@sema-agent/core
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Stateless, task-oriented AI agent core
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TypeScript
import type { PermissionResult, ToolCallRequest } from "./tool-policy.js";
import type { PermissionMode } from "./ask-origin.js";
import { type PermissionSeatInputs, type PermissionSeatReading } from "./mode-policy.js";
import type { AgentTool } from "../internal/harness-types.js";
import { type AllowEntryGateSeats, type AllowEntryInertReason, type AllowEntryJudgeContext, type CompiledAllowEntry } from "./allow-entry.js";
/** Who wrote a row: the `Skill` tool on a successful activation, prepare for a skill the person invoked by name, or a
* delegated child's seed from its parent. */
export declare const SKILL_GRANT_ORIGINS: readonly ["model", "user", "inherited"];
export type SkillGrantOrigin = (typeof SKILL_GRANT_ORIGINS)[number];
/** The PORTABLE form of one row — what a delegated child captures and what a park checkpoint section freezes: the
* skill, the list it came from, and the entry as the skill spells it. The compiled reading is re-derived wherever a
* record is seeded (never trusted off the record). */
export interface SkillGrantRecord {
readonly skill: string;
readonly behavior: "allow" | "deny";
readonly entry: string;
readonly origin?: SkillGrantOrigin;
}
/** One row of the table. */
export interface SkillGrantRow {
readonly skill: string;
readonly origin: SkillGrantOrigin;
readonly behavior: "allow" | "deny";
readonly entry: string;
readonly compiled: CompiledAllowEntry;
}
/** An entry the grammar reads as granting or refusing nothing. */
export interface SkillInertEntry {
readonly skill: string;
readonly list: "allowed-tools" | "disallowed-tools";
readonly entry: string;
readonly reason: AllowEntryInertReason;
}
/** The two lists a skill declares (the shape of a `SkillSpec`, read by name). */
export interface SkillGrantSource {
readonly name: string;
readonly allowedTools?: readonly string[];
readonly disallowedTools?: readonly string[];
}
/**
* The skill a `Skill` call's arguments name among `skills`: the definition whose `name` equals `args.skill` exactly —
* case-sensitive, no alias, no trimming, first of a name (a prepared table is already deduplicated) — or undefined (no such
* name, or a `skill` member that is not a string). The ONE resolution: the `Skill` tool activates through it, the card is
* asked through it ({@link skillSeatReader}), a parked approval is bound and judged through it ({@link skillGrantDigest}) and
* the person's invoked names are read through it ({@link seedSkillGrants}).
*/
export declare function skillNamedBy<T extends Pick<SkillGrantSource, "name">>(args: unknown, skills: readonly T[]): T | undefined;
/**
* The digest of what a Skill card disclosed — `Execute skill: <name>` and the lists approving it releases: the skill's name
* as the table spells it ({@link skillNamedBy} resolved it, so it equals the call's `skill` exactly) and its two lists in the
* rule grammar's canonical spelling (`Tool()` / `Tool(*)` read as the bare name), de-duplicated and sorted, hashed as the
* approval binding is hashed (`boundInputHashOf`). `undefined` — no skill named — digests as a nameless skill declaring
* nothing (activating it grants nothing). Any change to the name or to either list changes it; the body does not. The read
* point a parked Skill approval binds to (stored beside the row's input binding, compared before the resumed activation).
*/
export declare function skillGrantDigest(skill: Pick<SkillGrantSource, "name" | "allowedTools" | "disallowedTools"> | undefined): string;
/**
* The digest a parked call to the engine's `Skill` tool binds — written by the park beside the row's input binding — or
* undefined for any other call, and when no skill is loaded (no engine `Skill` tool is mounted, so a call by that name is
* not an activation).
*/
export declare function skillCallGrantDigest(call: {
readonly toolName: string;
}, args: unknown, skills: readonly SkillGrantSource[], skillToolName: string): string | undefined;
/**
* The approving resume of a parked call, judged against the card it was asked under. A row is a `Skill` approval when it
* carries a digest (the park said so), or when the resume would run the engine's `Skill` tool on it (skills loaded, the
* row's wire name). For such a row: the refusal sentence when the skill the arguments name — as the resume's skills define
* it, none loaded included — does not digest as the row's `boundGrantDigest`, or the row carries none (parked before the
* binding); undefined otherwise. ONE judgement (the digest), judged at two sites: the claim (`site: "claim"`, the decided
* bytes — the row stays pending: deny it, then activate again) and the resumed execution boundary (`site: "execution"`, the
* bytes that will run, after every station that can rewrite them — the approval is spent: the call does not run). The
* sentence says which side of the digest differs, read off the row's own arguments: the arguments name another skill than
* the card's (`row.args`), or the card's skill no longer declares the lists the card showed (or is not served). Names the
* skills, never a path; says the way out.
*/
export declare function parkedSkillApprovalRefusal(row: {
readonly toolName: string;
readonly args: unknown;
readonly boundGrantDigest?: string;
}, args: unknown, skills: readonly SkillGrantSource[], skillToolName: string, site?: "claim" | "execution"): string | undefined;
/** A resume's skills read ONCE: each definition copied with its two lists, so the parked Skill approval's binding and the
* resumed leg's prepare read one value — a later edit to the caller's own objects or arrays reaches neither. */
export declare function detachSkillLists<T extends SkillGrantSource>(skills: readonly T[]): T[];
/** Does this skill declare a list (either, non-empty)? The one test of "the Skill card is asked for this skill". */
export declare function declaresSkillLists(skill: Pick<SkillGrantSource, "allowedTools" | "disallowedTools">): boolean;
/**
* Compile one skill's two lists into rows (`origin` stamped on each) and the entries that read as nothing. An allow list
* holding `*` voids that list whole (every other entry on it is reported too: the list grants nothing — the safe direction).
* A `*` on the deny list reads as nothing by itself and the rest of that list still refuses: a deny list never loses an
* entry to a wildcard beside it.
*/
export declare function compileSkillGrant(skill: SkillGrantSource, origin: SkillGrantOrigin): {
rows: SkillGrantRow[];
inert: SkillInertEntry[];
};
/** What spoke for a call: the skill and the entries it stands on. */
export interface SkillGrantHit {
readonly skill: string;
readonly entries: readonly string[];
}
/** The refusal a deny row writes. */
export declare function skillDenyDecision(hit: SkillGrantHit): PermissionResult;
/** The run's deny rows over `req` through `lane` — the refusal they write, or undefined (no lane, no row). The one
* reading the gate's regular decision, its approved-edit round and the resumed execution boundary share. */
export declare function skillRowRefusal(lane: Pick<SkillGrantLane, "denying"> | undefined, req: ToolCallRequest): PermissionResult | undefined;
/** The allow a grant writes (the allow layer's skill member). */
export declare function skillAllowDecision(hit: SkillGrantHit, updatedInput: unknown): PermissionResult;
/**
* The Skill card's question: the reference implementation's sentence (`Execute skill: <name>`), and — when approving
* releases anything — the entries it releases for the rest of the run in this mode (an entry that grants nothing, or
* stands down in this mode, is not named). Deployment text, sanitized and capped.
*/
export declare function skillActivationQuestion(skill: SkillGrantSource, mode: PermissionMode | undefined): string;
/** The face the gate and the resumed execution boundary read the table through, bound to the leg's call facts. */
export interface SkillGrantLane {
/** The allow layer's skill member: what grants this call in this mode, or undefined. */
allowing(req: ToolCallRequest, mode: PermissionMode | undefined): SkillGrantHit | undefined;
/** The run's deny rows: what refuses this call, or undefined. */
denying(req: ToolCallRequest): SkillGrantHit | undefined;
}
/** The gate inputs the run's skill rows ride (a member group of `ToolGateInput`). */
export interface SkillGateSeats {
/**
* The active skills' rows for this run. DENY rows (a skill's `disallowed-tools`) are read where a person's deny rows are
* read — on every decision right after them, and on an approved edit's bytes — and refuse with `decisionReason: "skill"`
* (`deniedBy: "policy"`). ALLOW rows are the allow layer's member beside a person's stored allow rows, under the same
* consumption predicate: they clear only an ask an allow rule may clear (never a mandated one, a hook's, an ask rule's,
* governance's or a marked call's) and are not re-read on an approved edit. `onAllowed` observes a call they cleared (the
* allow-side attribution; never affects the outcome). Absent ⇒ no skill rows.
*/
skillGrants?: SkillGrantLane & {
onAllowed?: (info: {
toolName: string;
toolCallId: string;
skill: string;
entries: readonly string[];
}) => void;
};
}
/** The `Skill` tool's per-call seat over the loaded skills: a skill that declares a list states no permission of its own. */
export type SkillSeatReader = (args: unknown, mode: PermissionMode | undefined) => PermissionSeatReading | undefined;
/** The reader over these skills (`undefined` when none is loaded): `Execute skill: <name>` for a skill declaring a list. */
export declare function skillSeatReader(skills: readonly SkillGrantSource[]): SkillSeatReader | undefined;
/**
* The gate's seat inputs for one call, composed in ONE place: the mounted instance's static seat (`calledName`), the `Skill`
* tool's per-call reader in the leg's live mode (only when the call's wire name is the engine's `Skill` — `skillToolName`),
* the run's skill rows with their attribution sink, and the request's and the deployment's entry lists with theirs.
*/
export declare function skillGateWiring(opts: {
tools: readonly AgentTool[];
skillToolName: string;
seatOf: SkillSeatReader | undefined;
mode: () => PermissionMode | undefined;
lane: SkillGrantLane;
onAllowed: NonNullable<SkillGateSeats["skillGrants"]>["onAllowed"];
/** The two entry lists that are not a skill's (the request's, the deployment's), with their attribution sinks. */
allowEntries: AllowEntryGateSeats;
}): (calledName: string, wireName: string) => PermissionSeatInputs & SkillGateSeats & AllowEntryGateSeats;
/**
* Seed a task's table at prepare, before any call is gated: the rows from outside this leg's own writers (`inherited` — a
* parent's capture, held until this child ends, and a resumed leg's frozen rows, which keep the word `model` where the
* model wrote them) and the skills the person invoked by name (`user` — the invocation is the statement, so no card). Every invoked
* name must be one of the loaded skills; anything else (or a value that is not a list of names) refuses the run loudly
* (`config.user_invoked_skill_unknown`), never dropped. Returns the entries the grammar reads as nothing, across every
* loaded skill — the start-of-run notice's content.
*/
export declare function seedSkillGrants(table: SkillGrantTable, opts: {
skills: readonly SkillGrantSource[];
userInvokedSkills: unknown;
inherited: readonly SkillGrantRecord[] | undefined;
}): readonly SkillInertEntry[];
/** The per-task table. Identity is the contract: the `Skill` tool, prepare's seeds, the tool ctx's snapshot and the
* lane all hold this one object. */
export declare class SkillGrantTable {
private rowsHeld;
/** The table never holds the same row twice (skill, origin, list, entry) — one rule for both writers: a re-activation, a
* capture re-supplied beside the frozen rows that already carry it. Keyed on the ROW, not the skill: a definition that
* changed across a park writes its new rows when it is activated again. */
private hold;
/** Write a skill's rows (rows already held are not held twice). Returns the entries that read as nothing. */
activate(skill: SkillGrantSource, origin: SkillGrantOrigin): readonly SkillInertEntry[];
/** Seed portable records (a delegated child's capture, a resumed leg's frozen rows): a record the model wrote keeps that
* word, every other record seeds under `origin` — `user` is written only from this leg's own spec, never seeded. */
seed(records: readonly SkillGrantRecord[], origin: SkillGrantOrigin): void;
/** The rows as portable records (a copy). */
records(): readonly SkillGrantRecord[];
/** The lane over this table, bound to the leg's call facts. */
lane(ctx: AllowEntryJudgeContext): SkillGrantLane;
}
/** Read a delegated child's capture ({@link readCarriedRecords}): `undefined` refuses the delegation. */
export declare function readSkillGrantCapture(snapshot: readonly unknown[] | undefined): readonly SkillGrantRecord[] | undefined;
/** The section a park freezes (`CheckpointState.skillGrants`): the table's rows under the frozen origins, or undefined
* when there are none (an absent section IS zero rows on every reader). */
export declare function frozenSkillGrants(table: Pick<SkillGrantTable, "records">): SkillGrantRecord[] | undefined;
/** Read a park's frozen section ({@link readCarriedRecords}): absent ⇒ none; `undefined` ⇒ damaged — the resume refuses
* it before the claim and prepare never seeds from it. */
export declare function readFrozenSkillGrants(section: unknown): readonly SkillGrantRecord[] | undefined;
/** The refusal for a `TaskSpec.userInvokedSkills` name the run does not carry (or a value that is not a list of names). */
export declare const USER_INVOKED_SKILL_UNKNOWN_CODE = "config.user_invoked_skill_unknown";