@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
46 lines (36 loc) • 1.53 kB
JavaScript
const utils = require('./../utils'),
driver = utils.getRuntimeDriver(),
C = driver.constants;
let runtimeData, intents, register, globals;
exports.make = function(_runtimeData, _intents, _register, _globals) {
runtimeData = _runtimeData;
intents = _intents;
register = _register;
globals = _globals;
if(globals.Deposit) {
return;
}
const data = (id) => {
if(!runtimeData.roomObjects[id]) {
throw new Error("Could not find an object with ID "+id);
}
return runtimeData.roomObjects[id];
};
const Deposit = register.wrapFn(function(id) {
const _data = data(id);
globals.RoomObject.call(this, _data.x, _data.y, _data.room, _data.effects);
this.id = id;
});
Deposit.prototype = Object.create(globals.RoomObject.prototype);
Deposit.prototype.constructor = Deposit;
utils.defineGameObjectProperties(Deposit.prototype, data, {
depositType: o => o.depositType,
cooldown: o => o.cooldownTime && o.cooldownTime > runtimeData.time ? o.cooldownTime - runtimeData.time : 0,
lastCooldown: o => Math.ceil(C.DEPOSIT_EXHAUST_MULTIPLY*Math.pow(o.harvested,C.DEPOSIT_EXHAUST_POW)),
ticksToDecay: o => o.decayTime ? o.decayTime - runtimeData.time : undefined
});
Deposit.prototype.toString = register.wrapFn(function() {
return `[deposit (${this.depositType}) #${this.id}]`;
});
Object.defineProperty(globals, 'Deposit', {enumerable: true, value: Deposit});
};