@shiplab/vessel3d
Version:
Library for conceptual ship visualization using as support Three.js library
221 lines (161 loc) • 7.39 kB
JavaScript
import {EventDispatcher, Matrix4, Plane, Raycaster, Vector2, Vector3} from "./three.js";
const _plane = new Plane();
const _raycaster = new Raycaster();
const _pointer = new Vector2();
const _offset = new Vector3();
const _diff = new Vector2();
const _previousPointer = new Vector2();
const _intersection = new Vector3();
const _worldPosition = new Vector3();
const _inverseMatrix = new Matrix4();
const _up = new Vector3();
const _right = new Vector3();
class DragControls extends EventDispatcher {
constructor(_objects, _camera, _domElement) {
super();
_domElement.style.touchAction = "none"; // disable touch scroll
let _selected = null,
_hovered = null;
const _intersections = [];
this.mode = "translate";
this.rotateSpeed = 1;
//
const scope = this;
function activate() {
_domElement.addEventListener("pointermove", onPointerMove);
_domElement.addEventListener("pointerdown", onPointerDown);
_domElement.addEventListener("pointerup", onPointerCancel);
_domElement.addEventListener("pointerleave", onPointerCancel);
}
function deactivate() {
_domElement.removeEventListener("pointermove", onPointerMove);
_domElement.removeEventListener("pointerdown", onPointerDown);
_domElement.removeEventListener("pointerup", onPointerCancel);
_domElement.removeEventListener("pointerleave", onPointerCancel);
_domElement.style.cursor = "";
}
function dispose() {
deactivate();
}
function getObjects() {
return _objects;
}
function setObjects(objects) {
_objects = objects;
}
function getRaycaster() {
return _raycaster;
}
function onPointerMove(event) {
if (scope.enabled === false) return;
updatePointer(event);
_raycaster.setFromCamera(_pointer, _camera);
if (_selected) {
if (scope.mode === "translate") {
if (_raycaster.ray.intersectPlane(_plane, _intersection)) {
_selected.position.copy(_intersection.sub(_offset).applyMatrix4(_inverseMatrix));
}
} else if (scope.mode === "rotate") {
_diff.subVectors(_pointer, _previousPointer).multiplyScalar(scope.rotateSpeed);
_selected.rotateOnWorldAxis(_up, _diff.x);
_selected.rotateOnWorldAxis(_right.normalize(), -_diff.y);
}
scope.dispatchEvent({type: "drag", object: _selected});
_previousPointer.copy(_pointer);
} else {
// hover support
if (event.pointerType === "mouse" || event.pointerType === "pen") {
_intersections.length = 0;
_raycaster.setFromCamera(_pointer, _camera);
_raycaster.intersectObjects(_objects, scope.recursive, _intersections);
if (_intersections.length > 0) {
const object = _intersections[0].object;
_plane.setFromNormalAndCoplanarPoint(
_camera.getWorldDirection(_plane.normal),
_worldPosition.setFromMatrixPosition(object.matrixWorld)
);
if (_hovered !== object && _hovered !== null) {
scope.dispatchEvent({type: "hoveroff", object: _hovered});
_domElement.style.cursor = "auto";
_hovered = null;
}
if (_hovered !== object) {
scope.dispatchEvent({type: "hoveron", object: object});
_domElement.style.cursor = "pointer";
_hovered = object;
}
} else {
if (_hovered !== null) {
scope.dispatchEvent({type: "hoveroff", object: _hovered});
_domElement.style.cursor = "auto";
_hovered = null;
}
}
}
}
_previousPointer.copy(_pointer);
}
function onPointerDown(event) {
if (scope.enabled === false) return;
updatePointer(event);
_intersections.length = 0;
_raycaster.setFromCamera(_pointer, _camera);
_raycaster.intersectObjects(_objects, scope.recursive, _intersections);
if (_intersections.length > 0) {
if (scope.transformGroup === true) {
// look for the outermost group in the object's upper hierarchy
_selected = findGroup(_intersections[0].object);
} else {
_selected = _intersections[0].object;
}
_plane.setFromNormalAndCoplanarPoint(
_camera.getWorldDirection(_plane.normal),
_worldPosition.setFromMatrixPosition(_selected.matrixWorld)
);
if (_raycaster.ray.intersectPlane(_plane, _intersection)) {
if (scope.mode === "translate") {
_inverseMatrix.copy(_selected.parent.matrixWorld).invert();
_offset.copy(_intersection).sub(_worldPosition.setFromMatrixPosition(_selected.matrixWorld));
} else if (scope.mode === "rotate") {
// the controls only support Y+ up
_up.set(0, 1, 0).applyQuaternion(_camera.quaternion).normalize();
_right.set(1, 0, 0).applyQuaternion(_camera.quaternion).normalize();
}
}
_domElement.style.cursor = "move";
scope.dispatchEvent({type: "dragstart", object: _selected});
}
_previousPointer.copy(_pointer);
}
function onPointerCancel() {
if (scope.enabled === false) return;
if (_selected) {
scope.dispatchEvent({type: "dragend", object: _selected});
_selected = null;
}
_domElement.style.cursor = _hovered ? "pointer" : "auto";
}
function updatePointer(event) {
const rect = _domElement.getBoundingClientRect();
_pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
_pointer.y = (-(event.clientY - rect.top) / rect.height) * 2 + 1;
}
function findGroup(obj, group = null) {
if (obj.isGroup) group = obj;
if (obj.parent === null) return group;
return findGroup(obj.parent, group);
}
activate();
// API
this.enabled = true;
this.recursive = true;
this.transformGroup = false;
this.activate = activate;
this.deactivate = deactivate;
this.dispose = dispose;
this.getObjects = getObjects;
this.getRaycaster = getRaycaster;
this.setObjects = setObjects;
}
}
export {DragControls};