@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
57 lines (46 loc) • 1.82 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, {roomObjects, bulk, stats, eventLog, gameTime}) {
if(!object || object.type != 'tower' || !object.store) {
return;
}
var target = roomObjects[intent.id];
if(!target || !C.CONSTRUCTION_COST[target.type] || target.hits >= target.hitsMax) {
return;
}
if(object.store.energy < C.TOWER_ENERGY_COST) {
return;
}
var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
var amount = C.TOWER_POWER_REPAIR;
if(range > C.TOWER_OPTIMAL_RANGE) {
if(range > C.TOWER_FALLOFF_RANGE) {
range = C.TOWER_FALLOFF_RANGE;
}
amount -= amount * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE);
}
[C.PWR_OPERATE_TOWER, C.PWR_DISRUPT_TOWER].forEach(power => {
var effect = _.find(object.effects, {power});
if(effect && effect.endTime > gameTime) {
amount *= C.POWER_INFO[power].effect[effect.level-1];
}
});
amount = Math.floor(amount);
if(!amount) {
return;
}
target.hits += amount;
if(target.hits > target.hitsMax) {
target.hits = target.hitsMax;
}
bulk.update(target, {hits: target.hits});
object.store.energy -= C.TOWER_ENERGY_COST;
object.actionLog.repair = {x: target.x, y: target.y};
bulk.update(object, {store:{energy: object.store.energy}});
stats.inc('energyConstruction', object.user, C.TOWER_ENERGY_COST);
eventLog.push({event: C.EVENT_REPAIR, objectId: object._id, data: {
targetId: target._id, amount: amount, energySpent: C.TOWER_ENERGY_COST
}});
};