@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
81 lines (63 loc) • 3.05 kB
JavaScript
;
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants,
movement = require('../movement');
module.exports = function (object, scope) {
const roomObjects = scope.roomObjects,
bulk = scope.bulk,
roomController = scope.roomController,
gameTime = scope.gameTime,
eventLog = scope.eventLog;
if (!object || object.type != 'powerCreep') return;
movement.execute(object, scope);
if (utils.isAtEdge(object) && object.user != '2' && object.user != '3') {
var _utils$roomNameToXY = utils.roomNameToXY(object.room),
_utils$roomNameToXY2 = _slicedToArray(_utils$roomNameToXY, 2),
roomX = _utils$roomNameToXY2[0],
roomY = _utils$roomNameToXY2[1],
x = object.x,
y = object.y,
room = object.room;
if (object.x == 0) {
x = 49;
room = utils.getRoomNameFromXY(roomX - 1, roomY);
} else if (object.y == 0) {
y = 49;
room = utils.getRoomNameFromXY(roomX, roomY - 1);
} else if (object.x == 49) {
x = 0;
room = utils.getRoomNameFromXY(roomX + 1, roomY);
} else if (object.y == 49) {
y = 0;
room = utils.getRoomNameFromXY(roomX, roomY + 1);
}
bulk.update(object, { interRoom: { room, x, y } });
eventLog.push({ event: C.EVENT_EXIT, objectId: object._id, data: { room, x, y } });
}
var portal = _.find(roomObjects, i => i.type == 'portal' && i.x == object.x && i.y == object.y);
if (portal && !portal.destination.shard) {
bulk.update(object, { interRoom: portal.destination });
}
let hits = object.hits;
if (object._damageToApply) {
hits -= object._damageToApply;
delete object._damageToApply;
}
if (object._healToApply) {
hits += object._healToApply;
delete object._healToApply;
}
if (hits > object.hitsMax) {
hits = object.hitsMax;
}
if (hits != object.hits) {
bulk.update(object, { hits });
}
if (!_.isEqual(object.actionLog, object._actionLog)) {
bulk.update(object, { actionLog: object.actionLog });
}
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/power-creeps/tick.js.map