@screeps/engine
Version:
This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.
44 lines (36 loc) • 1.28 kB
JavaScript
var _ = require('lodash'),
utils = require('../../../utils'),
driver = utils.getDriver(),
C = driver.constants;
module.exports = function(object, {roomObjects, bulk, roomController, gameTime}) {
if(!object || object.type != 'rampart') return;
var effect = _.find(object.effects, {power: C.PWR_SHIELD});
if(effect) {
if(effect.endTime <= gameTime) {
bulk.remove(object._id);
delete roomObjects[object._id];
}
return;
}
if(roomController && object.user != '2') {
var hitsMax = object.user == roomController.user ? C.RAMPART_HITS_MAX[roomController.level] || 0 : 0;
if(hitsMax != object.hitsMax) {
bulk.update(object, {hitsMax});
}
}
if(!object.nextDecayTime || gameTime >= object.nextDecayTime-1) {
object.hits = object.hits || 0;
object.hits -= C.RAMPART_DECAY_AMOUNT;
if(object.hits <= 0) {
bulk.remove(object._id);
delete roomObjects[object._id];
}
else {
object.nextDecayTime = gameTime + C.RAMPART_DECAY_TIME;
bulk.update(object, {
hits: object.hits,
nextDecayTime: object.nextDecayTime
});
}
}
};