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@sedeh/into-pipes

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Have you ever wanted to transform data in different parts of your application into interactive objects without writing a single line of code?

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import { EventEmitter } from '@angular/core'; import { PipeComponentInterface } from '../common/pipe.component.interface'; import * as i0 from "@angular/core"; export declare class VideoComponent implements PipeComponentInterface { hasControls: boolean; hoverPlay: boolean; source: string; id: string; name: string; width: string; height: string; alt: string; disabled: boolean; active: boolean; validate: (item: any, newValue: any) => boolean; onIntoComponentChange: EventEmitter<any>; static settingsPatterns(): string[]; transform(source: any, data: any, args: any[]): void; updateControls(event: any): void; resetControls(event: any): void; private isPlaying; keyup(event: any): void; change(event: any): void; static ɵfac: i0.ɵɵFactoryDeclaration<VideoComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<VideoComponent, "video-component", never, {}, {}, never, never, false, never>; }