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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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'use strict'; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants, movement = require('../movement'); module.exports = function (object, scope) { const roomObjects = scope.roomObjects, bulk = scope.bulk, roomController = scope.roomController, gameTime = scope.gameTime, eventLog = scope.eventLog; if (!object || object.type != 'powerCreep') return; movement.execute(object, scope); if (utils.isAtEdge(object) && object.user != '2' && object.user != '3') { var _utils$roomNameToXY = utils.roomNameToXY(object.room), _utils$roomNameToXY2 = _slicedToArray(_utils$roomNameToXY, 2), roomX = _utils$roomNameToXY2[0], roomY = _utils$roomNameToXY2[1], x = object.x, y = object.y, room = object.room; if (object.x == 0) { x = 49; room = utils.getRoomNameFromXY(roomX - 1, roomY); } else if (object.y == 0) { y = 49; room = utils.getRoomNameFromXY(roomX, roomY - 1); } else if (object.x == 49) { x = 0; room = utils.getRoomNameFromXY(roomX + 1, roomY); } else if (object.y == 49) { y = 0; room = utils.getRoomNameFromXY(roomX, roomY + 1); } bulk.update(object, { interRoom: { room, x, y } }); eventLog.push({ event: C.EVENT_EXIT, objectId: object._id, data: { room, x, y } }); } var portal = _.find(roomObjects, i => i.type == 'portal' && i.x == object.x && i.y == object.y); if (portal && !portal.destination.shard) { bulk.update(object, { interRoom: portal.destination }); } let hits = object.hits; if (object._damageToApply) { hits -= object._damageToApply; delete object._damageToApply; } if (object._healToApply) { hits += object._healToApply; delete object._healToApply; } if (hits > object.hitsMax) { hits = object.hitsMax; } if (hits != object.hits) { bulk.update(object, { hits }); } if (!_.isEqual(object.actionLog, object._actionLog)) { bulk.update(object, { actionLog: object.actionLog }); } }; //# sourceMappingURL=../../../sourcemaps/processor/intents/power-creeps/tick.js.map