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@selfcommunity/react-ui

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React UI Components to integrate a Community created with SelfCommunity Platform.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const tslib_1 = require("tslib"); const jsx_runtime_1 = require("react/jsx-runtime"); const styles_1 = require("@mui/material/styles"); const Skeleton_1 = tslib_1.__importDefault(require("@mui/material/Skeleton")); const Widget_1 = tslib_1.__importDefault(require("../Widget")); const material_1 = require("@mui/material"); const constants_1 = require("./constants"); const classes = { root: `${constants_1.PREFIX}-skeleton-root`, primary: `${constants_1.PREFIX}-primary`, secondary: `${constants_1.PREFIX}-secondary`, progressBar: `${constants_1.PREFIX}-progress-bar`, action: `${constants_1.PREFIX}-action` }; const Root = (0, styles_1.styled)(Widget_1.default, { name: constants_1.PREFIX, slot: 'SkeletonRoot' })(() => ({})); /** * > API documentation for the Community-JS Incubator Skeleton component. Learn about the available props and the CSS API. #### Import ```jsx import {IncubatorSkeleton} from '@selfcommunity/react-ui'; ``` #### Component Name The name `SCIncubator-skeleton-root` can be used when providing style overrides in the theme. #### CSS |Rule Name|Global class|Description| |---|---|---| |root|.SCIncubator-skeleton-root|Styles applied to the root element.| |primary|.SCIncubator-primary|Styles applied to the primary text element.| |secondary|.SCIncubator-secondary|Styles applied to the secondary text element.| |progressBar|.SCIncubator-progress-bar|Styles applied to the progress bar section.| |action|.SCIncubator-action|Styles applied to the action button element.| * */ function IncubatorSkeleton(props) { return ((0, jsx_runtime_1.jsxs)(Root, Object.assign({ className: classes.root }, props, { children: [(0, jsx_runtime_1.jsxs)(material_1.CardContent, { children: [(0, jsx_runtime_1.jsx)(material_1.Typography, Object.assign({ className: classes.primary }, { children: (0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 20, width: "40%", variant: "text" }) })), (0, jsx_runtime_1.jsxs)(material_1.Typography, Object.assign({ className: classes.secondary }, { children: [(0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 10, width: "50%", variant: "text" }), (0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 10, width: "80%", variant: "text" })] })), (0, jsx_runtime_1.jsxs)(material_1.Grid, Object.assign({ container: true, spacing: 1, className: classes.progressBar }, { children: [(0, jsx_runtime_1.jsx)(material_1.Grid, Object.assign({ item: true, xs: 12, md: 12 }, { children: (0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 20, width: "100%", variant: "rectangular" }) })), (0, jsx_runtime_1.jsx)(material_1.Grid, Object.assign({ item: true, xs: true }, { children: (0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 10, width: "100%", variant: "text" }) })), (0, jsx_runtime_1.jsx)(material_1.Grid, Object.assign({ item: true, xs: true }, { children: (0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 10, width: "100%", variant: "text" }) })), (0, jsx_runtime_1.jsx)(material_1.Grid, Object.assign({ item: true, xs: true }, { children: (0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 10, width: "100%", variant: "text" }) }))] }))] }), (0, jsx_runtime_1.jsx)(material_1.CardActions, Object.assign({ className: classes.action }, { children: (0, jsx_runtime_1.jsx)(material_1.Button, Object.assign({ disabled: true, variant: 'outlined', size: 'small' }, { children: (0, jsx_runtime_1.jsx)(Skeleton_1.default, { animation: "wave", height: 20, width: 50, variant: "text" }) })) }))] }))); } exports.default = IncubatorSkeleton;