@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
34 lines (26 loc) • 1.09 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, intent, {bulk, gameTime}) {
if(!/^(W|E)\d+(N|S)\d+$/.test(intent.targetRoomName)) {
return;
}
if(!_.contains(C.RESOURCES_ALL, intent.resourceType)) {
return;
}
if(!intent.amount || !object.store || !(object.store[intent.resourceType] >= intent.amount)) {
return;
}
var range = utils.calcRoomsDistance(object.room, intent.targetRoomName, true);
var cost = utils.calcTerminalEnergyCost(intent.amount, range);
var effect = _.find(object.effects, {power: C.PWR_OPERATE_TERMINAL});
if(effect && effect.endTime >= gameTime) {
cost = Math.ceil(cost * C.POWER_INFO[C.PWR_OPERATE_TERMINAL].effect[effect.level-1]);
}
if(intent.resourceType != C.RESOURCE_ENERGY && object.store.energy < cost ||
intent.resourceType == C.RESOURCE_ENERGY && object.store.energy < intent.amount + cost) {
return;
}
bulk.update(object, {send: intent});
};