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@shockpkg/dir-projector

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Package for creating Shockwave Director projectors

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.BundleWindows32 = void 0; var _path = require("path"); var _fsExtra = _interopRequireDefault(require("fs-extra")); var _util = require("../../util"); var _windows = require("../../util/windows"); var _ = require("../../projector/windows/32"); var _windows2 = require("../windows"); /** * BundleWindows32 constructor. * * @param path Output path for the main application. */ class BundleWindows32 extends _windows2.BundleWindows { /** * ProjectorWindows32 instance. */ constructor(path) { super(path); this.projector = void 0; this.projector = this._createProjector(); } /** * Create projector instance for the bundle. * * @returns Projector instance. */ _createProjector() { const { path, extension } = this; const directory = (0, _util.trimExtension)(path, extension, true); if (directory === path) { throw new Error(`Output path must end with: ${extension}`); } return new _.ProjectorWindows32((0, _path.join)(directory, (0, _path.basename)(path))); } /** * Write the launcher file. */ async _writeLauncher() { await _fsExtra.default.outputFile(this.path, await (0, _windows.windowsLauncher)('i686', this.projector.path)); } } exports.BundleWindows32 = BundleWindows32; //# sourceMappingURL=32.js.map