity["MP_ATTACK_STAND_GRENADE"] = "ACT_MP_ATTACK_STAND_GRENADE"; GameActivity["MP_ATTACK_CROUCH_PRIMARYFIRE"] = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE"; GameActivity["MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED"] = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED"; GameActivity["MP_ATTACK_CROUCH_SECONDARYFIRE"] = "ACT_MP_ATTACK_CROUCH_SECONDARYFIRE"; GameActivity["MP_ATTACK_CROUCH_GRENADE"] = "ACT_MP_ATTACK_CROUCH_GRENADE"; GameActivity["MP_ATTACK_SWIM_PRIMARYFIRE"] = "ACT_MP_ATTACK_SWIM_PRIMARYFIRE"; GameActivity["MP_ATTACK_SWIM_SECONDARYFIRE"] = "ACT_MP_ATTACK_SWIM_SECONDARYFIRE"; GameActivity["MP_ATTACK_SWIM_GRENADE"] = "ACT_MP_ATTACK_SWIM_GRENADE"; GameActivity["MP_ATTACK_AIRWALK_PRIMARYFIRE"] = "ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE"; GameActivity["MP_ATTACK_AIRWALK_SECONDARYFIRE"] = "ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE"; GameActivity["MP_ATTACK_AIRWALK_GRENADE"] = "ACT_MP_ATTACK_AIRWALK_GRENADE"; GameActivity["MP_RELOAD_STAND"] = "ACT_MP_RELOAD_STAND"; GameActivity["MP_RELOAD_STAND_LOOP"] = "ACT_MP_RELOAD_STAND_LOOP"; GameActivity["MP_RELOAD_STAND_END"] = "ACT_MP_RELOAD_STAND_END"; GameActivity["MP_RELOAD_CROUCH"] = "ACT_MP_RELOAD_CROUCH"; GameActivity["MP_RELOAD_CROUCH_LOOP"] = "ACT_MP_RELOAD_CROUCH_LOOP"; GameActivity["MP_RELOAD_CROUCH_END"] = "ACT_MP_RELOAD_CROUCH_END"; GameActivity["MP_RELOAD_SWIM"] = "ACT_MP_RELOAD_SWIM"; GameActivity["MP_RELOAD_SWIM_LOOP"] = "ACT_MP_RELOAD_SWIM_LOOP"; GameActivity["MP_RELOAD_SWIM_END"] = "ACT_MP_RELOAD_SWIM_END"; GameActivity["MP_RELOAD_AIRWALK"] = "ACT_MP_RELOAD_AIRWALK"; GameActivity["MP_RELOAD_AIRWALK_LOOP"] = "ACT_MP_RELOAD_AIRWALK_LOOP"; GameActivity["MP_RELOAD_AIRWALK_END"] = "ACT_MP_RELOAD_AIRWALK_END"; GameActivity["MP_ATTACK_STAND_PREFIRE"] = "ACT_MP_ATTACK_STAND_PREFIRE"; GameActivity["MP_ATTACK_STAND_POSTFIRE"] = "ACT_MP_ATTACK_STAND_POSTFIRE"; GameActivity["MP_ATTACK_STAND_STARTFIRE"] = "ACT_MP_ATTACK_STAND_STARTFIRE"; GameActivity["MP_ATTACK_CROUCH_PREFIRE"] = "ACT_MP_ATTACK_CROUCH_PREFIRE"; GameActivity["MP_ATTACK_CROUCH_POSTFIRE"] = "ACT_MP_ATTACK_CROUCH_POSTFIRE"; GameActivity["MP_ATTACK_SWIM_PREFIRE"] = "ACT_MP_ATTACK_SWIM_PREFIRE"; GameActivity["MP_ATTACK_SWIM_POSTFIRE"] = "ACT_MP_ATTACK_SWIM_POSTFIRE"; GameActivity["MP_STAND_PRIMARY"] = "ACT_MP_STAND_PRIMARY"; GameActivity["MP_CROUCH_PRIMARY"] = "ACT_MP_CROUCH_PRIMARY"; GameActivity["MP_RUN_PRIMARY"] = "ACT_MP_RUN_PRIMARY"; GameActivity["MP_WALK_PRIMARY"] = "ACT_MP_WALK_PRIMARY"; GameActivity["MP_AIRWALK_PRIMARY"] = "ACT_MP_AIRWALK_PRIMARY"; GameActivity["MP_CROUCHWALK_PRIMARY"] = "ACT_MP_CROUCHWALK_PRIMARY"; GameActivity["MP_JUMP_PRIMARY"] = "ACT_MP_JUMP_PRIMARY"; GameActivity["MP_JUMP_START_PRIMARY"] = "ACT_MP_JUMP_START_PRIMARY"; GameActivity["MP_JUMP_FLOAT_PRIMARY"] = "ACT_MP_JUMP_FLOAT_PRIMARY"; GameActivity["MP_JUMP_LAND_PRIMARY"] = "ACT_MP_JUMP_LAND_PRIMARY"; GameActivity["MP_SWIM_PRIMARY"] = "ACT_MP_SWIM_PRIMARY"; GameActivity["MP_DEPLOYED_PRIMARY"] = "ACT_MP_DEPLOYED_PRIMARY"; GameActivity["MP_SWIM_DEPLOYED_PRIMARY"] = "ACT_MP_SWIM_DEPLOYED_PRIMARY"; GameActivity["MP_ATTACK_STAND_PRIMARY"] = "ACT_MP_ATTACK_STAND_PRIMARY"; GameActivity["MP_ATTACK_STAND_PRIMARY_DEPLOYED"] = "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED"; GameActivity["MP_ATTACK_CROUCH_PRIMARY"] = "ACT_MP_ATTACK_CROUCH_PRIMARY"; GameActivity["MP_ATTACK_CROUCH_PRIMARY_DEPLOYED"] = "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED"; GameActivity["MP_ATTACK_SWIM_PRIMARY"] = "ACT_MP_ATTACK_SWIM_PRIMARY"; GameActivity["MP_ATTACK_AIRWALK_PRIMARY"] = "ACT_MP_ATTACK_AIRWALK_PRIMARY"; GameActivity["MP_RELOAD_STAND_PRIMARY"] = "ACT_MP_RELOAD_STAND_PRIMARY"; GameActivity["MP_RELOAD_STAND_PRIMARY_LOOP"] = "ACT_MP_RELOAD_STAND_PRIMARY_LOOP"; GameActivity["MP_RELOAD_STAND_PRIMARY_END"] = "ACT_MP_RELOAD_STAND_PRIMARY_END"; GameActivity["MP_RELOAD_CROUCH_PRIMARY"] = "ACT_MP_RELOAD_CROUCH_PRIMARY"; GameActivity["MP_RELOAD_CROUCH_PRIMARY_LOOP"] = "ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP"; GameActivity["MP_RELOAD_CROUCH_PRIMARY_END"] = "ACT_MP_RELOAD_CROUCH_PRIMARY_END"; GameActivity["MP_RELOAD_SWIM_PRIMARY"] = "ACT_MP_RELOAD_SWIM_PRIMARY"; GameActivity["MP_RELOAD_SWIM_PRIMARY_LOOP"] = "ACT_MP_RELOAD_SWIM_PRIMARY_LOOP"; GameActivity["MP_RELOAD_SWIM_PRIMARY_END"] = "ACT_MP_RELOAD_SWIM_PRIMARY_END"; GameActivity["MP_RELOAD_AIRWALK_PRIMARY"] = "ACT_MP_RELOAD_AIRWALK_PRIMARY"; GameActivity["MP_RELOAD_AIRWALK_PRIMARY_LOOP"] = "ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP"; GameActivity["MP_RELOAD_AIRWALK_PRIMARY_END"] = "ACT_MP_RELOAD_AIRWALK_PRIMARY_END"; GameActivity["MP_ATTACK_STAND_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_STAND_GRENADE_PRIMARY"; GameActivity["MP_ATTACK_CROUCH_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY"; GameActivity["MP_ATTACK_SWIM_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY"; GameActivity["MP_ATTACK_AIRWALK_GRENADE_PRIMARY"] = "ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY"; GameActivity["MP_STAND_SECONDARY"] = "ACT_MP_STAND_SECONDARY"; GameActivity["MP_CROUCH_SECONDARY"] = "ACT_MP_CROUCH_SECONDARY"; GameActivity["MP_RUN_SECONDARY"] = "ACT_MP_RUN_SECONDARY"; GameActivity["MP_WALK_SECONDARY"] = "ACT_MP_WALK_SECONDARY"; GameActivity["MP_AIRWALK_SECONDARY"] = "ACT_MP_AIRWALK_SECONDARY"; GameActivity["MP_CROUCHWALK_SECONDARY"] = "ACT_MP_CROUCHWALK_SECONDARY"; GameActivity["MP_JUMP_SECONDARY"] = "ACT_MP_JUMP_SECONDARY"; GameActivity["MP_JUMP_START_SECONDARY"] = "ACT_MP_JUMP_START_SECONDARY"; GameActivity["MP_JUMP_FLOAT_SECONDARY"] = "ACT_MP_JUMP_FLOAT_SECONDARY"; GameActivity["MP_JUMP_LAND_SECONDARY"] = "ACT_MP_JUMP_LAND_SECONDARY"; GameActivity["MP_SWIM_SECONDARY"] = "ACT_MP_SWIM_SECONDARY"; GameActivity["MP_ATTACK_STAND_SECONDARY"] = "ACT_MP_ATTACK_STAND_SECONDARY"; GameActivity["MP_ATTACK_CROUCH_SECONDARY"] = "ACT_MP_ATTACK_CROUCH_SECONDARY"; GameActivity["MP_ATTACK_SWIM_SECONDARY"] = "ACT_MP_ATTACK_SWIM_SECONDARY"; GameActivity["MP_ATTACK_AIRWALK_SECONDARY"] = "ACT_MP_ATTACK_AIRWALK_SECONDARY"; GameActivity["MP_RELOAD_STAND_SECONDARY"] = "ACT_MP_RELOAD_STAND_SECONDARY"; GameActivity["MP_RELOAD_STAND_SECONDARY_LOOP"] = "ACT_MP_RELOAD_STAND_SECONDARY_LOOP"; GameActivity["MP_RELOAD_STAND_SECONDARY_END"] = "ACT_MP_RELOAD_STAND_SECONDARY_END"; GameActivity["MP_RELOAD_CROUCH_SECONDARY"] = "ACT_MP_RELOAD_CROUCH_SECONDARY"; GameActivity["MP_RELOAD_CROUCH_SECONDARY_LOOP"] = "ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP"; GameActivity["MP_RELOAD_CROUCH_SECONDARY_END"] = "ACT_MP_RELOAD_CROUCH_SECONDAR