@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
49 lines (40 loc) • 1.31 kB
JavaScript
;
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function (object, intent, scope) {
let roomObjects = scope.roomObjects,
roomController = scope.roomController,
gameTime = scope.gameTime;
if (object.type != 'creep') {
return;
}
if (object.spawning) {
return;
}
var target = roomObjects[intent.id];
if (!target || target == object) {
return;
}
if (Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
return;
}
if (target.type == 'creep' && target.spawning) {
return;
}
if (!target.hits) {
return;
}
if (roomController && roomController.user != object.user && roomController.safeMode > gameTime) {
return;
}
var rampart = _.find(roomObjects, { type: 'rampart', x: target.x, y: target.y });
if (rampart) {
target = rampart;
}
var attackPower = utils.calcBodyEffectiveness(object.body, C.ATTACK, 'attack', C.ATTACK_POWER);
require('../_damage')(object, target, attackPower, C.EVENT_ATTACK_TYPE_MELEE, scope);
object._attack = true;
};
//# sourceMappingURL=../../../sourcemaps/processor/intents/creeps/attack.js.map