@shopify/react-native-skia
Version:
High-performance React Native Graphics using Skia
193 lines • 5.21 kB
JavaScript
import { processUniforms, FilterMode, MipmapMode, TileMode } from "../../../skia/types";
import { JsiDeclarationNode } from "../Node";
import { DeclarationType, NodeType } from "../../types";
import { enumKey, fitRects, getRect, processGradientProps, processTransformProps, rect2rect } from "../datatypes";
export class ShaderDeclaration extends JsiDeclarationNode {
constructor(ctx, type, props) {
super(ctx, DeclarationType.Shader, type, props);
}
}
export class ShaderNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.Shader, props);
}
decorate(ctx) {
this.decorateChildren(ctx);
const {
source,
uniforms,
...transform
} = this.props;
const m3 = this.Skia.Matrix();
processTransformProps(m3, transform);
const shader = source.makeShaderWithChildren(processUniforms(source, uniforms), ctx.shaders.popAll(), m3);
ctx.shaders.push(shader);
}
}
export class ImageShaderNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.ImageShader, props);
}
decorate(ctx) {
const {
fit,
image,
tx,
ty,
fm,
mm,
...imageShaderProps
} = this.props;
if (!image) {
return;
}
const rct = getRect(this.Skia, imageShaderProps);
const m3 = this.Skia.Matrix();
if (rct) {
const rects = fitRects(fit, {
x: 0,
y: 0,
width: image.width(),
height: image.height()
}, rct);
const [x, y, sx, sy] = rect2rect(rects.src, rects.dst);
m3.translate(x.translateX, y.translateY);
m3.scale(sx.scaleX, sy.scaleY);
}
const lm = this.Skia.Matrix();
lm.concat(m3);
processTransformProps(lm, imageShaderProps);
const shader = image.makeShaderOptions(TileMode[enumKey(tx)], TileMode[enumKey(ty)], FilterMode[enumKey(fm)], MipmapMode[enumKey(mm)], lm);
ctx.shaders.push(shader);
}
}
export class ColorNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.ColorShader, props);
}
decorate(ctx) {
const {
color
} = this.props;
const shader = this.Skia.Shader.MakeColor(this.Skia.Color(color));
ctx.shaders.push(shader);
}
}
export class TurbulenceNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.Turbulence, props);
}
decorate(ctx) {
const {
freqX,
freqY,
octaves,
seed,
tileWidth,
tileHeight
} = this.props;
const shader = this.Skia.Shader.MakeTurbulence(freqX, freqY, octaves, seed, tileWidth, tileHeight);
ctx.shaders.push(shader);
}
}
export class FractalNoiseNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.FractalNoise, props);
}
decorate(ctx) {
const {
freqX,
freqY,
octaves,
seed,
tileWidth,
tileHeight
} = this.props;
const shader = this.Skia.Shader.MakeFractalNoise(freqX, freqY, octaves, seed, tileWidth, tileHeight);
ctx.shaders.push(shader);
}
}
export class LinearGradientNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.LinearGradient, props);
}
decorate(ctx) {
const {
start,
end
} = this.props;
const {
colors,
positions,
mode,
localMatrix,
flags
} = processGradientProps(this.Skia, this.props);
const shader = this.Skia.Shader.MakeLinearGradient(start, end, colors, positions !== null && positions !== void 0 ? positions : null, mode, localMatrix, flags);
ctx.shaders.push(shader);
}
}
export class RadialGradientNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.RadialGradient, props);
}
decorate(ctx) {
const {
c,
r
} = this.props;
const {
colors,
positions,
mode,
localMatrix,
flags
} = processGradientProps(this.Skia, this.props);
const shader = this.Skia.Shader.MakeRadialGradient(c, r, colors, positions, mode, localMatrix, flags);
ctx.shaders.push(shader);
}
}
export class SweepGradientNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.SweepGradient, props);
}
decorate(ctx) {
const {
c,
start,
end
} = this.props;
const {
colors,
positions,
mode,
localMatrix,
flags
} = processGradientProps(this.Skia, this.props);
const shader = this.Skia.Shader.MakeSweepGradient(c.x, c.y, colors, positions, mode, localMatrix, flags, start, end);
ctx.shaders.push(shader);
}
}
export class TwoPointConicalGradientNode extends ShaderDeclaration {
constructor(ctx, props) {
super(ctx, NodeType.TwoPointConicalGradient, props);
}
decorate(ctx) {
const {
startR,
endR,
start,
end
} = this.props;
const {
colors,
positions,
mode,
localMatrix,
flags
} = processGradientProps(this.Skia, this.props);
const shader = this.Skia.Shader.MakeTwoPointConicalGradient(start, startR, end, endR, colors, positions, mode, localMatrix, flags);
ctx.shaders.push(shader);
}
}
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