@senspark/ee
Version:
utility library for cocos creator
53 lines (52 loc) • 1.92 kB
TypeScript
/// <reference types="cocos-api" />
import { DialogManager } from './DialogManager';
declare type DialogEvent = (dialog: Dialog) => void;
declare type Transition = cc.FiniteTimeAction;
export declare enum DialogEventType {
WillShow = 0,
DidShow = 1,
WillHide = 2,
DidHide = 3
}
export declare class Dialog extends cc.Component {
private active;
/** Used to run transtitions. */
private actor;
private showingTransitions;
private hidingTransitions;
private eventDictionary;
protected manager?: DialogManager;
constructor();
onLoad(): void;
getContainer(): cc.Node;
/** Shows this dialog using the specified dialog manager. */
show(manager: DialogManager): void;
/** Hides this dialog using the current dialog manager. */
hide(): void;
/** Attempts to show the specified dialog using the current dialog manager. */
showDialog(dialog: Dialog): void;
/** Checks whether this dialog is active. */
isActive(): boolean;
/** Sets this dialog to be active. */
setActive(active: boolean): void;
/** Adds a will-show event. */
onWillShow(event: DialogEvent): this;
/** Adds a did-show event. */
onDidShow(event: DialogEvent): this;
/** Adds a will-hide event. */
onWillHide(event: DialogEvent): this;
/** Adds a did-hide event. */
onDidHide(event: DialogEvent): this;
/** Adds a showing transition. */
addShowingTransition(transition: Transition): this;
/** Adds a hiding transition. */
addHidingTransition(transition: Transition): this;
playShowingTransition(callback: () => void): void;
playHidingTransition(callback: () => void): void;
private playTransition;
addEvent(type: DialogEventType, event: DialogEvent): this;
/** Processes all events for the specified event type. */
processEvent(type: DialogEventType): void;
private getEvents;
}
export {};