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@shopify/react-native-skia

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High-performance React Native Graphics using Skia

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import { processUniforms, FilterMode, MipmapMode, TileMode } from "../../../skia/types"; import { JsiDeclarationNode } from "../Node"; import { DeclarationType, NodeType } from "../../types"; import { enumKey, fitRects, getRect, processGradientProps, processTransformProps, rect2rect } from "../datatypes"; export class ShaderDeclaration extends JsiDeclarationNode { constructor(ctx, type, props) { super(ctx, DeclarationType.Shader, type, props); } } export class ShaderNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.Shader, props); } decorate(ctx) { this.decorateChildren(ctx); const { source, uniforms, ...transform } = this.props; const m3 = this.Skia.Matrix(); processTransformProps(m3, transform); const shader = source.makeShaderWithChildren(processUniforms(source, uniforms), ctx.shaders.popAll(), m3); ctx.shaders.push(shader); } } export class ImageShaderNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.ImageShader, props); } decorate(ctx) { const { fit, image, tx, ty, fm, mm, ...imageShaderProps } = this.props; if (!image) { return; } const rct = getRect(this.Skia, imageShaderProps); const m3 = this.Skia.Matrix(); if (rct) { const rects = fitRects(fit, { x: 0, y: 0, width: image.width(), height: image.height() }, rct); const [x, y, sx, sy] = rect2rect(rects.src, rects.dst); m3.translate(x.translateX, y.translateY); m3.scale(sx.scaleX, sy.scaleY); } const lm = this.Skia.Matrix(); lm.concat(m3); processTransformProps(lm, imageShaderProps); const shader = image.makeShaderOptions(TileMode[enumKey(tx)], TileMode[enumKey(ty)], FilterMode[enumKey(fm)], MipmapMode[enumKey(mm)], lm); ctx.shaders.push(shader); } } export class ColorNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.ColorShader, props); } decorate(ctx) { const { color } = this.props; const shader = this.Skia.Shader.MakeColor(this.Skia.Color(color)); ctx.shaders.push(shader); } } export class TurbulenceNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.Turbulence, props); } decorate(ctx) { const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props; const shader = this.Skia.Shader.MakeTurbulence(freqX, freqY, octaves, seed, tileWidth, tileHeight); ctx.shaders.push(shader); } } export class FractalNoiseNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.FractalNoise, props); } decorate(ctx) { const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props; const shader = this.Skia.Shader.MakeFractalNoise(freqX, freqY, octaves, seed, tileWidth, tileHeight); ctx.shaders.push(shader); } } export class LinearGradientNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.LinearGradient, props); } decorate(ctx) { const { start, end } = this.props; const { colors, positions, mode, localMatrix, flags } = processGradientProps(this.Skia, this.props); const shader = this.Skia.Shader.MakeLinearGradient(start, end, colors, positions !== null && positions !== void 0 ? positions : null, mode, localMatrix, flags); ctx.shaders.push(shader); } } export class RadialGradientNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.RadialGradient, props); } decorate(ctx) { const { c, r } = this.props; const { colors, positions, mode, localMatrix, flags } = processGradientProps(this.Skia, this.props); const shader = this.Skia.Shader.MakeRadialGradient(c, r, colors, positions, mode, localMatrix, flags); ctx.shaders.push(shader); } } export class SweepGradientNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.SweepGradient, props); } decorate(ctx) { const { c, start, end } = this.props; const { colors, positions, mode, localMatrix, flags } = processGradientProps(this.Skia, this.props); const shader = this.Skia.Shader.MakeSweepGradient(c.x, c.y, colors, positions, mode, localMatrix, flags, start, end); ctx.shaders.push(shader); } } export class TwoPointConicalGradientNode extends ShaderDeclaration { constructor(ctx, props) { super(ctx, NodeType.TwoPointConicalGradient, props); } decorate(ctx) { const { startR, endR, start, end } = this.props; const { colors, positions, mode, localMatrix, flags } = processGradientProps(this.Skia, this.props); const shader = this.Skia.Shader.MakeTwoPointConicalGradient(start, startR, end, endR, colors, positions, mode, localMatrix, flags); ctx.shaders.push(shader); } } //# sourceMappingURL=Shaders.js.map