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@sedeh/into-pipes

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Have you ever wanted to transform data in different parts of your application into interactive objects without writing a single line of code?

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import { Renderer2, EventEmitter } from '@angular/core'; import { PipeComponentInterface } from '../common/pipe.component.interface'; import * as i0 from "@angular/core"; export declare class InputComponent implements PipeComponentInterface { private renderer; data: any; source: string; id: string; name: string; placeholder: string; formatting: string; editName: boolean; oldValue: string; disabled: boolean; active: boolean; locked: boolean; validate: (item: any, newValue: any) => boolean; nameEditor: any; nameHolder: any; onIntoComponentChange: EventEmitter<any>; constructor(renderer: Renderer2); keyup(event: any): void; blur(event: any): void; handleEdit(event: any): void; clickName(event: any): void; static settingsPatterns(): string[]; transform(source: any, data: any, args: any[]): void; static ɵfac: i0.ɵɵFactoryDeclaration<InputComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<InputComponent, "input-component", never, {}, { "onIntoComponentChange": "onIntoComponentChange"; }, never, never, false, never>; }