@shopware-ag/dive
Version:
Shopware Spatial Framework
43 lines (42 loc) • 1.2 kB
TypeScript
import { Box3, Object3D } from 'three';
import { COMEntity } from '../../com/types';
import { DIVESceneObject } from '../../types';
/**
* A basic scene node to hold grid, floor and all lower level roots.
*
* @module
*/
export declare class DIVERoot extends Object3D {
readonly isDIVERoot: true;
private loadingManager;
constructor();
ComputeSceneBB(): Box3;
GetSceneObject<T extends DIVESceneObject>(object: Partial<COMEntity> & {
id: string;
}): T | undefined;
AddSceneObject(object: COMEntity): void;
UpdateSceneObject(object: Partial<COMEntity> & {
id: string;
entityType: string;
}): void;
DeleteSceneObject(object: Partial<COMEntity> & {
id: string;
entityType: string;
}): void;
PlaceOnFloor(object: Partial<COMEntity> & {
id: string;
entityType: string;
}): void;
private updateLight;
private updateModel;
private updatePrimitive;
private updateGroup;
private deleteLight;
private deleteModel;
private deletePrimitive;
private deleteGroup;
private placeOnFloor;
private setParent;
private detachTransformControls;
private findScene;
}