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@screeps/engine

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This is a module for Screeps standalone server. See [main repository](https://github.com/screeps/screeps) for more info.

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var _ = require('lodash'), utils = require('../../../utils'), driver = utils.getDriver(), C = driver.constants; module.exports = function(object, {roomObjects, bulk, roomController, gameTime}) { if(!object || object.type != 'rampart') return; var effect = _.find(object.effects, {power: C.PWR_SHIELD}); if(effect) { if(effect.endTime <= gameTime) { bulk.remove(object._id); delete roomObjects[object._id]; } return; } if(roomController && object.user != '2') { var hitsMax = object.user == roomController.user ? C.RAMPART_HITS_MAX[roomController.level] || 0 : 0; if(hitsMax != object.hitsMax) { bulk.update(object, {hitsMax}); } } if(!object.nextDecayTime || gameTime >= object.nextDecayTime-1) { object.hits = object.hits || 0; object.hits -= C.RAMPART_DECAY_AMOUNT; if(object.hits <= 0) { bulk.remove(object._id); delete roomObjects[object._id]; } else { object.nextDecayTime = gameTime + C.RAMPART_DECAY_TIME; bulk.update(object, { hits: object.hits, nextDecayTime: object.nextDecayTime }); } } };