@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
48 lines (36 loc) • 1.34 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, scope) {
const roomObjects = scope.roomObjects,
bulk = scope.bulk,
gameTime = scope.gameTime,
eventLog = scope.eventLog;
if (object.type != 'invaderCore') {
return;
}
const target = roomObjects[intent.id];
if (!target || target.type != 'controller') {
return;
}
if (target.user || target.reservation && target.reservation.user != object.user) {
return;
}
if (!target.reservation) {
target.reservation = {
user: object.user,
endTime: gameTime + 1
};
}
const effect = C.INVADER_CORE_CONTROLLER_POWER * C.CONTROLLER_RESERVE;
if (target.reservation.endTime + effect > gameTime + C.CONTROLLER_RESERVE_MAX) {
return;
}
object.actionLog.reserveController = { x: target.x, y: target.y };
target.reservation.endTime += effect;
bulk.update(target, { reservation: target.reservation });
eventLog.push({ event: C.EVENT_RESERVE_CONTROLLER, objectId: object._id, data: { amount: effect } });
};
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