@sedeh/into-pipes
Version:
Have you ever wanted to transform data in different parts of your application into interactive objects without writing a single line of code?
27 lines (26 loc) • 986 B
TypeScript
import { EventEmitter } from '@angular/core';
import { PipeComponentInterface } from '../common/pipe.component.interface';
import * as i0 from "@angular/core";
export declare class VideoComponent implements PipeComponentInterface {
hasControls: boolean;
hoverPlay: boolean;
source: string;
id: string;
name: string;
width: string;
height: string;
alt: string;
disabled: boolean;
active: boolean;
validate: (item: any, newValue: any) => boolean;
onIntoComponentChange: EventEmitter<any>;
static settingsPatterns(): string[];
transform(source: any, data: any, args: any[]): void;
updateControls(event: any): void;
resetControls(event: any): void;
private isPlaying;
keyup(event: any): void;
change(event: any): void;
static ɵfac: i0.ɵɵFactoryDeclaration<VideoComponent, never>;
static ɵcmp: i0.ɵɵComponentDeclaration<VideoComponent, "video-component", never, {}, {}, never, never, false, never>;
}