@shopware-ag/dive
Version:
Shopware Spatial Framework
35 lines (34 loc) • 1.17 kB
TypeScript
import { Box3, Object3D } from 'three/webgpu';
import { EntitySchema, EntityTypeSchema, MinimalSchema, PartialSchema } from '../../index.ts';
import { DIVESceneObject } from '../../types/index.ts';
import { DIVEFloor } from '../floor/Floor.ts';
/**
* A basic scene node to hold grid, floor and all lower level roots.
*
* @module
*/
export declare class DIVERoot extends Object3D {
readonly isDIVERoot: true;
get floor(): DIVEFloor;
private _floor;
constructor();
computeSceneBB(): Box3;
getSceneObject<E extends EntityTypeSchema>(object: Partial<EntitySchema> & {
id: string;
entityType: E;
}): DIVESceneObject<E> | undefined;
addSceneObject(object: EntitySchema): DIVESceneObject | undefined;
updateSceneObject(object: PartialSchema): void;
deleteSceneObject(object: MinimalSchema<EntitySchema>): void;
private _updateLight;
private _updateModel;
private _updatePrimitive;
private _updateGroup;
private _deleteLight;
private _deleteModel;
private _deletePrimitive;
private _deleteGroup;
private _setParent;
private _detachTransformControls;
private _findScene;
}