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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, intent, scope) { let {roomObjects, bulk, roomController, gameTime} = scope; if(!object || object.type != 'tower' || !object.store) { return; } var target = roomObjects[intent.id]; if(!target || target == object) { return; } if(target.type == 'creep' && target.spawning) { return; } if(!target.hits) { return; } if(object.store.energy < C.TOWER_ENERGY_COST) { return; } var rampart = _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y}); if(rampart) { target = rampart; } var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y)); var amount = C.TOWER_POWER_ATTACK; if(range > C.TOWER_OPTIMAL_RANGE) { if(range > C.TOWER_FALLOFF_RANGE) { range = C.TOWER_FALLOFF_RANGE; } amount -= amount * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE); } [C.PWR_OPERATE_TOWER, C.PWR_DISRUPT_TOWER].forEach(power => { var effect = _.find(object.effects, {power}); if(effect && effect.endTime > gameTime) { amount *= C.POWER_INFO[power].effect[effect.level-1]; } }); amount = Math.floor(amount); if(!amount) { return; } require('../_damage')(object, target, amount, C.EVENT_ATTACK_TYPE_RANGED, scope); object.store.energy -= C.TOWER_ENERGY_COST; bulk.update(object, {store:{energy: object.store.energy}}); object.actionLog.attack = {x: target.x, y: target.y}; if(target.actionLog) { target.actionLog.attacked = {x: object.x, y: object.y}; } if(target.notifyWhenAttacked) { utils.sendAttackingNotification(target, roomController); } };