@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
62 lines (51 loc) • 2.6 kB
JavaScript
'use strict';
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
var _ = require('lodash'),
config = require('../../../config'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, { roomObjects, bulk, roomController, gameTime, roomInfo }) {
if (!utils.checkStructureAgainstController(object, roomObjects, roomController)) {
return;
}
if (object.store.G < object.storeCapacityResource.G || object.store.energy < object.storeCapacityResource.energy) {
return;
}
if (object.cooldownTime > gameTime) {
return;
}
if (intent.x < 0 || intent.y < 0 || intent.x > 49 || intent.y > 49) {
return;
}
if (roomInfo.novice && roomInfo.novice > Date.now() || roomInfo.respawnArea && roomInfo.respawnArea > Date.now()) {
return;
}
if (!_.isString(intent.roomName) || !/^(W|E)\d+(S|N)\d+$/.test(intent.roomName)) {
return;
}
var _utils$roomNameToXY = utils.roomNameToXY(intent.roomName),
_utils$roomNameToXY2 = _slicedToArray(_utils$roomNameToXY, 2),
tx = _utils$roomNameToXY2[0],
ty = _utils$roomNameToXY2[1];
var _utils$roomNameToXY3 = utils.roomNameToXY(object.room),
_utils$roomNameToXY4 = _slicedToArray(_utils$roomNameToXY3, 2),
x = _utils$roomNameToXY4[0],
y = _utils$roomNameToXY4[1];
if (Math.abs(tx - x) > C.NUKE_RANGE || Math.abs(ty - y) > C.NUKE_RANGE) {
return;
}
bulk.update(object, {
store: { energy: 0, G: 0 },
cooldownTime: gameTime + (config.ptr ? 100 : C.NUKER_COOLDOWN)
});
bulk.insert({
type: 'nuke',
room: intent.roomName,
x: intent.x,
y: intent.y,
landTime: gameTime + (config.ptr ? 100 : C.NUKE_LAND_TIME),
launchRoomName: object.room
});
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/nukers/launch-nuke.js.map