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@shapediver/viewer.viewport

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This is the npm package for the ShapeDiver Viewer Viewport API. For more information on ShapeDiver, please visit our [homepage](https://shapediver.com/).

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import { IConvert3Dto2DResult } from "@shapediver/viewer.rendering-engine.rendering-engine"; import { RenderingEngine as RenderingEngineThreeJs } from "@shapediver/viewer.rendering-engine.rendering-engine-threejs"; import { ISettings } from "@shapediver/viewer.settings"; import { ITreeNode } from "@shapediver/viewer.shared.node-tree"; import { IDomEventListener, SESSION_SETTINGS_MODE } from "@shapediver/viewer.shared.services"; import { Color, FLAG_TYPE, IAnimationData, IGeometryData, IIntersectionFilter, ISDTFAttributeVisualizationData, ISDTFItemData, ISDTFOverview, MaterialBasicLineData, MaterialPointData, MaterialStandardData, MATERIAL_TYPE, RENDERER_TYPE, TEXTURE_ENCODING, TONE_MAPPING } from "@shapediver/viewer.shared.types"; import { quat, vec3 } from "gl-matrix"; import * as THREE from "three"; import { ICameraApi } from "../interfaces/camera/ICameraApi"; import { IOrthographicCameraApi } from "../interfaces/camera/IOrthographicCameraApi"; import { IPerspectiveCameraApi } from "../interfaces/camera/IPerspectiveCameraApi"; import { IPostProcessingApi } from "../interfaces/IPostProcessingApi"; import { IViewportApi } from "../interfaces/IViewportApi"; import { ILightSceneApi } from "../interfaces/lights/ILightSceneApi"; export declare class ViewportApi implements IViewportApi { #private; constructor(renderingEngine: RenderingEngineThreeJs); get animations(): { [key: string]: IAnimationData; }; get arRotation(): vec3; set arRotation(value: vec3); get arScale(): vec3; set arScale(value: vec3); get arTranslation(): vec3; set arTranslation(value: vec3); get automaticColorAdjustment(): boolean; set automaticColorAdjustment(value: boolean); get automaticResizing(): boolean; set automaticResizing(value: boolean); get beautyRenderBlendingDuration(): number; set beautyRenderBlendingDuration(value: number); get beautyRenderDelay(): number; set beautyRenderDelay(value: number); get camera(): ICameraApi | null; get cameras(): { [key: string]: ICameraApi; }; get canvas(): HTMLCanvasElement; get clearAlpha(): number; set clearAlpha(value: number); get clearColor(): Color; set clearColor(value: Color); get contactShadowBlur(): number; set contactShadowBlur(value: number); get contactShadowDarkness(): number; set contactShadowDarkness(value: number); get contactShadowHeight(): number; set contactShadowHeight(value: number); get contactShadowOpacity(): number; set contactShadowOpacity(value: number); get contactShadowVisibility(): boolean; set contactShadowVisibility(value: boolean); get defaultLineMaterial(): MaterialBasicLineData; get defaultMaterial(): MaterialStandardData; get defaultMaterialColor(): Color; set defaultMaterialColor(value: Color); get defaultPointMaterial(): MaterialPointData; get enableAR(): boolean; set enableAR(value: boolean); get environmentMap(): string | string[]; set environmentMap(value: string | string[]); get environmentMapAsBackground(): boolean; set environmentMapAsBackground(value: boolean); get environmentMapBlurriness(): number; set environmentMapBlurriness(value: number); get environmentMapForUnlitMaterials(): boolean; set environmentMapForUnlitMaterials(value: boolean); get environmentMapIntensity(): number; set environmentMapIntensity(value: number); get environmentMapResolution(): string; set environmentMapResolution(value: string); get environmentMapRotation(): quat; set environmentMapRotation(value: quat); get gridColor(): Color; set gridColor(value: Color); get gridVisibility(): boolean; set gridVisibility(value: boolean); get groundPlaneColor(): Color; set groundPlaneColor(value: Color); get groundPlaneShadowColor(): Color; set groundPlaneShadowColor(value: Color); get groundPlaneShadowVisibility(): boolean; set groundPlaneShadowVisibility(value: boolean); get groundPlaneVisibility(): boolean; set groundPlaneVisibility(value: boolean); get id(): string; get lightScene(): ILightSceneApi | null; get lightScenes(): { [key: string]: ILightSceneApi; }; get lights(): boolean; set lights(value: boolean); get loadDefaultCameras(): boolean; set loadDefaultCameras(value: boolean); get materialOverrideType(): MATERIAL_TYPE | undefined; set materialOverrideType(value: MATERIAL_TYPE | undefined); get maximumRenderingSize(): { width: number; height: number; }; set maximumRenderingSize(value: { width: number; height: number; }); get outputEncoding(): TEXTURE_ENCODING; set outputEncoding(value: TEXTURE_ENCODING); get physicallyCorrectLights(): boolean; set physicallyCorrectLights(value: boolean); get pointSize(): number; set pointSize(value: number); get postProcessing(): IPostProcessingApi; get postRenderingCallback(): ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera) => void) | undefined; set postRenderingCallback(value: ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera) => void) | undefined); get preRenderingCallback(): ((renderer: THREE.WebGLRenderer) => void) | undefined; set preRenderingCallback(value: ((renderer: THREE.WebGLRenderer) => void) | undefined); get sessionSettingsId(): string | undefined; get sessionSettingsMode(): SESSION_SETTINGS_MODE; get shadows(): boolean; set shadows(value: boolean); get show(): boolean; set show(value: boolean); get showStatistics(): boolean; set showStatistics(value: boolean); get softShadows(): boolean; set softShadows(value: boolean); get textureEncoding(): TEXTURE_ENCODING; set textureEncoding(value: TEXTURE_ENCODING); get threeJsCoreObjects(): { scene: THREE.Scene; renderer: THREE.WebGLRenderer; camera: THREE.Camera; }; get toneMapping(): TONE_MAPPING; set toneMapping(value: TONE_MAPPING); get toneMappingExposure(): number; set toneMappingExposure(value: number); get type(): RENDERER_TYPE; set type(value: RENDERER_TYPE); get visualizeAttributes(): ((overview: ISDTFOverview, itemData?: ISDTFItemData) => ISDTFAttributeVisualizationData) | undefined; set visualizeAttributes(value: ((overview: ISDTFOverview, itemData?: ISDTFItemData) => ISDTFAttributeVisualizationData) | undefined); addCanvasEventListener(listener: IDomEventListener): string; addFlag(flag: FLAG_TYPE): string; addRestrictedCanvasListenerToken(token: string): void; applyViewportSettings(settings: ISettings, sections?: { ar?: boolean | undefined; scene?: boolean | undefined; camera?: boolean | undefined; light?: boolean | undefined; environment?: boolean | undefined; general?: boolean | undefined; postprocessing?: boolean | undefined; }): Promise<void>; assignCamera(id: string): boolean; assignLightScene(id: string): boolean; close(): Promise<void>; continueRendering(): void; convert3Dto2D(p: vec3): IConvert3Dto2DResult; convertToGlTF(node?: ITreeNode, convertForAr?: boolean): Promise<Blob>; createArSessionLink(node?: ITreeNode, qrCode?: boolean, fallbackUrl?: string): Promise<string>; createLightScene(properties?: { name?: string | undefined; standard?: boolean | undefined; }): ILightSceneApi; createOrthographicCamera(id?: string): IOrthographicCameraApi; createPerspectiveCamera(id?: string): IPerspectiveCameraApi; createSDTFOverview(node: ITreeNode): ISDTFOverview; displayErrorMessage(message: string): void; getEnvironmentMapImageUrl(): string; getScreenshot(type?: string, quality?: number): string; getViewportSettings(): ISettings; isMobileDeviceWithoutBrowserARSupport(): boolean; pauseRendering(): void; pointerEventToRay(event: PointerEvent): { origin: vec3; direction: vec3; }; raytraceScene(origin: vec3, direction: vec3, filterCriteria?: IIntersectionFilter[]): { distance: number; node: ITreeNode; data?: IGeometryData; }[]; removeCamera(id: string): boolean; removeCanvasEventListener(token: string): boolean; removeFlag(token: string): boolean; removeLightScene(id: string): boolean; removeRestrictedCanvasListenerToken(token: string): void; render(): void; resetToDefaultCameras(): void; resize(width: number, height: number): void; restrictEventListeners(allowedListeners: { mousewheel?: boolean; pointerdown?: boolean; pointermove?: boolean; pointerup?: boolean; pointerout?: boolean; keydown?: boolean; keyup?: boolean; contextmenu?: boolean; }): void; update(id?: string): void; updateDefaultLineMaterial(value: MaterialBasicLineData): void; updateDefaultMaterial(value: MaterialStandardData): void; updateDefaultPointMaterial(value: MaterialPointData): void; updateEnvironmentGeometry(): void; updateNode(node: ITreeNode): void; updateNodeTransformation(node: ITreeNode): void; viewInAR(node?: ITreeNode): Promise<void>; viewableInAR(): boolean; } //# sourceMappingURL=ViewportApi.d.ts.map