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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants, movement = require('../movement'); module.exports = function(spawn, creep, scope) { const {roomObjects, roomTerrain, bulk} = scope; var newX, newY, isOccupied, hostileOccupied; var checkObstacleFn = (i) => (i.x == newX && i.y == newY) && ( _.contains(C.OBSTACLE_OBJECT_TYPES, i.type) || // just unwalkable (i.type == 'constructionSite' && _.contains(C.OBSTACLE_OBJECT_TYPES, i.structureType)) // unwalkable site ); var directions = [1,2,3,4,5,6,7,8]; if(spawn.spawning && spawn.spawning.directions) { directions = spawn.spawning.directions; } const otherDirections = _.difference([1,2,3,4,5,6,7,8], directions); // find the first direction where the creep can spawn for (var direction of directions) { var [dx,dy] = utils.getOffsetsByDirection(direction); newX = spawn.x + dx; newY = spawn.y + dy; isOccupied = _.any(roomObjects, checkObstacleFn) || movement.isTileBusy(newX, newY) || (utils.checkTerrain(roomTerrain, newX, newY, C.TERRAIN_MASK_WALL) && !_.any(roomObjects, {type: 'road', x: newX, y: newY})); if (!isOccupied) { break; } // remember the first direction where we found a hostile creep if(!hostileOccupied) { hostileOccupied = _.find(roomObjects, i => i.x == newX && i.y == newY && i.type == 'creep' && i.user != spawn.user); } } // if we found a place to spawn, do so if(!isOccupied) { bulk.update(creep, { x: newX, y: newY, spawning: false }); return true; } // spawn is surrounded, spawnstomp the first hostile we found above, unless... if(hostileOccupied) { // bail if there's an opening we could spawn to but chose not to for (var direction of otherDirections) { var [dx,dy] = utils.getOffsetsByDirection(direction); newX = spawn.x + dx; newY = spawn.y + dy; isOccupied = _.any(roomObjects, checkObstacleFn) || utils.checkTerrain(roomTerrain, newX, newY, C.TERRAIN_MASK_WALL) || movement.isTileBusy(newX, newY); if (!isOccupied) { return false; } } require('../creeps/_die')(hostileOccupied, undefined, true, scope); bulk.update(creep, { x: hostileOccupied.x, y: hostileOccupied.y, spawning: false }); return true; } return false; };