@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
61 lines (50 loc) • 2 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, scope) {
const roomObjects = scope.roomObjects,
roomTerrain = scope.roomTerrain,
bulk = scope.bulk,
roomController = scope.roomController,
gameTime = scope.gameTime;
if (object.type != 'creep') {
return;
}
if (object.spawning) {
return;
}
var target = roomObjects[intent.id];
if (!target || !C.CONSTRUCTION_COST[target.type]) {
return;
}
if (Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if (roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var rampart = _.find(roomObjects, { type: 'rampart', x: target.x, y: target.y });
if (rampart) {
target = rampart;
}
var power = utils.calcBodyEffectiveness(object.body, C.WORK, 'dismantle', C.DISMANTLE_POWER),
amount = Math.min(power, target.hits),
energyGain = Math.floor(amount * C.DISMANTLE_COST);
var effect = _.find(target.effects, e => e.endTime >= gameTime && (e.power == C.PWR_SHIELD || e.power == C.PWR_FORTIFY || e.effect == C.EFFECT_INVULNERABILITY));
if (effect) {
energyGain = 0;
}
if (amount) {
object.store = object.store || {};
object.store.energy += energyGain;
bulk.update(object, { store: { energy: object.store.energy } });
const usedSpace = utils.calcResources(object);
if (usedSpace > object.storeCapacity) {
require('./drop')(object, { amount: usedSpace - object.storeCapacity, resourceType: 'energy' }, scope);
}
require('../_damage')(object, target, amount, C.EVENT_ATTACK_TYPE_DISMANTLE, scope);
}
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/creeps/dismantle.js.map