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@shopware-ag/dive

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Shopware Spatial Framework

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import { Box3, Object3D } from 'three/webgpu'; import { EntitySchema, EntityTypeSchema, MinimalSchema, PartialSchema } from '../../index.ts'; import { DIVESceneObject } from '../../types/index.ts'; import { DIVEFloor } from '../floor/Floor.ts'; /** * A basic scene node to hold grid, floor and all lower level roots. * * @module */ export declare class DIVERoot extends Object3D { readonly isDIVERoot: true; get floor(): DIVEFloor; private _floor; constructor(); computeSceneBB(): Box3; getSceneObject<E extends EntityTypeSchema>(object: Partial<EntitySchema> & { id: string; entityType: E; }): DIVESceneObject<E> | undefined; addSceneObject(object: EntitySchema): DIVESceneObject | undefined; updateSceneObject(object: PartialSchema): void; deleteSceneObject(object: MinimalSchema<EntitySchema>): void; private _updateLight; private _updateModel; private _updatePrimitive; private _updateGroup; private _deleteLight; private _deleteModel; private _deletePrimitive; private _deleteGroup; private _setParent; private _detachTransformControls; private _findScene; }