UNPKG

@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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'use strict'; var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var _ = require('lodash'), config = require('../../../config'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function (object, intent, { roomObjects, bulk, roomController, gameTime, roomInfo }) { if (!utils.checkStructureAgainstController(object, roomObjects, roomController)) { return; } if (object.store.G < object.storeCapacityResource.G || object.store.energy < object.storeCapacityResource.energy) { return; } if (object.cooldownTime > gameTime) { return; } if (intent.x < 0 || intent.y < 0 || intent.x > 49 || intent.y > 49) { return; } if (roomInfo.novice && roomInfo.novice > Date.now() || roomInfo.respawnArea && roomInfo.respawnArea > Date.now()) { return; } if (!_.isString(intent.roomName) || !/^(W|E)\d+(S|N)\d+$/.test(intent.roomName)) { return; } var _utils$roomNameToXY = utils.roomNameToXY(intent.roomName), _utils$roomNameToXY2 = _slicedToArray(_utils$roomNameToXY, 2), tx = _utils$roomNameToXY2[0], ty = _utils$roomNameToXY2[1]; var _utils$roomNameToXY3 = utils.roomNameToXY(object.room), _utils$roomNameToXY4 = _slicedToArray(_utils$roomNameToXY3, 2), x = _utils$roomNameToXY4[0], y = _utils$roomNameToXY4[1]; if (Math.abs(tx - x) > C.NUKE_RANGE || Math.abs(ty - y) > C.NUKE_RANGE) { return; } bulk.update(object, { store: { energy: 0, G: 0 }, cooldownTime: gameTime + (config.ptr ? 100 : C.NUKER_COOLDOWN) }); bulk.insert({ type: 'nuke', room: intent.roomName, x: intent.x, y: intent.y, landTime: gameTime + (config.ptr ? 100 : C.NUKE_LAND_TIME), launchRoomName: object.room }); }; //# sourceMappingURL=../../../sourcemaps/processor/intents/nukers/launch-nuke.js.map