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@sema-agent/core

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Stateless, task-oriented AI agent core

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import type { PermissionResult, ToolCallRequest } from "./tool-policy.js"; import type { PermissionMode } from "./ask-origin.js"; import { type PermissionSeatInputs, type PermissionSeatReading } from "./mode-policy.js"; import type { AgentTool } from "../internal/harness-types.js"; import { type AllowEntryGateSeats, type AllowEntryInertReason, type AllowEntryJudgeContext, type CompiledAllowEntry } from "./allow-entry.js"; /** Who wrote a row: the `Skill` tool on a successful activation, prepare for a skill the person invoked by name, or a * delegated child's seed from its parent. */ export declare const SKILL_GRANT_ORIGINS: readonly ["model", "user", "inherited"]; export type SkillGrantOrigin = (typeof SKILL_GRANT_ORIGINS)[number]; /** The PORTABLE form of one row — what a delegated child captures and what a park checkpoint section freezes: the * skill, the list it came from, and the entry as the skill spells it. The compiled reading is re-derived wherever a * record is seeded (never trusted off the record). */ export interface SkillGrantRecord { readonly skill: string; readonly behavior: "allow" | "deny"; readonly entry: string; readonly origin?: SkillGrantOrigin; } /** One row of the table. */ export interface SkillGrantRow { readonly skill: string; readonly origin: SkillGrantOrigin; readonly behavior: "allow" | "deny"; readonly entry: string; readonly compiled: CompiledAllowEntry; } /** An entry the grammar reads as granting or refusing nothing. */ export interface SkillInertEntry { readonly skill: string; readonly list: "allowed-tools" | "disallowed-tools"; readonly entry: string; readonly reason: AllowEntryInertReason; } /** The two lists a skill declares (the shape of a `SkillSpec`, read by name). */ export interface SkillGrantSource { readonly name: string; readonly allowedTools?: readonly string[]; readonly disallowedTools?: readonly string[]; } /** * The skill a `Skill` call's arguments name among `skills`: the definition whose `name` equals `args.skill` exactly — * case-sensitive, no alias, no trimming, first of a name (a prepared table is already deduplicated) — or undefined (no such * name, or a `skill` member that is not a string). The ONE resolution: the `Skill` tool activates through it, the card is * asked through it ({@link skillSeatReader}), a parked approval is bound and judged through it ({@link skillGrantDigest}) and * the person's invoked names are read through it ({@link seedSkillGrants}). */ export declare function skillNamedBy<T extends Pick<SkillGrantSource, "name">>(args: unknown, skills: readonly T[]): T | undefined; /** * The digest of what a Skill card disclosed — `Execute skill: <name>` and the lists approving it releases: the skill's name * as the table spells it ({@link skillNamedBy} resolved it, so it equals the call's `skill` exactly) and its two lists in the * rule grammar's canonical spelling (`Tool()` / `Tool(*)` read as the bare name), de-duplicated and sorted, hashed as the * approval binding is hashed (`boundInputHashOf`). `undefined` — no skill named — digests as a nameless skill declaring * nothing (activating it grants nothing). Any change to the name or to either list changes it; the body does not. The read * point a parked Skill approval binds to (stored beside the row's input binding, compared before the resumed activation). */ export declare function skillGrantDigest(skill: Pick<SkillGrantSource, "name" | "allowedTools" | "disallowedTools"> | undefined): string; /** * The digest a parked call to the engine's `Skill` tool binds — written by the park beside the row's input binding — or * undefined for any other call, and when no skill is loaded (no engine `Skill` tool is mounted, so a call by that name is * not an activation). */ export declare function skillCallGrantDigest(call: { readonly toolName: string; }, args: unknown, skills: readonly SkillGrantSource[], skillToolName: string): string | undefined; /** * The approving resume of a parked call, judged against the card it was asked under. A row is a `Skill` approval when it * carries a digest (the park said so), or when the resume would run the engine's `Skill` tool on it (skills loaded, the * row's wire name). For such a row: the refusal sentence when the skill the arguments name — as the resume's skills define * it, none loaded included — does not digest as the row's `boundGrantDigest`, or the row carries none (parked before the * binding); undefined otherwise. ONE judgement (the digest), judged at two sites: the claim (`site: "claim"`, the decided * bytes — the row stays pending: deny it, then activate again) and the resumed execution boundary (`site: "execution"`, the * bytes that will run, after every station that can rewrite them — the approval is spent: the call does not run). The * sentence says which side of the digest differs, read off the row's own arguments: the arguments name another skill than * the card's (`row.args`), or the card's skill no longer declares the lists the card showed (or is not served). Names the * skills, never a path; says the way out. */ export declare function parkedSkillApprovalRefusal(row: { readonly toolName: string; readonly args: unknown; readonly boundGrantDigest?: string; }, args: unknown, skills: readonly SkillGrantSource[], skillToolName: string, site?: "claim" | "execution"): string | undefined; /** A resume's skills read ONCE: each definition copied with its two lists, so the parked Skill approval's binding and the * resumed leg's prepare read one value — a later edit to the caller's own objects or arrays reaches neither. */ export declare function detachSkillLists<T extends SkillGrantSource>(skills: readonly T[]): T[]; /** Does this skill declare a list (either, non-empty)? The one test of "the Skill card is asked for this skill". */ export declare function declaresSkillLists(skill: Pick<SkillGrantSource, "allowedTools" | "disallowedTools">): boolean; /** * Compile one skill's two lists into rows (`origin` stamped on each) and the entries that read as nothing. An allow list * holding `*` voids that list whole (every other entry on it is reported too: the list grants nothing — the safe direction). * A `*` on the deny list reads as nothing by itself and the rest of that list still refuses: a deny list never loses an * entry to a wildcard beside it. */ export declare function compileSkillGrant(skill: SkillGrantSource, origin: SkillGrantOrigin): { rows: SkillGrantRow[]; inert: SkillInertEntry[]; }; /** What spoke for a call: the skill and the entries it stands on. */ export interface SkillGrantHit { readonly skill: string; readonly entries: readonly string[]; } /** The refusal a deny row writes. */ export declare function skillDenyDecision(hit: SkillGrantHit): PermissionResult; /** The run's deny rows over `req` through `lane` — the refusal they write, or undefined (no lane, no row). The one * reading the gate's regular decision, its approved-edit round and the resumed execution boundary share. */ export declare function skillRowRefusal(lane: Pick<SkillGrantLane, "denying"> | undefined, req: ToolCallRequest): PermissionResult | undefined; /** The allow a grant writes (the allow layer's skill member). */ export declare function skillAllowDecision(hit: SkillGrantHit, updatedInput: unknown): PermissionResult; /** * The Skill card's question: the reference implementation's sentence (`Execute skill: <name>`), and — when approving * releases anything — the entries it releases for the rest of the run in this mode (an entry that grants nothing, or * stands down in this mode, is not named). Deployment text, sanitized and capped. */ export declare function skillActivationQuestion(skill: SkillGrantSource, mode: PermissionMode | undefined): string; /** The face the gate and the resumed execution boundary read the table through, bound to the leg's call facts. */ export interface SkillGrantLane { /** The allow layer's skill member: what grants this call in this mode, or undefined. */ allowing(req: ToolCallRequest, mode: PermissionMode | undefined): SkillGrantHit | undefined; /** The run's deny rows: what refuses this call, or undefined. */ denying(req: ToolCallRequest): SkillGrantHit | undefined; } /** The gate inputs the run's skill rows ride (a member group of `ToolGateInput`). */ export interface SkillGateSeats { /** * The active skills' rows for this run. DENY rows (a skill's `disallowed-tools`) are read where a person's deny rows are * read — on every decision right after them, and on an approved edit's bytes — and refuse with `decisionReason: "skill"` * (`deniedBy: "policy"`). ALLOW rows are the allow layer's member beside a person's stored allow rows, under the same * consumption predicate: they clear only an ask an allow rule may clear (never a mandated one, a hook's, an ask rule's, * governance's or a marked call's) and are not re-read on an approved edit. `onAllowed` observes a call they cleared (the * allow-side attribution; never affects the outcome). Absent ⇒ no skill rows. */ skillGrants?: SkillGrantLane & { onAllowed?: (info: { toolName: string; toolCallId: string; skill: string; entries: readonly string[]; }) => void; }; } /** The `Skill` tool's per-call seat over the loaded skills: a skill that declares a list states no permission of its own. */ export type SkillSeatReader = (args: unknown, mode: PermissionMode | undefined) => PermissionSeatReading | undefined; /** The reader over these skills (`undefined` when none is loaded): `Execute skill: <name>` for a skill declaring a list. */ export declare function skillSeatReader(skills: readonly SkillGrantSource[]): SkillSeatReader | undefined; /** * The gate's seat inputs for one call, composed in ONE place: the mounted instance's static seat (`calledName`), the `Skill` * tool's per-call reader in the leg's live mode (only when the call's wire name is the engine's `Skill` — `skillToolName`), * the run's skill rows with their attribution sink, and the request's and the deployment's entry lists with theirs. */ export declare function skillGateWiring(opts: { tools: readonly AgentTool[]; skillToolName: string; seatOf: SkillSeatReader | undefined; mode: () => PermissionMode | undefined; lane: SkillGrantLane; onAllowed: NonNullable<SkillGateSeats["skillGrants"]>["onAllowed"]; /** The two entry lists that are not a skill's (the request's, the deployment's), with their attribution sinks. */ allowEntries: AllowEntryGateSeats; }): (calledName: string, wireName: string) => PermissionSeatInputs & SkillGateSeats & AllowEntryGateSeats; /** * Seed a task's table at prepare, before any call is gated: the rows from outside this leg's own writers (`inherited` — a * parent's capture, held until this child ends, and a resumed leg's frozen rows, which keep the word `model` where the * model wrote them) and the skills the person invoked by name (`user` — the invocation is the statement, so no card). Every invoked * name must be one of the loaded skills; anything else (or a value that is not a list of names) refuses the run loudly * (`config.user_invoked_skill_unknown`), never dropped. Returns the entries the grammar reads as nothing, across every * loaded skill — the start-of-run notice's content. */ export declare function seedSkillGrants(table: SkillGrantTable, opts: { skills: readonly SkillGrantSource[]; userInvokedSkills: unknown; inherited: readonly SkillGrantRecord[] | undefined; }): readonly SkillInertEntry[]; /** The per-task table. Identity is the contract: the `Skill` tool, prepare's seeds, the tool ctx's snapshot and the * lane all hold this one object. */ export declare class SkillGrantTable { private rowsHeld; /** The table never holds the same row twice (skill, origin, list, entry) — one rule for both writers: a re-activation, a * capture re-supplied beside the frozen rows that already carry it. Keyed on the ROW, not the skill: a definition that * changed across a park writes its new rows when it is activated again. */ private hold; /** Write a skill's rows (rows already held are not held twice). Returns the entries that read as nothing. */ activate(skill: SkillGrantSource, origin: SkillGrantOrigin): readonly SkillInertEntry[]; /** Seed portable records (a delegated child's capture, a resumed leg's frozen rows): a record the model wrote keeps that * word, every other record seeds under `origin` — `user` is written only from this leg's own spec, never seeded. */ seed(records: readonly SkillGrantRecord[], origin: SkillGrantOrigin): void; /** The rows as portable records (a copy). */ records(): readonly SkillGrantRecord[]; /** The lane over this table, bound to the leg's call facts. */ lane(ctx: AllowEntryJudgeContext): SkillGrantLane; } /** Read a delegated child's capture ({@link readCarriedRecords}): `undefined` refuses the delegation. */ export declare function readSkillGrantCapture(snapshot: readonly unknown[] | undefined): readonly SkillGrantRecord[] | undefined; /** The section a park freezes (`CheckpointState.skillGrants`): the table's rows under the frozen origins, or undefined * when there are none (an absent section IS zero rows on every reader). */ export declare function frozenSkillGrants(table: Pick<SkillGrantTable, "records">): SkillGrantRecord[] | undefined; /** Read a park's frozen section ({@link readCarriedRecords}): absent ⇒ none; `undefined` ⇒ damaged — the resume refuses * it before the claim and prepare never seeds from it. */ export declare function readFrozenSkillGrants(section: unknown): readonly SkillGrantRecord[] | undefined; /** The refusal for a `TaskSpec.userInvokedSkills` name the run does not carry (or a value that is not a list of names). */ export declare const USER_INVOKED_SKILL_UNKNOWN_CODE = "config.user_invoked_skill_unknown";