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@serenity-js/core

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The core Serenity/JS framework, providing the Screenplay Pattern interfaces, as well as the test reporting and integration infrastructure

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PerformActivities = void 0; const tiny_types_1 = require("tiny-types"); const errors_1 = require("../../errors"); const events_1 = require("../../events"); const io_1 = require("../../io"); const model_1 = require("../../model"); const Interaction_1 = require("../Interaction"); const Ability_1 = require("./Ability"); /** * An [`Ability`](https://serenity-js.org/api/core/class/Ability/) that enables an [`Actor`](https://serenity-js.org/api/core/class/Actor/) to perform a given [`Activity`](https://serenity-js.org/api/core/class/Activity/). * * [`PerformActivities`](https://serenity-js.org/api/core/class/PerformActivities/) is used internally by [`Actor.attemptsTo`](https://serenity-js.org/api/core/class/Actor/#attemptsTo), and it is unlikely you'll ever need to use it directly in your code. * That is, unless you're building a custom Serenity/JS extension and want to override the default behaviour of the framework, * in which case you should check out the [Contributor's Guide](https://serenity-js.org/community/contributing). * * @group Abilities */ class PerformActivities extends Ability_1.Ability { actor; stage; constructor(actor, stage) { super(); this.actor = actor; this.stage = stage; } async perform(activity) { const sceneId = this.stage.currentSceneId(); const details = this.detailsOf(this.nameOf(activity), activity.instantiationLocation()); const activityId = this.stage.assignNewActivityId(details); const [activityStarts, activityFinished] = activity instanceof Interaction_1.Interaction ? [events_1.InteractionStarts, events_1.InteractionFinished] : [events_1.TaskStarts, events_1.TaskFinished]; try { this.stage.announce(new activityStarts(sceneId, activityId, details, this.stage.currentTime())); await activity.performAs(this.actor); const name = await activity.describedBy(this.actor); this.stage.announce(new activityFinished(sceneId, activityId, this.detailsOf(name, activity.instantiationLocation()), new model_1.ExecutionSuccessful(), this.stage.currentTime())); } catch (error) { this.stage.announce(new activityFinished(sceneId, activityId, details, this.outcomeFor(error), this.stage.currentTime())); throw error; } finally { await this.stage.waitForNextCue(); } } outcomeFor(error) { return (0, tiny_types_1.match)(error) .when(errors_1.ImplementationPendingError, _ => new model_1.ImplementationPending(error)) .when(errors_1.TestCompromisedError, _ => new model_1.ExecutionCompromised(error)) .when(errors_1.AssertionError, _ => new model_1.ExecutionFailedWithAssertionError(error)) .when(Error, _ => /AssertionError/.test(error.constructor.name) // mocha ? new model_1.ExecutionFailedWithAssertionError(error) : new model_1.ExecutionFailedWithError(error)) .else(_ => new model_1.ExecutionFailedWithError(error)); } detailsOf(name, instantiationLocation) { return new model_1.ActivityDetails(new model_1.Name(name), instantiationLocation); } nameOf(activity) { const template = io_1.ValueInspector.hasItsOwnToString(activity) ? activity.toString() : `#actor performs ${activity.constructor.name}`; return template.replaceAll('#actor', this.actor.name); } } exports.PerformActivities = PerformActivities; //# sourceMappingURL=PerformActivities.js.map