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@shockpkg/dir-projector

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Package for creating Shockwave Director projectors

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/// <reference types="node" /> export interface IPeResourceReplace { /** * Replace icons if not null. * * @default null */ iconData?: Readonly<Buffer> | null; /** * Replace version strings if not null. * * @default null */ versionStrings?: Readonly<{ [key: string]: string; }> | null; /** * If true remove signature if present. * * @default false */ removeSignature?: boolean | null; } /** * Parse PE version string to integers (MS then LS bits) or null. * * @param version Version string. * @returns Version integers ([MS, LS]) or null. */ export declare function peVersionInts(version: string): [number, number] | null; /** * Replace resources in Windows PE file. * * @param path File path. * @param options Replacement options. */ export declare function peResourceReplace(path: string, options: Readonly<IPeResourceReplace>): Promise<void>; /** * Get Windows launcher for the specified type. * * @param type Executable type. * @param resources File to optionally copy resources from. * @returns Launcher data. */ export declare function windowsLauncher(type: 'i686' | 'x86_64', resources?: string | null): Promise<Buffer>; /** * Patch Windows Shockwave 3D InstalledDisplayDrivers size. * * @param file File path. */ export declare function windowsPatchShockwave3dInstalledDisplayDriversSize(file: string): Promise<void>;