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@seniorsistemas/tecnologia-webcomponents

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A webcomponents library for Senior Sistemas - Suite BPM products.

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/* TecnologiaWebcomponents custom elements bundle */ import type { Components, JSX } from "../types/typings"; interface TecBottomBar extends Components.TecBottomBar, HTMLElement {} export const TecBottomBar: { prototype: TecBottomBar; new (): TecBottomBar; }; interface TecButton extends Components.TecButton, HTMLElement {} export const TecButton: { prototype: TecButton; new (): TecButton; }; interface TecCodeInput extends Components.TecCodeInput, HTMLElement {} export const TecCodeInput: { prototype: TecCodeInput; new (): TecCodeInput; }; interface TecModal extends Components.TecModal, HTMLElement {} export const TecModal: { prototype: TecModal; new (): TecModal; }; interface TecProductHeader extends Components.TecProductHeader, HTMLElement {} export const TecProductHeader: { prototype: TecProductHeader; new (): TecProductHeader; }; interface TecStatusBadge extends Components.TecStatusBadge, HTMLElement {} export const TecStatusBadge: { prototype: TecStatusBadge; new (): TecStatusBadge; }; /** * Utility to define all custom elements within this package using the tag name provided in the component's source. * When defining each custom element, it will also check it's safe to define by: * * 1. Ensuring the "customElements" registry is available in the global context (window). * 2. The component tag name is not already defined. * * Use the standard [customElements.define()](https://developer.mozilla.org/en-US/docs/Web/API/CustomElementRegistry/define) * method instead to define custom elements individually, or to provide a different tag name. */ export declare const defineCustomElements: (opts?: any) => void; /** * Used to manually set the base path where assets can be found. * If the script is used as "module", it's recommended to use "import.meta.url", * such as "setAssetPath(import.meta.url)". Other options include * "setAssetPath(document.currentScript.src)", or using a bundler's replace plugin to * dynamically set the path at build time, such as "setAssetPath(process.env.ASSET_PATH)". * But do note that this configuration depends on how your script is bundled, or lack of * bunding, and where your assets can be loaded from. Additionally custom bundling * will have to ensure the static assets are copied to its build directory. */ export declare const setAssetPath: (path: string) => void; export interface SetPlatformOptions { raf?: (c: FrameRequestCallback) => number; ael?: (el: EventTarget, eventName: string, listener: EventListenerOrEventListenerObject, options: boolean | AddEventListenerOptions) => void; rel?: (el: EventTarget, eventName: string, listener: EventListenerOrEventListenerObject, options: boolean | AddEventListenerOptions) => void; ce?: (eventName: string, opts?: any) => CustomEvent; } export declare const setPlatformOptions: (opts: SetPlatformOptions) => void; export type { Components, JSX }; export * from '../types';