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@sentry/remix

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import { UNSTAMPED_FETCH } from './assetServer'; /** The subset of `@remix-run/assets`' `AssetServer` this needs. */ export interface AssetServerLike { fetch(request: Request): Promise<Response | null>; getPreloads(filePath: string | readonly string[]): Promise<string[]>; [UNSTAMPED_FETCH]?: (request: Request) => Promise<Response | null>; } export interface EmitAssetsOptions { /** The app's own asset server. Driving the real one is what makes the debug IDs match production. */ assets: AssetServerLike; /** Browser entry paths, e.g. `['app/actions/public/entry.ts']`. */ entries: readonly string[]; outDir: string; } export interface EmittedAsset { /** Public URL the module is served from. */ url: string; file: string; /** Written when the asset server produced a source map for the module. */ mapFile?: string; debugId?: string; } /** * Compile a Remix 3 app's browser module graph to disk, for a source map upload. * * Remix 3 has no build step, so there is no output directory to upload. This drives the app's own * asset server instead: same config, so the same compiled output and the same debug IDs the running * server serves. `getPreloads()` is what forces compilation; the server compiles lazily, so without * it only the modules something happened to request would exist. */ export declare function emitAssets(options: EmitAssetsOptions): Promise<EmittedAsset[]>; //# sourceMappingURL=emitAssets.d.ts.map