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@sentry/node

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/// <reference types="node" /> /** * A simple WebSocket client implementation copied from Rome before being modified for our use: * https://github.com/jeremyBanks/rome/tree/b034dd22d5f024f87c50eef2872e22b3ad48973a/packages/%40romejs/codec-websocket * * Original license: * * MIT License * * Copyright (c) Facebook, Inc. and its affiliates. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import { EventEmitter } from 'events'; import { Socket } from 'net'; declare class WebSocketInterface extends EventEmitter { private _alive; private _incompleteFrame; private _unfinishedFrame; private _socket; constructor(socket: Socket); end(): void; send(buff: string): void; private _sendFrame; private _completeFrame; private _addBufferToIncompleteFrame; private _addBuffer; } /** * Creates a WebSocket client */ export declare function createWebSocketClient(rawUrl: string): Promise<WebSocketInterface>; export {}; //# sourceMappingURL=websocket.d.ts.map