@shopware-ag/dive
Version:
Shopware Spatial Framework
47 lines (46 loc) • 1.36 kB
TypeScript
import { Object3D } from 'three';
import { DIVERenderer } from '../../../renderer/Renderer';
import { DIVEScene } from '../../../scene/Scene';
export declare class DIVEWebXRController extends Object3D {
private _renderer;
private _scene;
private _session;
private _frameBuffer;
private _xrRaycaster;
private _origin;
private _crosshair;
private _touchscreenControls;
private _handNodeInitialPosition;
private _xrCamera;
private _placed;
private _grabbedObject;
private _arHitPosition;
private _arHitQuaternion;
private _arHitScale;
private _initialObjectPosition;
private _initialRaycastHit;
private _deltaRaycastHit;
private _touchQuaterion;
private _touchScale;
private _scaleThreshold;
constructor(session: XRSession, renderer: DIVERenderer, scene: DIVEScene);
Init(): Promise<this>;
Dispose(): void;
Update(frame: XRFrame): void;
private updateHandNode;
private initOrigin;
private placeObjects;
private updateObject;
private onTouchStart;
private onTouchMove;
private onTouchEnd;
private _startTouchQuaternion;
private onRotateStart;
private onRotateMove;
private _startTouchScale;
private onPinchStart;
private onPinchMove;
private prepareScene;
private restoreScene;
private initRaycaster;
}