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@shopify/flash-list

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FlashList is a more performant FlatList replacement

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import { roundToDecimalPlaces } from "./roundToDecimalPlaces"; /** * Can be used to monitor JS thread performance * Use startTracking() and stopAndGetData() to start and stop tracking */ export class JSFPSMonitor { private startTime = 0; private frameCount = 0; private timeWindow = { frameCount: 0, startTime: 0, }; private minFPS = Number.MAX_SAFE_INTEGER; private maxFPS = 0; private averageFPS = 0; private clearAnimationNumber = 0; private measureLoop() { // This looks weird but I'm avoiding a new closure this.clearAnimationNumber = requestAnimationFrame(this.updateLoopCompute); } private updateLoopCompute = () => { this.frameCount++; const elapsedTime = (Date.now() - this.startTime) / 1000; this.averageFPS = elapsedTime > 0 ? this.frameCount / elapsedTime : 0; this.timeWindow.frameCount++; const timeWindowElapsedTime = (Date.now() - this.timeWindow.startTime) / 1000; if (timeWindowElapsedTime >= 1) { const timeWindowAverageFPS = this.timeWindow.frameCount / timeWindowElapsedTime; this.minFPS = Math.min(this.minFPS, timeWindowAverageFPS); this.maxFPS = Math.max(this.maxFPS, timeWindowAverageFPS); this.timeWindow.frameCount = 0; this.timeWindow.startTime = Date.now(); } this.measureLoop(); }; public startTracking() { if (this.startTime !== 0) { throw new Error( "This FPS Monitor has already been run, please create a new instance" ); } this.startTime = Date.now(); this.timeWindow.startTime = Date.now(); this.measureLoop(); } public stopAndGetData(): JSFPSResult { cancelAnimationFrame(this.clearAnimationNumber); if (this.minFPS === Number.MAX_SAFE_INTEGER) { this.minFPS = this.averageFPS; this.maxFPS = this.averageFPS; } return { minFPS: roundToDecimalPlaces(this.minFPS, 1), maxFPS: roundToDecimalPlaces(this.maxFPS, 1), averageFPS: roundToDecimalPlaces(this.averageFPS, 1), }; } } export interface JSFPSResult { minFPS: number; maxFPS: number; averageFPS: number; }