UNPKG

@sedeh/into-pipes

Version:

Have you ever wanted to transform data in different parts of your application into interactive objects without writing a single line of code?

33 lines (32 loc) 1.16 kB
import { Renderer2, EventEmitter } from '@angular/core'; import { PipeComponentInterface } from '../common/pipe.component.interface'; import * as i0 from "@angular/core"; export declare class TextComponent implements PipeComponentInterface { private renderer; source: string; data: any; id: string; name: string; rows: number; limit: number; editName: boolean; counter: boolean; locked: boolean; oldValue: string; disabled: boolean; active: boolean; validate: (item: any, newValue: any) => boolean; nameEditor: any; nameHolder: any; onIntoComponentChange: EventEmitter<any>; constructor(renderer: Renderer2); keyup(event: any): void; private updateValue; blur(event: any): void; focus(event: any): void; click(event: any): void; static settingsPatterns(): string[]; transform(source: any, data: any, args: any[]): void; static ɵfac: i0.ɵɵFactoryDeclaration<TextComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<TextComponent, "text-component", never, {}, { "onIntoComponentChange": "onIntoComponentChange"; }, never, never, false, never>; }