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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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'use strict'; var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function (object, { roomObjects, roomTerrain, bulk, gameTime }) { if (!object || object.type != 'road') return; if (!object.nextDecayTime || gameTime >= object.nextDecayTime - 1) { var decayAmount = C.ROAD_DECAY_AMOUNT; if (_.any(roomObjects, i => i.x == object.x && i.y == object.y && i.type == 'swamp') || utils.checkTerrain(roomTerrain, object.x, object.y, C.TERRAIN_MASK_SWAMP)) { decayAmount *= C.CONSTRUCTION_COST_ROAD_SWAMP_RATIO; } if (_.any(roomObjects, i => i.x == object.x && i.y == object.y && i.type == 'wall') || utils.checkTerrain(roomTerrain, object.x, object.y, C.TERRAIN_MASK_WALL)) { decayAmount *= C.CONSTRUCTION_COST_ROAD_WALL_RATIO; } object.hits -= decayAmount; if (object.hits <= 0) { bulk.remove(object._id); delete roomObjects[object._id]; } else { object.nextDecayTime = gameTime + C.ROAD_DECAY_TIME; bulk.update(object, { hits: object.hits, nextDecayTime: object.nextDecayTime }); } } }; //# sourceMappingURL=../../../sourcemaps/processor/intents/roads/tick.js.map