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@shopware-ag/dive

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Shopware Spatial Framework

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import { Box3, Object3D } from 'three'; import { COMEntity } from '../../com/types'; import { DIVESceneObject } from '../../types'; /** * A basic scene node to hold grid, floor and all lower level roots. * * @module */ export declare class DIVERoot extends Object3D { readonly isDIVERoot: true; private loadingManager; constructor(); ComputeSceneBB(): Box3; GetSceneObject<T extends DIVESceneObject>(object: Partial<COMEntity> & { id: string; }): T | undefined; AddSceneObject(object: COMEntity): void; UpdateSceneObject(object: Partial<COMEntity> & { id: string; entityType: string; }): void; DeleteSceneObject(object: Partial<COMEntity> & { id: string; entityType: string; }): void; PlaceOnFloor(object: Partial<COMEntity> & { id: string; entityType: string; }): void; private updateLight; private updateModel; private updatePrimitive; private updateGroup; private deleteLight; private deleteModel; private deletePrimitive; private deleteGroup; private placeOnFloor; private setParent; private detachTransformControls; private findScene; }