@serenity-js/core
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The core Serenity/JS framework, providing the Screenplay Pattern interfaces, as well as the test reporting and integration infrastructure
220 lines • 10.7 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.Actor = void 0;
const errors_1 = require("../errors");
const events_1 = require("../events");
const io_1 = require("../io");
const model_1 = require("../model");
const abilities_1 = require("./abilities");
/**
* **Actors** represent **people** and **external systems** interacting with the system under test.
* Their role is to perform [activities](https://serenity-js.org/api/core/class/Activity/) that demonstrate how to accomplish a given goal.
*
* Actors are the core building block of the [Screenplay Pattern](https://serenity-js.org/handbook/design/screenplay-pattern),
* along with [abilities](https://serenity-js.org/api/core/class/Ability/), [interactions](https://serenity-js.org/api/core/class/Interaction/), [tasks](https://serenity-js.org/api/core/class/Task/), and [questions](https://serenity-js.org/api/core/class/Question/).
* Actors are also the first thing you see in a typical Serenity/JS test scenario.
*
* 
*
* Learn more about:
* - [`Cast`](https://serenity-js.org/api/core/class/Cast/)
* - [`Stage`](https://serenity-js.org/api/core/class/Stage/)
* - [`Ability`](https://serenity-js.org/api/core/class/Ability/)
* - [`Activity`](https://serenity-js.org/api/core/class/Activity/)
* - [`Interaction`](https://serenity-js.org/api/core/class/Interaction/)
* - [`Task`](https://serenity-js.org/api/core/class/Task/)
* - [`Question`](https://serenity-js.org/api/core/class/Question/)
*
* ## Representing people and systems as actors
*
* To use a Serenity/JS [`Actor`](https://serenity-js.org/api/core/class/Actor/), all you need is to say their name:
*
* ```typescript
* import { actorCalled } from '@serenity-js/core'
*
* actorCalled('Alice')
* // returns: Actor
* ```
*
* Serenity/JS actors perform within the scope of a test scenario, so the first time you invoke [`actorCalled`](https://serenity-js.org/api/core/function/actorCalled/),
* Serenity/JS instantiates a new actor from the default [cast](https://serenity-js.org/api/core/class/Cast/) of actors (or any custom cast you might have [configured](https://serenity-js.org/api/core/function/configure/)).
* Any subsequent invocations of this function within the scope of the same test scenario retrieve the already instantiated actor, identified by their name.
*
* ```typescript
* import { actorCalled } from '@serenity-js/core'
*
* actorCalled('Alice') // instantiates Alice
* actorCalled('Bob') // instantiates Bob
* actorCalled('Alice') // retrieves Alice, since she's already been instantiated
* ```
*
* Serenity/JS scenarios can involve as many or as few actors as you need to model the given business workflow.
* For example, you might want to use **multiple actors** in test scenarios that model how **different people** perform different parts of a larger business process, such as reviewing and approving a loan application.
* It is also quite common to introduce **supporting actors** to perform **administrative tasks**, like setting up test data and environment, or **audit tasks**, like checking the logs or messages emitted to a message queue
* by the system under test.
*
* :::info The Stan Lee naming convention
* Actor names can be much more than just simple identifiers like `Alice` or `Bob`. While you can give your actors any names you like, a good convention to follow is to give them
* names indicating the [personae](https://articles.uie.com/goodwin_interview/) they represent or the role they play in the system.
*
* Just like the characters in [Stan Lee](https://en.wikipedia.org/wiki/Stan_Lee) graphic novels,
* actors in Serenity/JS test scenarios are often given alliterate names as a mnemonic device.
* Names like "Adam the Admin", "Edna the Editor", "Trevor the Traveller", are far more memorable than a generic "UI user" or "API user".
* They're also much easier for people to associate with the context, constraints, and affordances of the given actor.
* :::
*
* @group Screenplay Pattern
*/
class Actor {
name;
stage;
abilities = new Map();
constructor(name, stage, abilities = []) {
this.name = name;
this.stage = stage;
[
new abilities_1.PerformActivities(this, stage),
new abilities_1.AnswerQuestions(this),
...abilities
].forEach(ability => this.acquireAbility(ability));
}
/**
* Retrieves actor's [`Ability`](https://serenity-js.org/api/core/class/Ability/) of `abilityType`, or one that extends `abilityType`.
*
* Please note that this method performs an [`instanceof`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/instanceof) check against abilities
* given to this actor via [`Actor.whoCan`](https://serenity-js.org/api/core/class/Actor/#whoCan).
*
* Please also note that [`Actor.whoCan`](https://serenity-js.org/api/core/class/Actor/#whoCan) performs the same check when abilities are assigned to the actor
* to ensure the actor has at most one instance of a given ability type.
*
* @param abilityType
*/
abilityTo(abilityType) {
const found = this.findAbilityTo(abilityType);
if (!found) {
throw new errors_1.ConfigurationError(`${this.name} can ${Array.from(this.abilities.keys()).map(type => type.name).join(', ')}. ` +
`They can't, however, ${abilityType.name} yet. ` +
`Did you give them the ability to do so?`);
}
return found;
}
/**
* Instructs the actor to attempt to perform a number of [activities](https://serenity-js.org/api/core/class/Activity/),
* so either [tasks](https://serenity-js.org/api/core/class/Task/) or [interactions](https://serenity-js.org/api/core/class/Interaction/)),
* one by one.
*
* @param {...activities: Activity[]} activities
*/
attemptsTo(...activities) {
return activities
.reduce((previous, current) => {
return previous
.then(() => abilities_1.PerformActivities.as(this).perform(current));
}, this.initialiseAbilities());
}
/**
* Gives this Actor a list of [abilities](https://serenity-js.org/api/core/class/Ability/) they can use
* to interact with the system under test or the test environment.
*
* @param abilities
* A vararg list of abilities to give the actor
*
* @returns
* The actor with newly gained abilities
*
* @throws [`ConfigurationError`](https://serenity-js.org/api/core/class/ConfigurationError/)
* Throws a ConfigurationError if the actor already has an ability of this type.
*/
whoCan(...abilities) {
abilities.forEach(ability => this.acquireAbility(ability));
return this;
}
/**
* @param answerable -
* An [`Answerable`](https://serenity-js.org/api/core/#Answerable) to answer (resolve the value of).
*
* @returns
* The answer to the Answerable
*/
answer(answerable) {
return abilities_1.AnswerQuestions.as(this).answer(answerable);
}
/**
* @inheritDoc
*/
collect(artifact, name) {
this.stage.announce(new events_1.ActivityRelatedArtifactGenerated(this.stage.currentSceneId(), this.stage.currentActivityId(), this.nameFrom(name || new model_1.Name(artifact.constructor.name)), artifact, this.stage.currentTime()));
}
/**
* Returns current time.
*/
currentTime() {
return this.stage.currentTime();
}
/**
* Instructs the actor to invoke [`Discardable.discard`](https://serenity-js.org/api/core/interface/Discardable/#discard) method on any
* [discardable](https://serenity-js.org/api/core/interface/Discardable/) [ability](https://serenity-js.org/api/core/class/Ability/) it's been configured with.
*/
dismiss() {
return this.findAbilitiesOfType('discard')
.reduce((previous, ability) => previous.then(() => ability.discard()), Promise.resolve(void 0));
}
/**
* Returns a human-readable, string representation of this actor and their abilities.
*
* **PRO TIP:** To get the name of the actor, use [`Actor.name`](https://serenity-js.org/api/core/class/Actor/#name)
*/
toString() {
const abilities = Array.from(this.abilities.values()).map(ability => ability.constructor.name);
return `Actor(name=${this.name}, abilities=[${abilities.join(', ')}])`;
}
/**
* Returns a JSON representation of the actor and its current state.
*
* The purpose of this method is to enable reporting the state of the actor in a human-readable format,
* rather than to serialise and deserialise the actor itself.
*/
toJSON() {
return {
name: this.name,
abilities: Array.from(this.abilities.values()).map(ability => ability.toJSON())
};
}
initialiseAbilities() {
return this.findAbilitiesOfType('initialise', 'isInitialised')
.filter(ability => !ability.isInitialised())
.reduce((previous, ability) => previous
.then(() => ability.initialise())
.catch(error => {
throw new errors_1.TestCompromisedError(`${this.name} couldn't initialise the ability to ${ability.constructor.name}`, error);
}), Promise.resolve(void 0));
}
findAbilitiesOfType(...methodNames) {
const abilitiesFrom = (map) => Array.from(map.values());
const abilitiesWithDesiredMethods = (ability) => methodNames.every(methodName => typeof (ability[methodName]) === 'function');
return abilitiesFrom(this.abilities)
.filter(abilitiesWithDesiredMethods);
}
findAbilityTo(doSomething) {
return this.abilities.get(doSomething.abilityType());
}
acquireAbility(ability) {
if (!(ability instanceof abilities_1.Ability)) {
throw new errors_1.ConfigurationError(`Custom abilities must extend Ability from '@serenity-js/core'. Received ${io_1.ValueInspector.typeOf(ability)}`);
}
this.abilities.set(ability.abilityType(), ability);
}
/**
* Instantiates a `Name` based on the string value of the parameter,
* or returns the argument if it's already an instance of `Name`.
*
* @param maybeName
*/
nameFrom(maybeName) {
return typeof maybeName === 'string'
? new model_1.Name(maybeName)
: maybeName;
}
}
exports.Actor = Actor;
//# sourceMappingURL=Actor.js.map
;