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@serenity-js/core

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The core Serenity/JS framework, providing the Screenplay Pattern interfaces, as well as the test reporting and integration infrastructure

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import { match } from 'tiny-types'; import { AssertionError, ImplementationPendingError, TestCompromisedError } from '../../errors/index.js'; import { InteractionFinished, InteractionStarts, TaskFinished, TaskStarts } from '../../events/index.js'; import { ValueInspector } from '../../io/index.js'; import { ExecutionSkipped } from '../../model/index.js'; import { ActivityDetails, ExecutionCompromised, ExecutionFailedWithAssertionError, ExecutionFailedWithError, ExecutionSuccessful, ImplementationPending, Name } from '../../model/index.js'; import { Interaction } from '../Interaction.js'; import { Ability } from './Ability.js'; /** * An [`Ability`](https://serenity-js.org/api/core/class/Ability/) that enables an [`Actor`](https://serenity-js.org/api/core/class/Actor/) to perform a given [`Activity`](https://serenity-js.org/api/core/class/Activity/). * * [`PerformActivities`](https://serenity-js.org/api/core/class/PerformActivities/) is used internally by [`Actor.attemptsTo`](https://serenity-js.org/api/core/class/Actor/#attemptsTo), and it is unlikely you'll ever need to use it directly in your code. * That is, unless you're building a custom Serenity/JS extension and want to override the default behaviour of the framework, * in which case you should check out the [Contributor's Guide](https://serenity-js.org/community/contributing). * * @group Abilities */ export class PerformActivities extends Ability { actor; stage; constructor(actor, stage) { super(); this.actor = actor; this.stage = stage; } async perform(activity) { const sceneId = this.stage.currentSceneId(); const details = this.detailsOf(this.nameOf(activity), activity.instantiationLocation()); const activityId = this.stage.assignNewActivityId(details); const [activityStarts, activityFinished] = activity instanceof Interaction ? [InteractionStarts, InteractionFinished] : [TaskStarts, TaskFinished]; try { this.stage.announce(new activityStarts(sceneId, activityId, details, this.stage.currentTime())); await activity.performAs(this.actor); const name = await activity.describedBy(this.actor); this.stage.announce(new activityFinished(sceneId, activityId, this.detailsOf(name, activity.instantiationLocation()), new ExecutionSuccessful(), this.stage.currentTime())); } catch (error) { this.stage.announce(new activityFinished(sceneId, activityId, details, this.outcomeFor(error), this.stage.currentTime())); throw error; } finally { await this.stage.waitForNextCue(); } } outcomeFor(error) { return match(error) .when(ImplementationPendingError, _ => new ImplementationPending(error)) .when(TestCompromisedError, _ => new ExecutionCompromised(error)) .when(AssertionError, _ => new ExecutionFailedWithAssertionError(error)) .when(Error, _ => { // Mocha if (/AssertionError/.test(error.constructor.name)) { return new ExecutionFailedWithAssertionError(error); } // Playwright Test if (/TestSkipError/.test(error.constructor.name)) { return new ExecutionSkipped(error); } return new ExecutionFailedWithError(error); }) .else(_ => new ExecutionFailedWithError(error)); } detailsOf(name, instantiationLocation) { return new ActivityDetails(new Name(name), instantiationLocation); } nameOf(activity) { const template = ValueInspector.hasItsOwnToString(activity) ? activity.toString() : `#actor performs ${activity.constructor.name}`; return template.replaceAll('#actor', this.actor.name); } } //# sourceMappingURL=PerformActivities.js.map