@serenity-js/core
Version:
The core Serenity/JS framework, providing the Screenplay Pattern interfaces, as well as the test reporting and integration infrastructure
70 lines • 3.69 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.PerformActivities = void 0;
const tiny_types_1 = require("tiny-types");
const errors_1 = require("../../errors");
const events_1 = require("../../events");
const io_1 = require("../../io");
const model_1 = require("../../model");
const Interaction_1 = require("../Interaction");
const Ability_1 = require("./Ability");
/**
* An [`Ability`](https://serenity-js.org/api/core/class/Ability/) that enables an [`Actor`](https://serenity-js.org/api/core/class/Actor/) to perform a given [`Activity`](https://serenity-js.org/api/core/class/Activity/).
*
* [`PerformActivities`](https://serenity-js.org/api/core/class/PerformActivities/) is used internally by [`Actor.attemptsTo`](https://serenity-js.org/api/core/class/Actor/#attemptsTo), and it is unlikely you'll ever need to use it directly in your code.
* That is, unless you're building a custom Serenity/JS extension and want to override the default behaviour of the framework,
* in which case you should check out the [Contributor's Guide](https://serenity-js.org/community/contributing).
*
* @group Abilities
*/
class PerformActivities extends Ability_1.Ability {
actor;
stage;
constructor(actor, stage) {
super();
this.actor = actor;
this.stage = stage;
}
async perform(activity) {
const sceneId = this.stage.currentSceneId();
const details = this.detailsOf(this.nameOf(activity), activity.instantiationLocation());
const activityId = this.stage.assignNewActivityId(details);
const [activityStarts, activityFinished] = activity instanceof Interaction_1.Interaction
? [events_1.InteractionStarts, events_1.InteractionFinished]
: [events_1.TaskStarts, events_1.TaskFinished];
try {
this.stage.announce(new activityStarts(sceneId, activityId, details, this.stage.currentTime()));
await activity.performAs(this.actor);
const name = await activity.describedBy(this.actor);
this.stage.announce(new activityFinished(sceneId, activityId, this.detailsOf(name, activity.instantiationLocation()), new model_1.ExecutionSuccessful(), this.stage.currentTime()));
}
catch (error) {
this.stage.announce(new activityFinished(sceneId, activityId, details, this.outcomeFor(error), this.stage.currentTime()));
throw error;
}
finally {
await this.stage.waitForNextCue();
}
}
outcomeFor(error) {
return (0, tiny_types_1.match)(error)
.when(errors_1.ImplementationPendingError, _ => new model_1.ImplementationPending(error))
.when(errors_1.TestCompromisedError, _ => new model_1.ExecutionCompromised(error))
.when(errors_1.AssertionError, _ => new model_1.ExecutionFailedWithAssertionError(error))
.when(Error, _ => /AssertionError/.test(error.constructor.name) // mocha
? new model_1.ExecutionFailedWithAssertionError(error)
: new model_1.ExecutionFailedWithError(error))
.else(_ => new model_1.ExecutionFailedWithError(error));
}
detailsOf(name, instantiationLocation) {
return new model_1.ActivityDetails(new model_1.Name(name), instantiationLocation);
}
nameOf(activity) {
const template = io_1.ValueInspector.hasItsOwnToString(activity)
? activity.toString()
: `#actor performs ${activity.constructor.name}`;
return template.replaceAll('#actor', this.actor.name);
}
}
exports.PerformActivities = PerformActivities;
//# sourceMappingURL=PerformActivities.js.map
;