@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
71 lines (55 loc) • 1.95 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, scope) {
let {roomObjects, bulk, roomController, gameTime} = scope;
if(!object || object.type != 'tower' || !object.store) {
return;
}
var target = roomObjects[intent.id];
if(!target || target == object) {
return;
}
if(target.type == 'creep' && target.spawning) {
return;
}
if(!target.hits) {
return;
}
if(object.store.energy < C.TOWER_ENERGY_COST) {
return;
}
var rampart = _.find(roomObjects, {type: 'rampart', x: target.x, y: target.y});
if(rampart) {
target = rampart;
}
var range = Math.max(Math.abs(target.x - object.x), Math.abs(target.y - object.y));
var amount = C.TOWER_POWER_ATTACK;
if(range > C.TOWER_OPTIMAL_RANGE) {
if(range > C.TOWER_FALLOFF_RANGE) {
range = C.TOWER_FALLOFF_RANGE;
}
amount -= amount * C.TOWER_FALLOFF * (range - C.TOWER_OPTIMAL_RANGE) / (C.TOWER_FALLOFF_RANGE - C.TOWER_OPTIMAL_RANGE);
}
[C.PWR_OPERATE_TOWER, C.PWR_DISRUPT_TOWER].forEach(power => {
var effect = _.find(object.effects, {power});
if(effect && effect.endTime > gameTime) {
amount *= C.POWER_INFO[power].effect[effect.level-1];
}
});
amount = Math.floor(amount);
if(!amount) {
return;
}
require('../_damage')(object, target, amount, C.EVENT_ATTACK_TYPE_RANGED, scope);
object.store.energy -= C.TOWER_ENERGY_COST;
bulk.update(object, {store:{energy: object.store.energy}});
object.actionLog.attack = {x: target.x, y: target.y};
if(target.actionLog) {
target.actionLog.attacked = {x: object.x, y: object.y};
}
if(target.notifyWhenAttacked) {
utils.sendAttackingNotification(target, roomController);
}
};